Trenches (Another version-ish)

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McRipfist
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Re: Trenches (Another version-ish)

Post by McRipfist » 07 Jan 2017, 12:33

+1 we already have(had) a similar mechanic on the Ice Colony map so I assume that'd help with the development process.
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MrMafioso
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Re: Trenches (Another version-ish)

Post by MrMafioso » 07 Jan 2017, 14:32

We'd be able to make Foxholes with this script because ya' know just make it so you can dig a tile of a trench wherever you click on he ground so you can make it whatever shape you want, whether it be a line or a circle, or maybe even an smiley face.
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Re: Trenches (Another version-ish)

Post by SmithPants » 09 Jan 2017, 07:27

I see a lot of people claiming trenches would be useless. I disagree. The lack of FF would be a godsend. Squad-leaders could coordinate movements and keep their Marines organized. It would be harder to break off and flee, shooting people who had the backbone to stay put. Trenches could be susceptible to acid and the like, but they would be great at stopping aliens from just running around in the middle of some marines causing them to FF themselves to death. +1, Two years later.
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Tristan63
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Re: Trenches (Another version-ish)

Post by Tristan63 » 09 Jan 2017, 15:14

I'd like to add you could possibly do something similar to this with dirtpiles and sandstone, making it look trench-y

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Re: Trenches (Another version-ish)

Post by Snypehunter007 » 19 Jan 2017, 21:35

Duplicate: viewtopic.php?f=59&t=6545

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forwardslashN
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Re: Trenches (Another version-ish)

Post by forwardslashN » 20 Jan 2017, 18:46

Duplicate.
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