Marine Hurrah Charge

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Warnipple
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Marine Hurrah Charge

Post by Warnipple » 17 Jun 2016, 06:34

Summary (a quick, 2-3 sentence summary):
Give marines an ability in the IC ability tab to initiate a hurrah charge. When 3-5 marines have activated the ability in the last 60 seconds then the charge will commence. Hurrah charge provides a slighty speed, accuracy and damage reduction buff to encourage bunkered marines to push out. Other marines may join in upon hearing the visual cue.

Benefits (How this will benefit the server and game as a whole):
Provides a visual, sound and benefits cue to inform nearby marines to push.

Details (Description of how you think this would work, the benefits, etc):
Many bunkered marines become defence oriented and refuse to push even with advantage in numbers and firepower. This becomes disadvantages for them because aliens are able to retreat infinitely to regenerate health while marines run out of resources. Idealy, with this new ability, it'll encourage marines to push out/forward and eliminate the enemy such as one that has boarded the Sulaco or ones that are sieging their position. A final assault is better than no assault.

Implementation (Optional, if you have an idea how to implement it):
I'm unsure of how coding works in Byond. I would imagine that it would work similar to joining the response team. When a marine clicks the hurrah charge ability, they are given a buff that lasts 60 seconds after being given the buff, the system checks if there are 5 marines chained in a nearby area with the buff. Maybe about 7-9 blocks away. If it is more than 3-5 marines then a visual cue, such as the chat bubble with a red exclamation mark maybe, sound cue such as a sound file pulled from the files of Red Orchestra 2, and a speed buff to indicate it worked. Nearby marines, upon hearing the sound cue, should be able to join in and hurrah to buff themselves. The buff itself doesn't have to be a buff but rather a drug thats resistant to anti-toxin? Or a combination of drugs that gives the benefits above. The only problem with drugs is it is hard to control the duration so a new custom drug should be made. Perhaps 5u that losts 1u every 3 seconds for a total of 15s.

So in a chart.

- Click button
> If clicked within last 60 seconds?
>> Yes? Do nothing, play error message, end.
>> No? Place buff on character, play emote or activate speech bubble with red exclamation mark and continue.

> hurrah_start_condition_check
> mark current character as checked.
> check nearby characters within 7 blocks, if also have ACTIVATED buff.
> Yes? Activate character's hurrah buff. Set cooldown to marked character's hurrah charge button to 60s.
> No? Continue.

> check nearby characters within 7 blocks, if also have buff.
> Yes? Mark character as marked_checked, check from their position too.
> No? Do nothing.
> if marked_check >= 4
> Activate all marked character's hurrah charge buff, set duration to 15s. Play sound file, play emote, activate speech bubble with red exclamation mark.
> Set cooldown to marked character's hurrah charge button to 60s.

https://youtu.be/6g0b0htNLt4?t=9s
Last edited by Warnipple on 17 Jun 2016, 06:56, edited 1 time in total.
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Sargeantmuffinman
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Re: Marine Hurrah Charge

Post by Sargeantmuffinman » 17 Jun 2016, 06:54

We are not conscripts.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

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Warnipple
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Re: Marine Hurrah Charge

Post by Warnipple » 17 Jun 2016, 06:57

Sargeantmuffinman wrote:We are not conscripts.
Conscripts would probably have a better chance of survival in colonial marines.

The name could use some reworking but I think its a good concept. Marines need an encouragement to push out.
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monkeysfist101
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Re: Marine Hurrah Charge

Post by monkeysfist101 » 17 Jun 2016, 09:25

The only time I can see this being used is as a buffed retreat.
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LordLoko
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Re: Marine Hurrah Charge

Post by LordLoko » 17 Jun 2016, 10:41

What is this? 1864?
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Sarah_U.
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Re: Marine Hurrah Charge

Post by Sarah_U. » 17 Jun 2016, 15:03

Can I have a rape whistle to go along with my suicide charge?
Also, adding this + my trench idea would literally just mean adding WW1 logic, but I'll abstain to vote for that next reason:

It'd be nice to have for making marines pushes.
But it removes a looot of the skillplay and you could do the same with combat drugs.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Marine Hurrah Charge

Post by Iatots » 17 Jun 2016, 17:28

Getting a buff dispenser will just encourage ramboes, remove the buff from clicking the button and keep it an AoE based on the tile the charge was encouraged on, I don't know if that translates to an invisible adrenaline smoke bomb in BYOND code. Returning the call could be "yeah", and the effect triggering could be everyone yelling "hoo-a".
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Re: Marine Hurrah Charge

Post by TopHatPenguin » 30 Aug 2016, 18:10

Bump for glorious squad charges, could probably work similarly to phermones.
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Renomaki
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Re: Marine Hurrah Charge

Post by Renomaki » 31 Aug 2016, 00:06

Honestly, I think this would better be used as an SL power than a marine group power. That way, marines have more reason to follow their SL, because he could give marines a leadership buff to help keep his men alive and boost morale.

As is, SLs don't really have a lot goin for them, they need something that'll make marines WANT to follow them, rather than just scatter all over the place and forget that they are part of a squad.
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Re: Marine Hurrah Charge

Post by ParadoxalObserver » 31 Aug 2016, 07:46

Renomaki wrote:Honestly, I think this would better be used as an SL power than a marine group power. That way, marines have more reason to follow their SL, because he could give marines a leadership buff to help keep his men alive and boost morale.

As is, SLs don't really have a lot goin for them, they need something that'll make marines WANT to follow them, rather than just scatter all over the place and forget that they are part of a squad.
SLs having some buff commands that they can trigger would actually be pretty rad of a thing to give them and would indeed make them much more important. Anyhow, the hurrah charge sounds lovely.

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Re: Marine Hurrah Charge

Post by Dude4Life » 31 Aug 2016, 08:59

Renomaki wrote:Honestly, I think this would better be used as an SL power than a marine group power. That way, marines have more reason to follow their SL, because he could give marines a leadership buff to help keep his men alive and boost morale.

As is, SLs don't really have a lot goin for them, they need something that'll make marines WANT to follow them, rather than just scatter all over the place and forget that they are part of a squad.
+1 I agree, SLs most of the time really have a hard time getting most of the squad to follow. So more reasons (currently mostly for RP and supplies) to follow them would create less soloing and perhaps less ramboing too.

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Re: Marine Hurrah Charge

Post by Snypehunter007 » 10 Dec 2016, 19:21

Don't see this happening anytime soon.

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Re: Marine Hurrah Charge

Post by forwardslashN » 10 Dec 2016, 20:53

I don't think this is going to happen right now. Denied for now.
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