Colossal Ravager (ancient reskin)

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ParadoxSpace
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Posts: 237
Joined: 03 Oct 2015, 23:00

Colossal Ravager (ancient reskin)

Post by ParadoxSpace » 19 Jun 2016, 19:41

Summary (a quick, 2-3 sentence summary):
Colossal Ravagers would be a bigger, badder ravager. Would replace Ancient.
Benefits (How this will benefit the server and game as a whole):
Ancient Ravagers become unique.
Details (Description of how you think this would work, the benefits, etc):
They'd be able to attack walls directly, be unable to hold huggers, and be able to enter Regenesis. (They'd go basically into a coma that a SADAR or fire could bring them out of, once they go out they'd be full health, they can enter this during crit). Spritewise, they'd be bigger with big claws. Otherwise, they are the same stats as ancient ravager.
Implementation (Optional, if you have an idea how to implement it):
no idea

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ShortTemperedLeprechaun
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Posts: 746
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Colossal Ravager (ancient reskin)

Post by ShortTemperedLeprechaun » 19 Jun 2016, 19:46

Neutral, due to the fact ancient ravagers are already fucken scary, last thing they need is to be able to heal and break walls
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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