Summary (a quick, 2-3 sentence summary):
Colossal Ravagers would be a bigger, badder ravager. Would replace Ancient.
Benefits (How this will benefit the server and game as a whole):
Ancient Ravagers become unique.
Details (Description of how you think this would work, the benefits, etc):
They'd be able to attack walls directly, be unable to hold huggers, and be able to enter Regenesis. (They'd go basically into a coma that a SADAR or fire could bring them out of, once they go out they'd be full health, they can enter this during crit). Spritewise, they'd be bigger with big claws. Otherwise, they are the same stats as ancient ravager.
Implementation (Optional, if you have an idea how to implement it):
no idea
Colossal Ravager (ancient reskin)
- ParadoxSpace
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- Joined: 03 Oct 2015, 23:00
- ShortTemperedLeprechaun
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- Joined: 22 Aug 2015, 16:39
- Location: Having coffee somewhere in ireland
Re: Colossal Ravager (ancient reskin)
Neutral, due to the fact ancient ravagers are already fucken scary, last thing they need is to be able to heal and break walls
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.