stasis bag lock

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jalen earl
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stasis bag lock

Post by jalen earl » 21 Jun 2016, 19:30

Summary (a quick, 2-3 sentence summary):
Having a lock on stasis bags so idiots wont open them in transit by accident and to stop xenos meta devouring.

Benefits (How this will benefit the server and game as a whole): you wont die from a baldy checking out whats in the bag. Not wasting resources because of it. Not losing patients because a xeno clicked the bag instead of you in pursuit.

Details (Description of how you think this would work, the benefits, etc): reducing the accidental deaths of marines and wasting resources from newbies. Less meta devouring from hunting castes.

Implementation (Optional, if you have an idea how to implement it): apply the same properties of an all access lockable locker to the bag. make it take more than one hit to open or even make it meltable only, seeing as xenos have no use for killing the marine on opening other than wanting to meta devour
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Derpislav
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Re: stasis bag lock

Post by Derpislav » 21 Jun 2016, 19:39

I'm all in for the lock, but xenos should be able to open the bags anyways.
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Re: stasis bag lock

Post by coolsurf6 » 21 Jun 2016, 19:42

Its needed. Maybe make it be unlocked by xenos tearing the bag and by someone with acces aka medics, doctors, MPs and COs
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Re: stasis bag lock

Post by ShortTemperedLeprechaun » 21 Jun 2016, 19:50

+1. No greater agony than someone opening the stasis bag, while someones inside it.
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Re: stasis bag lock

Post by Casany » 21 Jun 2016, 20:02

I like this idea. also, it would help with marines accidentally hitting a move butten and opening it, then dying because they opened it. +1
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Re: stasis bag lock

Post by Surrealistik » 21 Jun 2016, 20:09

+1. Badly needed.
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Re: stasis bag lock

Post by CapREDSPEAR » 21 Jun 2016, 20:42

+1 badly needed

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Re: stasis bag lock

Post by MauroVega » 21 Jun 2016, 21:23

oh yesss
+1
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jalen earl
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Re: stasis bag lock

Post by jalen earl » 21 Jun 2016, 21:30

coolsurf6 wrote:Its needed. Maybe make it be unlocked by xenos tearing the bag and by someone with acces aka medics, doctors, MPs and COs
The main point i have with xenos is they are usually trying to hugger the bag contents which is usless as they almost instantly die. All for making it harder to get into rather than a single slash. Example from yesterday was in a bag getting dragged back. Hunter came in went straight for the bag, i died soon after opening. guy pulling gets scared off and I get devoured
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LordLoko
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Re: stasis bag lock

Post by LordLoko » 21 Jun 2016, 21:31

I don't it's a problem, stasis bag has already the disavantage of begin usable once

+1
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jalen earl
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Re: stasis bag lock

Post by jalen earl » 21 Jun 2016, 22:42

coolsurf6 wrote:Its needed. Maybe make it be unlocked by xenos tearing the bag and by someone with acces aka medics, doctors, MPs and COs

Also i guess one option would be it locks on use and is removed by a right click toggle by anyone with medical access
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Re: stasis bag lock

Post by Steelpoint » 21 Jun 2016, 23:36

Just make it that Xenos have to spend a few seconds tearing open the bag.

Otherwise this is a good suggestion.
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Re: stasis bag lock

Post by TeDGamer » 24 Jun 2016, 02:07

+1

Without it, you waste a stasis bag and potentially have someone die because someone was an idiot

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Re: stasis bag lock

Post by KingKire » 06 Jul 2016, 12:42

+1. The stasis bag is meant to be opened by trained staff only. As a side note, maybe code in sharp objects can cut through the bag lock ( claws, knives) for those desperate to kill those inside.
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Re: stasis bag lock

Post by Warnipple » 06 Jul 2016, 18:58

+1 would prevent medics from being banned in the future. I frequently get the urge to shoot someone who has opened a statis bag.
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Re: stasis bag lock

Post by pyrocketry » 06 Jul 2016, 20:09

+1 would definitley prevent the waste of stasis bags and the loss of life caused by it

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Re: stasis bag lock

Post by Snypehunter007 » 19 Apr 2017, 18:06

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