New sprite(s) for the carrier

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Felkvir
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New sprite(s) for the carrier

Post by Felkvir » 14 Jan 2015, 11:58

Seriously. It's so damn blurry it's making my eyes bleed.

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apophis775
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RE: New sprite(s) for the carrier

Post by apophis775 » 14 Jan 2015, 12:04

I can get behind that, here's what we need:

Carrier Standing
Carrier Running
Carrier Knocked down
Carrier Dead

Get someone to make those 4, and I can get carriers fixed in literal seconds.

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Felkvir
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RE: New sprite(s) for the carrier

Post by Felkvir » 14 Jan 2015, 12:06

Joushuu!

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SecretStamos (Joshuu)
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RE: New sprite(s) for the carrier

Post by SecretStamos (Joshuu) » 14 Jan 2015, 12:20

Yo Felkvir

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UnknownMurder
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RE: New sprite(s) for the carrier

Post by UnknownMurder » 14 Jan 2015, 12:22

Just relog to solve the issue and the steps Apophis given. Above that, I believe Carrier looks fine as it is.

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Felkvir
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RE: New sprite(s) for the carrier

Post by Felkvir » 14 Jan 2015, 13:13

UnknownMurder wrote: Just relog to solve the issue and the steps Apophis given. Above that, I believe Carrier looks fine as it is.
No i'm not talking about the 'blurry screen' issue i'm talking about what the ACTUAL carrier sprite looks like.

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UnknownMurder
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RE: New sprite(s) for the carrier

Post by UnknownMurder » 14 Jan 2015, 13:54

...Oh.

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Minimike
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RE: New sprite(s) for the carrier

Post by Minimike » 14 Jan 2015, 15:06

Make it on all fours, it'll make more sense to be able to carry them

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RE: New sprite(s) for the carrier

Post by speedybst » 20 Jan 2015, 00:33

Hmm, canon man here. Give it engorged ventral tubing, as thats how they carried and fired the additional facehuggers canon-wise. I know it would likely be far too hard to do, but you could also have the sprite change to reflect how many huggers it has left, but that would just be spit and polish. Be pretty bloody cool if you could though.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.[/spoil]

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RE: New sprite(s) for the carrier

Post by apophis775 » 31 Jan 2015, 13:23

ACCEPTED, Added to Dev List.

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