Remove crushers long tackle timer.

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TeknoKot
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Remove crushers long tackle timer.

Post by TeknoKot » 24 Jun 2016, 20:24

Summary (a quick, 2-3 sentence summary): The crushers literally have a cancerous long tackle that is equivalent of a sentinel caste, it should be toned down completely. Marines can just be tacklespammed for long periods of time by a crusher with no means of standing up.

Benefits (How this will benefit the server and game as a whole): Balances the crusher slightly. They're literally tanks, not sentinel caste to take hosts.

Details (Description of how you think this would work, the benefits, etc): Marines wouldn't get pulled off by a crusher with the long ass tackle timer to get nested, instead would focus more on tanking and bringing defences down, what a crusher should do.

Implementation (Optional, if you have an idea how to implement it): coding????
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Re: Remove crushers long tackle timer.

Post by Toroic » 24 Jun 2016, 21:03

-1 all day long.

Crushers have terrible damage and their stomp stun is very short, without a strong tackle (worse than ravager and queen already) they have no business being labeled an offensive caste.
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Re: Remove crushers long tackle timer.

Post by Infant Punter » 24 Jun 2016, 21:59

+1

Seen this somewhere before. Cough cough.
bring it nerd

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Re: Remove crushers long tackle timer.

Post by TeknoKot » 24 Jun 2016, 22:00

Toroic wrote:-1 all day long.

Crushers have terrible damage and their stomp stun is very short, without a strong tackle (worse than ravager and queen already) they have no business being labeled an offensive caste.
You're a tank. Turn into a mature crusher and you can break bones easily by 3-4 slashes. You're not supposed to tackle, you're supposed to destroy defences and assist xenos in getting hosts by charging into a group of hosts to stomp.
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Re: Remove crushers long tackle timer.

Post by Toroic » 24 Jun 2016, 22:46

TeknoKot wrote: You're a tank. Turn into a mature crusher and you can break bones easily by 3-4 slashes. You're not supposed to tackle, you're supposed to destroy defences and assist xenos in getting hosts by charging into a group of hosts to stomp.
I don't understand the logic behind crusher having a decent but worse than ravager tackle which HAS BEEN FINE FOR A YEAR WITH NO CHANGES suddenly needs to be changed because you got your ass kicked.

P.S. If crusher tackle is made worse, they're just going to hug and cripple instead. This wouldn't change anything except crushers won't capture you without injury, they'll break your leg instead, which means even if they screw up you're not getting away.
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Re: Remove crushers long tackle timer.

Post by TeknoKot » 25 Jun 2016, 00:48

Toroic wrote: I don't understand the logic behind crusher having a decent but worse than ravager tackle which HAS BEEN FINE FOR A YEAR WITH NO CHANGES suddenly needs to be changed because you got your ass kicked.

P.S. If crusher tackle is made worse, they're just going to hug and cripple instead. This wouldn't change anything except crushers won't capture you without injury, they'll break your leg instead, which means even if they screw up you're not getting away.
What are you even talking about. One round we had three elite fucking crushers that kept tacklespamming and slashing with other aliens, the marines couldn't get up because of the timer, nor' other marines were able to save them because they deflected all rounds. I'm fine with them slashing, there are more chances of escaping that, but the fucking tackle timer is unbalanced, completely.
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Re: Remove crushers long tackle timer.

Post by Toroic » 25 Jun 2016, 01:01

TeknoKot wrote: What are you even talking about. One round we had three elite fucking crushers that kept tacklespamming and slashing with other aliens, the marines couldn't get up because of the timer, nor' other marines were able to save them because they deflected all rounds. I'm fine with them slashing, there are more chances of escaping that, but the fucking tackle timer is unbalanced, completely.
If you had 3 elite crushers or ravagers coordinating you're fucked anyway.

Point is bud that if a couple slashes break your leg, you're not going anywhere either. So unless crusher damage is nerfed and their tackle is made garbage, no dice.

Plus, marines can outrun crushers. If you get cornered an elite runner can kill you, so an elite crusher is absolutely going to steamroll. There's a reason xenos are outnumbered 3-5 to 1.
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Re: Remove crushers long tackle timer.

Post by MrJJJ » 25 Jun 2016, 02:49

Toroic wrote: If you had 3 elite crushers or ravagers coordinating you're fucked anyway.
^^^
If the round goes on to the point where a T3 becomes ancient, think its time to say you are fucked and start praying for mujic to win

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Re: Remove crushers long tackle timer.

Post by Boltersam » 25 Jun 2016, 04:10

MrJJJ wrote: ^^^
If the round goes on to the point where a T3 becomes ancient, think its time to say you are fucked and start praying for mujic to win
It takes a while for a T3 to get to Mature, if it gets to Elite, it's only a step below Ancient, and it's going to kick a lot of ass. That's all I can say.

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Re: Remove crushers long tackle timer.

Post by outordinary » 26 Jun 2016, 15:30

TeknoKot wrote:What are you even talking about. One round we had three elite fucking crushers that kept tacklespamming and slashing with other aliens, the marines couldn't get up because of the timer, nor' other marines were able to save them because they deflected all rounds. I'm fine with them slashing, there are more chances of escaping that, but the fucking tackle timer is unbalanced, completely.
Wait. . . you are basing this suggestion on THREE ELITE CRUSHERS, not young, not mature, ELITE CRUSHERS teaming up to tackle and break your bones? First of all BIG PROPS to those crushers working together to fuck shit up, thats what xeno is all about, second those marines should have just left. If you have three elite class T3s working together you need to run. That's how this update was supposed to work, makes it so only 20% can be T3 and if that 20% made it to the second to last upgrade and work together on a spot, you need to run.

BIG -1 for this. The crusher is a huge tank that's tackling you down, doesn't have to be with hands, for all you know they are slamming their head into you.

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Re: Remove crushers long tackle timer.

Post by Sarah_U. » 26 Jun 2016, 19:08

You should've thrown a few frag grenades in here to kill em'...
On a more serious note, crushers don't need a nerf on tackle they need to remain as they are.

If you're being cornered by -3- crushers then stop focusing the crushers or coordinate to utterly mass-destroy them.

I see 3 crushers and I call an OB instantly. No questions asked just bomb it. Bomb it all... Or polythronic-- Anyway.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Remove crushers long tackle timer.

Post by TeknoKot » 27 Jun 2016, 05:51

Sarah_U. wrote:You should've thrown a few frag grenades in here to kill em'...
On a more serious note, crushers don't need a nerf on tackle they need to remain as they are.
Implying explosions kill crushers anyways, it's not like they already feed from mines and HE SADAR rounds.
Sarah_U. wrote:If you're being cornered by -3- crushers then stop focusing the crushers or coordinate to utterly mass-destroy them.
Implying you can passively destroy a gang of crushers who are just tackling you endlessly as they also pop their heads towards marines, dragging the unlucky one and deflecting everything.
Sarah_U. wrote:I see 3 crushers and I call an OB instantly. No questions asked just bomb it. Bomb it all... Or polythronic-- Anyway.
Polytronic acid works on preds, any sort of explosive(except OB) does 0 damage to the crusher.
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Re: Remove crushers long tackle timer.

Post by TeknoKot » 27 Jun 2016, 06:01

outordinary wrote: Wait. . . you are basing this suggestion on THREE ELITE CRUSHERS, not young, not mature, ELITE CRUSHERS teaming up to tackle and break your bones?
Yes, I am, because they were able to just go in and pick one marine out by just tackle-spamming each time they entered. No matter what you fired at them, AP or not, you couldn't save those marines.
outordinary wrote:First of all BIG PROPS to those crushers working together to fuck shit up, thats what xeno is all about, second those marines should have just left.
Like there is a lot of space and access in Sulaco for a marine to escape.
outordinary wrote:If you have three elite class T3s working together you need to run. That's how this update was supposed to work, makes it so only 20% can be T3 and if that 20% made it to the second to last upgrade and work together on a spot, you need to run.
Again, you're missing the point. Crushers have already got their buffs, getting to mature is not that long. They can slash a marine and break their bones easily. If they would have a runner timed tackle, this would balance crusher perfectly. Damage>Tackle, that's what warrior caste is about.
outordinary wrote:BIG -1 for this. The crusher is a huge tank that's tackling you down, doesn't have to be with hands, for all you know they are slamming their head into you.
Because Crusher can easily stand up in two and use their claws to drag marines whilst running back, what a huge tank hybrid. I mean, their head is just filled with feathers.

Crushers were introduced to fuck marines up, not run around and tackle them.
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Re: Remove crushers long tackle timer.

Post by Wickedtemp » 27 Jun 2016, 06:05

TeknoKot wrote:
Crushers were introduced to fuck marines up, not run around and tackle them.
Well... If you had to make this suggestion, I'd say they probably fucked the marines up, thus doing what they're supposed to do.

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Re: Remove crushers long tackle timer.

Post by Steelpoint » 27 Jun 2016, 06:08

The biggest problem with Crushers is that they can run into a room, stomp stun most of the closets Marines, pick and drag the closest Marine out of the room and all the other Marines can do diddly squat to stop it unless there's a Spec with a AT SADAR on standby (and good luck to hit the crusher).

No other Alien in the game has the advantage to run in and nab a Human without much fear of dying.
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Re: Remove crushers long tackle timer.

Post by TeknoKot » 27 Jun 2016, 06:13

Wickedtemp wrote: Well... If you had to make this suggestion, I'd say they probably fucked the marines up, thus doing what they're supposed to do.
You're seriously missing the point I'm trying to make.

A crusher can just nab a marine without fear of dying, because "lol armour". It's stupid. Warrior T3s caste are meant to destroy, not run around and tackle. Crushers are already powerful without tackle, three to four slashes are enough to break somebody's bone as mature.
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Re: Remove crushers long tackle timer.

Post by Wickedtemp » 27 Jun 2016, 06:20

TeknoKot wrote: You're seriously missing the point I'm trying to make.

A crusher can just nab a marine without fear of dying, because "lol armour". It's stupid. Warrior T3s caste are meant to destroy, not run around and tackle. Crushers are already powerful without tackle, three to four slashes are enough to break somebody's bone as mature.
Iunno about you, but disabling marines in a fast and effective manner sounds akin to "destroying" to me, which from what you're telling me, is their intended purpose.

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Re: Remove crushers long tackle timer.

Post by Sarah_U. » 27 Jun 2016, 09:26

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I was joking for the first one. I know explosives don't do a whole lot at all. Thus why I said 'On a more serious note' as it was a joke. Sorry for the confusion.

You can kill a gang of crushers, but it's a hell of a challenge and I give it to you. Point is, you need to swarm them untill their stomps go away and just constantly flank/crush against them like a tide of baldies (Basically just throw half the team away to kill em' because at that point that's worth it to get rid of the pest).

... Polythronic works on ravs... I think crushers too- Don't complain if it don't, laugh if it does. And OBs were implied because ... Well OBs are gods.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Remove crushers long tackle timer.

Post by Toroic » 27 Jun 2016, 14:10

TeknoKot wrote: You're seriously missing the point I'm trying to make.

A crusher can just nab a marine without fear of dying, because "lol armour". It's stupid. Warrior T3s caste are meant to destroy, not run around and tackle. Crushers are already powerful without tackle, three to four slashes are enough to break somebody's bone as mature.
How is that different than a mature ravager charge slash fucking someone up? Ravagers are faster and also have good omnidirectional armor.

Crushers are good at taking marines alive, but the exact same shit could be done with huggers. If you think this nerf would accomplish anything, you're wrong. Let it go.
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Re: Remove crushers long tackle timer.

Post by TeknoKot » 27 Jun 2016, 14:51

Toroic wrote: How is that different than a mature ravager charge slash fucking someone up? Ravagers are faster and also have good omnidirectional armor.

Crushers are good at taking marines alive, but the exact same shit could be done with huggers. If you think this nerf would accomplish anything, you're wrong. Let it go.
Crushers are good for Areas of Denials coordinated with other ayy's with their stomp. Another cancerous thing is the mix of stomp+tacklespam a marine out, instead of clearing defences and helping their sister ayys do the work. Ravager is good for fucking marines up, but so is crusher and their own recent damage bust. Not to mention, you can literally just charge at a marine and do insane amount of brute damage.

Again, crushers are already powerful, even without tackle. Them having a ridicilious tackle with the timer of a spitter caste is ruining the fucking aspect a lot of marine players think about CM when they play it.

Ravagers can't deflect regular rounds just like the crusher and AP rounds can deal with them.

Now, point is, tacklespam+insane armour+stomp is just literally dumb. Reduce crushers tackle time and let marines get up quicker. If the crusher doesn't want the marine to be nested, don't bring huggers and just do tackle+slash like runners do already.

"Exact same shit can be done with huggers, you're wrong. Let it go."

Oh please, bugger off if you can't find more arguments. Yes, exact same shit can be done with huggers, so do it then, idiot. Aliens already have a good stun-based gameplay with huggers, that's all they need, period. Having more added into aspect of stun, marines can barely fucking play.
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Re: Remove crushers long tackle timer.

Post by NoShamNoWow » 27 Jun 2016, 14:56

Tha alien bias is real. Don't mind it much but I guess it can go down a second or two.
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Re: Remove crushers long tackle timer.

Post by Toroic » 27 Jun 2016, 15:07

NoShamNoWow wrote:Tha alien bias is real. Don't mind it much but I guess it can go down a second or two.
More like marine players rather suggest nerves meant they don't know how to counter.

If you took a vote, marines would vote to remove crusher mine immunity, despite that meeting that aliens would have absolutely no way the counter putting down m remove crusher mine immunity, despite that meeting that aliens would have absolutely no way to counter.

If you want to talk about cancer, look at egg walls and preds. Crusher tackle is not in the top 10 most annoying m is not in the top 10 most annoying mechanics
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Re: Remove crushers long tackle timer.

Post by Wickedtemp » 27 Jun 2016, 19:38

Egg walls are a bit more of an issue, but honestly, you CAN avoid them via rightclick, just as you can with mines.

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Re: Remove crushers long tackle timer.

Post by Sarah_U. » 27 Jun 2016, 20:24

Wickedtemp wrote:Egg walls are a bit more of an issue, but honestly, you CAN avoid them via rightclick, just as you can with mines.
Lets stay on-topic :p
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Remove crushers long tackle timer.

Post by Steelpoint » 28 Jun 2016, 00:01

I've even seen young Crushers run into a area and drag+tackle a single Marine out while coming under heavy fire.

Its a systemic problem I feel that a Crusher has so much immunity to pick and chose who they get to kill/facehug with so much immunity.
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