IDs for ERT mercenaries

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Evan Stelf
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IDs for ERT mercenaries

Post by Evan Stelf » 03 Jul 2016, 23:23

Summary (a quick, 2-3 sentence summary):Seen a lot of mercenaries die from turret fire, simply because they aren't given an ID when spawned in. Would actually give them a chance of survivor with being given a standard ID. This is excluding the merc captain.

Benefits (How this will benefit the server and game as a whole):Allow mercs not to die from turret fire? Every other ERT gets IDs besides the xeno ERT, even the pizza guy does! Why don't mercs?

Details (Description of how you think this would work, the benefits, etc):Give the mercenary emergency response team an ID at the start, like all the gear they have.

Implementation (Optional, if you have an idea how to implement it):Change the spawning code so that mercenaries are given a standard ID, so turrets don't put holes through them all.


thanks for reading
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lucashunter608
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Joined: 26 Mar 2015, 15:45

Re: IDs for ERT mercenaries

Post by lucashunter608 » 05 Jul 2016, 13:25

no need to explain, just +1

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forwardslashN
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Re: IDs for ERT mercenaries

Post by forwardslashN » 25 Jul 2016, 17:48

I'm inclined to leave it as it is as these guys are shady space mercs who may or may not want to loot the Sulaco and run. Giving their captain access makes sense, since he's the one calling the shots, but the others don't really need it. I've been in a position where I was shot by a turret into paralysis as a space merc, but the same thing can happen as a survivor. Just chocking it up to a bad coincidence. When we have a better ID system, Bears will probably lose their access in favor of some other means of traversing the station.
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