2 Specialists per squad?

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Haveatya
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2 Specialists per squad?

Post by Haveatya » 05 Jul 2016, 17:14

Summary (a quick, 2-3 sentence summary): Change specialists from 1 per squad to 2 per squad (like medics)

Benefits (How this will benefit the server and game as a whole): Specialists are supposed to be some of the best marines and bring major oomph to the fight for their squad. Two specialists would bring two special weapons to a squad providing squads more ability to deal with the larger and more dangerous aliens.

Details (Description of how you think this would work, the benefits, etc): Two specialists could bring the squad a SADAR and Smartgun, or Grenade Launcher and SADAR, or Sniper Rifle and Smartgun for max dakka. I think keeping the vendor with only have one of each system would be a good choice to encourage loadout diversity. Modern squads often have a machine gunner, sharpshooter, and AT riflemen. Why would that change to be one soldier to choose any of the above roles to fill?
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Re: 2 Specialists per squad?

Post by Egorkor » 05 Jul 2016, 17:38

ayyyy 8 SADAR specs.
oh wait, 8 fucking snipers, please no.
neutral but leaning toward -1 seeing as it'll most likely get shot down anyway. as for the modern squads, we're kinda in the future and them roles are pretty covered. I'm too tired to look it up but well, google the USCM techmanual and read the part about USCM structure.

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Re: 2 Specialists per squad?

Post by Joe4444 » 05 Jul 2016, 17:56

Egorkor wrote:ayyyy 8 SADAR specs.
oh wait, 8 fucking snipers, please no.
neutral but leaning toward -1 seeing as it'll most likely get shot down anyway. as for the modern squads, we're kinda in the future and them roles are pretty covered. I'm too tired to look it up but well, google the USCM techmanual and read the part about USCM structure.
In the suggestion it also says limit the spec weapons to 1 each so 8 snipers or SADARS would be impossible...maybe 4 SADARS and 4 snipers..

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Re: 2 Specialists per squad?

Post by monkeysfist101 » 05 Jul 2016, 18:11

We've talked about this in the past in dev chat and haven't come to a solid decision. So for now, the verdict is, "maybe."
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Re: 2 Specialists per squad?

Post by lucashunter608 » 05 Jul 2016, 18:59

Team B18 armor? sign me up! +1

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Re: 2 Specialists per squad?

Post by jaisavage » 05 Jul 2016, 19:23

it would be nice if specialists spawn in with a coin. i keep spawning in as one to find the vendor looted by the specialist that came before me and making me, as a replacement spec completely useless. or at the very least lacking the edge specialists are supposed to bring to a squad.
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Re: 2 Specialists per squad?

Post by Shyguychizzy » 05 Jul 2016, 20:41

Its good yet bad if you see it from a xeno stand point (Not much of xeno player but gotta consider them too) say regular players or those who are very OP are both spcs, it may be good yet bad. Like two Sadar rocketeers or smartgunners, or snipers, or even B18 Armoured spcs might be too much firepower on first deployment for xenos. It would result in marine victory faster due to it, I think it be reasonable to have Two spcs sorta like a spc assistant per say, like a sniper might have a spc assistant armed with a Marksman rifle. Having it where one spc is heavy weapons while the other be a light heavy weapon or special weapon like marksman rifle, or be the ones armed with AP ammo, and such. I'd give this +1 but am neutral at this point, gotta remember them greytiders will have a better chance at being a spc, say one greytider gets rocket, while briefing, fires it or decides to wreck havoc, roles for like spc would be bad if a greytider or griefer got their hands on it.
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Re: 2 Specialists per squad?

Post by Haveatya » 05 Jul 2016, 20:56

I think you keep the vendors the same, coin for each specialist they spawn with. One of each system max per squad, not two. So not two smartguns or two sadars but one of each. Not part of this suggestion, but whitelisting command positions, bridge or squad, and specialists should definitely happen.
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Re: 2 Specialists per squad?

Post by ChickenShizNit8 » 05 Jul 2016, 21:18

fuggin ew

-1, I don't see this ending well when it comes to balance.
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Re: 2 Specialists per squad?

Post by Haveatya » 05 Jul 2016, 22:06

ChickenShizNit8 wrote:fuggin ew

-1, I don't see this ending well when it comes to balance.
Any reason why?
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Re: 2 Specialists per squad?

Post by ChickenShizNit8 » 05 Jul 2016, 23:03

Each team has a guy with a SADAR and a Smartgun, or a guy with B18 and SADAR... It just feels like it wouldn't be balanced to me.
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Re: 2 Specialists per squad?

Post by Haveatya » 06 Jul 2016, 00:34

ChickenShizNit8 wrote:Each team has a guy with a SADAR and a Smartgun, or a guy with B18 and SADAR... It just feels like it wouldn't be balanced to me.
The game isn't balanced now, hence the higher alien win rates. Something needs to be done to get the win rates to balance out.
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Re: 2 Specialists per squad?

Post by ChickenShizNit8 » 06 Jul 2016, 01:37

Haveatya wrote: The game isn't balanced now, hence the higher alien win rates. Something needs to be done to get the win rates to balance out.
In all fairness, Xeno will and should be more powerful than Marines. But I don't think evening it out by adding more Specialist into the round is the right way to even it.
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Re: 2 Specialists per squad?

Post by Steelpoint » 06 Jul 2016, 02:14

Turn the Specialist into the Rocketeer. Four guaranteed SADAR users will go a long way.

Or just remove the useless (in comparison) Smartgun and give that to its own unique class role. Seeing the Smartgun as the most popular Spec weapon (or around second most pop next to the Sniper) is really annoying.
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Re: 2 Specialists per squad?

Post by Sarah_U. » 06 Jul 2016, 02:27

Steelpoint wrote:Turn the Specialist into the Rocketeer. Four guaranteed SADAR users will go a long way.

Or just remove the useless (in comparison) Smartgun and give that to its own unique class role. Seeing the Smartgun as the most popular Spec weapon (or around second most pop next to the Sniper) is really annoying.
Can't agree to that second line. I exterminated an entire hive with the smartgun and a squad. You just need your SPC to place him/herself properly and avoid doing stupid things like fighting in open fields with low visibility.
Other than that, you'll keep people away from your squadmate so their survival increase and the other SPCs will sometimes provide you with a backup backpack so you'll be able to constantly move around with your squad and take down un-careful aliens one by one.
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Re: 2 Specialists per squad?

Post by Egorkor » 06 Jul 2016, 05:14

Haveatya wrote: The game isn't balanced now, hence the higher alien win rates. Something needs to be done to get the win rates to balance out.
because it's supposed to be balanced in the aliens' favour, and I'm completely fine with that so long as the devs aren't taking it too far as someone in the other thread said. or as long as it's not achieved via bullshite tactics and things.

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Re: 2 Specialists per squad?

Post by Haveatya » 07 Jul 2016, 18:39

Sarah_U. wrote: Can't agree to that second line. I exterminated an entire hive with the smartgun and a squad. You just need your SPC to place him/herself properly and avoid doing stupid things like fighting in open fields with low visibility.
Other than that, you'll keep people away from your squadmate so their survival increase and the other SPCs will sometimes provide you with a backup backpack so you'll be able to constantly move around with your squad and take down un-careful aliens one by one.
You may have, you did it because you and your squad knew what you were doing and cooperated. That can't be expected of most squads, or even marines. Balance should be based on average play. If two or three marines are super good with the machete and shield and can take out ravagers or queens by themselves, would you nerf it? As far as I know the machete and shield aren't being changed because the average marines can only use them adequately. If specialists are being left as one per team, maybe a semi-specialist should be added as someone said. Make the specialist the 2nd in command and give him the grenades and extra gear he has already. The semi-specialist is just a weapons expert and gets only a special weapon system. IF specialists and leads are whitelisted you can make sure you have proficient marines in those roles while still giving the nonwhite list marines a chance to get their hands on a heavy weapon and make a name for themselves. Nothing screws a squad more than having their specialist go to sleep 5 minutes after start.
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Re: 2 Specialists per squad?

Post by Desolane900 » 15 Jul 2016, 00:46

I literally just made a suggestion for this earlier today. Didn't know yours existed. +1 because if you think about it, one vendor for two specs means you won't get duplicate weapons like 2 SADARs per squad. And if one spec decides to go full retard and Rambos himself into a grave like they usually do, the squad will still have a spec for support. My only concern is if Spec A gives spec B his token and fucks off to be a Standard, you have one OP spec and one spec slot wasted. This can be countered with a rule update and mods double checking on the specs during prep.

I honestly feel like a second spec per squad wouldn't be entirely game breaking towards balance, unlike an ancient crusher is...
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Re: 2 Specialists per squad?

Post by Tristan63 » 15 Jul 2016, 01:25

NO NO NO NO NO
Xenos would loose every round, and to top it off people could grab TWO SADARS?
TWO SMARTGUNS!?!?
TWO MOTHERFUCKING GRENADE LAUCHERS
TWO....SNIPERS!?!?
HOLY SHIT THIS IS BAD

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Re: 2 Specialists per squad?

Post by Jeser » 15 Jul 2016, 05:00

Tristan63 wrote:NO NO NO NO NO
Xenos would loose every round, and to top it off people could grab TWO SADARS?
TWO SMARTGUNS!?!?
TWO MOTHERFUCKING GRENADE LAUCHERS
TWO....SNIPERS!?!?
HOLY SHIT THIS IS BAD

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dAMN, Tristan, when will you start reading suggestions before commenting?
Haveatya wrote:I think keeping the vendor with only have one of each system would be a good choice to encourage loadout diversity. Modern squads often have a machine gunner, sharpshooter, and AT riflemen. Why would that change to be one soldier to choose any of the above roles to fill?
And, yeah, usually squads have few different Special weapons beariers.
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Re: 2 Specialists per squad?

Post by Tristan63 » 15 Jul 2016, 15:12

Jeser wrote: dAMN, Tristan, when will you start reading suggestions before commenting?
And, yeah, usually squads have few different Special weapons beariers.
Its obviously a joke.

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Re: 2 Specialists per squad?

Post by Jeser » 15 Jul 2016, 15:36

In last two years I so many so retarded people, I can't recognise such jokes anymore.
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Re: 2 Specialists per squad?

Post by lcass123 » 15 Jul 2016, 15:58

+27.14

with the monster server population the current chance of getting spec is really low so increasing the number of specs not only adds diversity to the weapon choices but also means each squad is just a little less fucked.

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Re: 2 Specialists per squad?

Post by Snypehunter007 » 03 Jun 2017, 02:37

Old, lack of continued interest.

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