Sentries: IFF tags and variety of special ammo to be ordered.

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TeknoKot
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Sentries: IFF tags and variety of special ammo to be ordered.

Post by TeknoKot » 12 Jul 2016, 22:50

Summary (a quick, 2-3 sentence summary): Basically, we have turrets that can't fire upon any ERT that are hostile and with IDs, PMCs(sometimes).. Iron Bears(a lot).. Deathsquad(well, what do you think?), etcetera. We can change this probably with the turret reading IFF tags that are clipped on uniform from lockers themselves. Then we have ammo the turrets use, cargo should be able to order ammunition such as hollowpoints and whatever else your imagination can think of(at a high price, though.) because xenos get REALLY cocky and charge into a turret when a boiler hits them, able to slash it with some timer of easily evading shots as the turret tries to react.

Benefits (How this will benefit the server and game as a whole): We won't have ERT shooting up bridge if they turn hostile at ease and just taking it over, as marine casualties occur a ton of times due to Iron Bears/whatever other ERT just coming in and killing them in an instant, leaving them to retake it back and delaying more round, if command ever takes a turret to bridge.

Details (Description of how you think this would work, the benefits, etc): IFF tags equipable as an extra on uniforms, always in a marine closet and cargo can order special ammunition at a high cost. (100 maybe? I don't know.)

Implementation (Optional, if you have an idea how to implement it): coding????
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Re: Sentries: IFF tags and variety of special ammo to be ordered.

Post by YungCuz » 12 Jul 2016, 23:00

I like the idea of IFF tags i'd find it cool if survivors could be issued these so they don't have to get gunned down by a Sentry.
Also Special ammo makes me feel like turrets can't be rushed easily anymore so i could see how it would help out. +1
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Re: Sentries: IFF tags and variety of special ammo to be ordered.

Post by Toroic » 13 Jul 2016, 00:58

My concern is that if a turret can't be rushed with the help of a T3 caste (or two) being played correctly, then a defended turret won't be able to be taken down at all and games will stagnate.

Properly balanced games are dependent of the attacking team having an advantage with the defending team either needing to fall back or launch a counter attack.

If defenses are too powerful, the game stagnates indefinitely.

For these reasons, -1 to more powerful ammo for sentries.
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Re: Sentries: IFF tags and variety of special ammo to be ordered.

Post by TeknoKot » 13 Jul 2016, 01:08

Toroic wrote:My concern is that if a turret can't be rushed with the help of a T3 caste (or two) being played correctly, then a defended turret won't be able to be taken down at all and games will stagnate.

Properly balanced games are dependent of the attacking team having an advantage with the defending team either needing to fall back or launch a counter attack.

If defenses are too powerful, the game stagnates indefinitely.

For these reasons, -1 to more powerful ammo for sentries.
Defences are supposed to be powerful, you as an alien are supposed to find another way to infiltrate a base. There are many ways of doing so. Hell, crushers do more of a job since Mature+ can deflect a lot of bullets anyways. There are a lot of cocky T1s who just slash turrets several times and they fall down easily, which is a really an annoying thing, basically 200 cargo points wasted because one T1 managed to slash and get it downed, getting all aliens to bumrush and kill marines, and a boiler disrupting the "view" apparently is also just powerful for T1s already.

The alien bias is real. I've no idea why IFF tagging would affect xenos in any way either, since they get shot anyways.
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Re: Sentries: IFF tags and variety of special ammo to be ordered.

Post by Surrealistik » 13 Jul 2016, 17:41

Boiler gas shouldn't outright prevent turrets from targeting and firing in the first place since Sentries presumably have thermals and other forms of non-visual detection. Honestly it should just reduce accuracy vs targets in the cloud at best.
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Re: Sentries: IFF tags and variety of special ammo to be ordered.

Post by Toroic » 13 Jul 2016, 18:22

Surrealistik wrote:Boiler gas shouldn't outright prevent turrets from targeting and firing in the first place since Sentries presumably have thermals and other forms of non-visual detection. Honestly it should just reduce accuracy vs targets in the cloud at best.
If we're arguing lore xenos don't show up on thermals, and motion sensing (how the turrets target) wouldn't work in the equivalent of a smoke grenade.

Mechanics wise, xenos need a counter to massed sentries. That counter is boiler gas.
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Re: Sentries: IFF tags and variety of special ammo to be ordered.

Post by Surrealistik » 13 Jul 2016, 19:52

Toroic wrote: If we're arguing lore xenos don't show up on thermals, and motion sensing (how the turrets target) wouldn't work in the equivalent of a smoke grenade.

Mechanics wise, xenos need a counter to massed sentries. That counter is boiler gas.
Motion sensing would actually work, but it would be crude, hence reduced accuracy.

Also, massed sentries aren't really a thing; the absolute worst I've seen is three in close proximity aboard the Campaco, but only covering one side. Between Crushers, gas and Elite/Ancient T2s-T3s, gas rushes should still be effective without being completely unstoppable.
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Re: Sentries: IFF tags and variety of special ammo to be ordered.

Post by Snypehunter007 » 09 May 2017, 16:04

Old. No support.

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