Marines slowed while pulling aliens

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Dailychaos101
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Marines slowed while pulling aliens

Post by Dailychaos101 » 25 Jul 2016, 01:15

Summary (a quick, 2-3 sentence summary): Marines should be slowed down by pulling aliens, just like aliens are slowed while pulling marines. The slow would be proportional to the tier of the alien.

Benefits (How this will benefit the server and game as a whole): Considering how big and heavy the aliens are, it makes sense that they would be difficult to pull. It also makes it so marines can't just grab and pull away downed aliens before other aliens can grab them and pull them back.

Details (Description of how you think this would work, the benefits, etc): See above

Implementation (Optional, if you have an idea how to implement it): While the different speeds for different tiers might be difficult to add, just having a slow should be quite simple as it already exists for aliens.

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Toroic
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Re: Marines slowed while pulling aliens

Post by Toroic » 25 Jul 2016, 01:25

Well, pretty much every downed xeno with a marine in melee range is dead, the only pull-based aspects that make a difference are

1) Marines pull marines much faster than xenos can pull them

2) Marines can pull xenos in combat as well, even T3.
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Dailychaos101
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Re: Marines slowed while pulling aliens

Post by Dailychaos101 » 25 Jul 2016, 01:30

Toroic wrote:Well, pretty much every downed xeno with a marine in melee range is dead, the only pull-based aspects that make a difference are
I had a marine run about 6 tiles after hitting me with a nade and pulled me around a corner into their sentry turret before any other alien could stop him. Doing something like that should be more dangerous and making it take longer is one way to do that.

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Re: Marines slowed while pulling aliens

Post by SnipeDragon » 25 Jul 2016, 05:10

We actually just had a discussion about marines pulling Xenos. What would you guys think if marines lost the ability to pull a Xeno altogether? You would need to use a Ripley or one of the Supply Carts to move a Xeno corpse instead.

The basis behind this thought process, is that most Xeno's, especially the larger castes can weigh several tonnes, it would be physically impossible for a marine to pull most Xeno's.

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Youngblood
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Re: Marines slowed while pulling aliens

Post by Youngblood » 25 Jul 2016, 08:42

SnipeDragon wrote:We actually just had a discussion about marines pulling Xenos. What would you guys think if marines lost the ability to pull a Xeno altogether? You would need to use a Ripley or one of the Supply Carts to move a Xeno corpse instead.

The basis behind this thought process, is that most Xeno's, especially the larger castes can weigh several tonnes, it would be physically impossible for a marine to pull most Xeno's.

Marines should retain the ability to pull the smaller Xenos, at the cost of movement speed. When it comes to the bigger ones, I agree, marines shouldn't be able to just pull them along.

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Arachnidnexus
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Re: Marines slowed while pulling aliens

Post by Arachnidnexus » 25 Jul 2016, 11:29

A scaling penalty to marine pull speed would be good (marines can pull T1s with small movement penalty but pull T3s with major movement penalties), but making marines unable to pull T3s would render the supposed RnD rework pointless, no?

Also, if we're going the realism route removing the ability for marines to pull T3s based on "realistic weight" would mean that T1s and T2s should then also be unable to pull T3s to safety either.

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MrJJJ
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Re: Marines slowed while pulling aliens

Post by MrJJJ » 27 Jul 2016, 07:06

I have yet to personally see anyone pull a active alien, too dangerous and it almost always ends in failure, so the risk is worth the reward me thinks

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doodeeda
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Re: Marines slowed while pulling aliens

Post by doodeeda » 28 Jul 2016, 05:21

Marines pulling a xeno sounds pretty cheesy to me. Going up to one and pulling it onto a mine tile for example.
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Fritigern
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Re: Marines slowed while pulling aliens

Post by Fritigern » 28 Jul 2016, 10:45

SnipeDragon wrote:We actually just had a discussion about marines pulling Xenos. What would you guys think if marines lost the ability to pull a Xeno altogether? You would need to use a Ripley or one of the Supply Carts to move a Xeno corpse instead.

The basis behind this thought process, is that most Xeno's, especially the larger castes can weigh several tonnes, it would be physically impossible for a marine to pull most Xeno's.
This seems like a pointless change and a waste of development effort. The times it would be relevant are so far and few between it's laughable this is even a topic being broached.

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Re: Marines slowed while pulling aliens

Post by outordinary » 28 Jul 2016, 23:15

Fritigern wrote: This seems like a pointless change and a waste of development effort. The times it would be relevant are so far and few between it's laughable this is even a topic being broached.
I second this, if you want to make a change to pull speed, make a change to how marines pull other marines. Makes it even on both sides, aliens can't pull other aliens at full speed and marines can't pull other marines at full speed. I made a topic about this many many months ago.

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KingKire
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Re: Marines slowed while pulling aliens

Post by KingKire » 29 Jul 2016, 00:36

SnipeDragon wrote:We actually just had a discussion about marines pulling Xenos. What would you guys think if marines lost the ability to pull a Xeno altogether? You would need to use a Ripley or one of the Supply Carts to move a Xeno corpse instead.

The basis behind this thought process, is that most Xeno's, especially the larger castes can weigh several tonnes, it would be physically impossible for a marine to pull most Xeno's.

Personally, i would back that change. It does look really weird when i move this GIANT alien corpse as a researcher to side of my lab because its blocking my view of the clipboard desk. It would make it a real objective to try and move this small elephant of a creature back to research or out of the FOB instead of having marines non chalantly hauling 2 tier 3s and 1 teir 1 aliens from the rasputin. Now the small problems would be, whos gonna pilot the loader to the front lines to carry the corpse back out, or even how to get it loaded on a "supply cart" ( you mean the trolly train?) Would there be more ripleys or supply trolly trains available around the SULACO for moving such things? And would that change apply to the xenos where aliens can only pull something thats their size? ( i hope so.)
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Re: Marines slowed while pulling aliens

Post by SnipeDragon » 29 Jul 2016, 00:42

Fritigern wrote: This seems like a pointless change and a waste of development effort. The times it would be relevant are so far and few between it's laughable this is even a topic being broached.
You could have replied without being a dick about it. What you are unaware of, because we have not breached the subject is that my bringing up us potentially removing a Marine's ability to drag an alien would be further down the line after a list of changes that are currently on the table to be implemented. Only when these changes go into effect, some of which are public, such as the Research Update, would the marines lose their ability to drag an alien. I preemptively chose to breach the topic here because it is very possible that in the future, again, once our planned changes are implemented, that what I have said will come to pass. If and when it does happen, this topic will be a mute point.

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Re: Marines slowed while pulling aliens

Post by forwardslashN » 31 Dec 2016, 13:50

Pulling speed was decreased. Resolved.
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