[efficiency] Explosions

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planeios
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Posts: 14
Joined: 24 Jul 2016, 16:35

[efficiency] Explosions

Post by planeios » 25 Jul 2016, 18:16

Summary (a quick, 2-3 sentence summary): Port goons explosion controller to reduce the horrific lag created by minor explosions.

Benefits (How this will benefit the server and game as a whole): Does this need to be answered? Fixes the horrendous lag during fights and makes a lot of the game more fluid.

Details (Description of how you think this would work, the benefits, etc): Port the goon explosions controller and (if possible) the goon controller in order to improve bay codes awful efficiency , goon even released details on how to do this.

Implementation (Optional, if you have an idea how to implement it): https://github.com/goonstation the recent 510 update includes an explosion controller which is shown to boost explosion performance hugely although it may need some code to make sure it stays in time with other controllers it will be much better. There is also the goon process scheduler which is better by a long shot.

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forwardslashN
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Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: [efficiency] Explosions

Post by forwardslashN » 25 Jul 2016, 18:42

We can't legally port anything from goon. Otherwise I'd already would have ported a bunch of stuff.
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