Jungle walls on the jungle map.

Locked
Egorkor
Registered user
Posts: 570
Joined: 10 Aug 2015, 08:23

Jungle walls on the jungle map.

Post by Egorkor » 29 Jul 2016, 06:50

Summary (a quick, 2-3 sentence summary):
So I was thinking of my predator app, and the recent player report about the predator drama, and then I was thinking of a good way for the predators to hit and run without using cloak and blah fucking blah whatever, so here it is. Replace and or mix all the jungle wall tiles except for the ones that mark the ends of the map with the jungle growth tiles from the WO map, and maybe add some more. Yeah, these jungle tiles that runners'd hide in before rushing the medbay.
Benefits (How this will benefit the server and game as a whole):
I dunno, potentionally lessen the salt and refresh the jungle map a bit I spose.
Details (Description of how you think this would work, the benefits, etc):
All aliens but t3s would hide in the bush, allowing for them sweet hit and runs and also making the lights11!! drug addiction less or eliminating it as a whole depeding on how much growth mappers are gonna add. That also potentionally allows the day/night cycle suggestion to be accepted seeing as aliens can hide in the bushes at day and do what they usually do with the lights at night.
Predators can minimize the use of cloak hit and runs thus lessening the salt, they can also be hidden proper now again, without using the cloak this much. Maybe we can tie that in somehow with the marking hunting grounds thing suggestion, I dunno.
Marine ghillie snowflake fuckboys get actual shite to do, machete snowflakes can now cut the bush down and be boasting about it, standards get their panties shat in because "WAA THAT MOTHERFUCKER DRAGGED MY BOYO INTO THE BUSH, LIGHT IT UP".
I'm not sure what else to add, up to people that are gonna post below, but I'd also like the bush block aliens' line of sight for the surprise motherfucker encounters in the bush when you suddenly run into an ancient runner, or the runner running into a squad cutting their way through.
Implementation (Optional, if you have an idea how to implement it): Mapping, coding.

User avatar
YungCuz
Registered user
Posts: 717
Joined: 25 May 2016, 08:04
Location: The Final Frontier
Byond: YungCuz2

Re: Jungle walls on the jungle map.

Post by YungCuz » 29 Jul 2016, 08:03

This sounds nice but think the whole eyesight blocking might be bypassed in a way but i'm not sure. +1
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
Image
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Jungle walls on the jungle map.

Post by Snypehunter007 » 06 Apr 2017, 19:17

Old topic, lack of support.
Snypehunter007 wrote:
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Jungle walls on the jungle map.

Post by forwardslashN » 09 Apr 2017, 12:37

Could be something to do, but I don't believe adding this will in any way fix predator salt. Denied for now.
Image
The ambivalent giant white baldie in a jungle near you.

Locked