In this thread we discuss if increasing the doctor cap from 3 to 5 is a good or bad idea, and why.
Benefits (How this will benefit the server and game as a whole):
Medbay usually goes into overdrive about 1 hour into the round, it will get overflooded with injured Mahreens and some Doctors are magically missing.
Details (Description of how you think this would work, the benefits, etc):
Increase the max cap for doctors so more could spawn.
Round-start would not immediately fill the doctor slot up.
Edit #1: TL;DR: Lategame docs would have a higher probability of actually being there.
Implementation (Optional, if you have an idea how to implement it):
Code: Select all
diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -37,7 +37,7 @@
flag = SULDOC
department_flag = MEDSCI
faction = "Station"
- total_positions = 3
+ total_positions = 5
spawn_positions = 3
supervisors = "the Commander, the Chief Medical Officer"
selection_color = "#BBFFBB"