Increase doctor max cap from 3 to 5.

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yPDw2tCiUni9KSgsGWrjw6qtjYLMpr
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Joined: 03 Aug 2016, 20:02

Increase doctor max cap from 3 to 5.

Post by yPDw2tCiUni9KSgsGWrjw6qtjYLMpr » 03 Aug 2016, 20:25

Summary (a quick, 2-3 sentence summary):
In this thread we discuss if increasing the doctor cap from 3 to 5 is a good or bad idea, and why.

Benefits (How this will benefit the server and game as a whole):
Medbay usually goes into overdrive about 1 hour into the round, it will get overflooded with injured Mahreens and some Doctors are magically missing.

Details (Description of how you think this would work, the benefits, etc):
Increase the max cap for doctors so more could spawn.
Round-start would not immediately fill the doctor slot up.

Edit #1: TL;DR: Lategame docs would have a higher probability of actually being there.

Implementation (Optional, if you have an idea how to implement it):

Code: Select all

diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -37,7 +37,7 @@
 	flag = SULDOC
 	department_flag = MEDSCI
 	faction = "Station"
-	total_positions = 3
+	total_positions = 5
 	spawn_positions = 3
 	supervisors = "the Commander, the Chief Medical Officer"
 	selection_color = "#BBFFBB"
Last edited by yPDw2tCiUni9KSgsGWrjw6qtjYLMpr on 03 Aug 2016, 20:28, edited 1 time in total.

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nodnodnod
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Joined: 31 Jul 2016, 15:17

Re: Increase doctor max cap from 3 to 5.

Post by nodnodnod » 03 Aug 2016, 20:26

Please.

yPDw2tCiUni9KSgsGWrjw6qtjYLMpr
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Posts: 3
Joined: 03 Aug 2016, 20:02

Re: Increase doctor max cap from 3 to 5.

Post by yPDw2tCiUni9KSgsGWrjw6qtjYLMpr » 03 Aug 2016, 20:28

Edited the main post.

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YungCuz
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Re: Increase doctor max cap from 3 to 5.

Post by YungCuz » 04 Aug 2016, 17:00

Please this is needed so badly. +1
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forwardslashN
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Re: Increase doctor max cap from 3 to 5.

Post by forwardslashN » 04 Aug 2016, 18:53

Doctor cap just got increased by Rahlzel. Resolved.
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