Weyland Yutani PMC (WY Executive page 3)
- Rovernic
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RE: Weyland Yutani PMC (WY Executive page 3)
I like these sprites.
The idea sounds feasible, but I feel like it might bring too much unnecessary code into play, with as many bugs as one would guess would accompany that.
The idea sounds feasible, but I feel like it might bring too much unnecessary code into play, with as many bugs as one would guess would accompany that.
"Aut viam inveniam aut faciam." Either find a way, or make one.
- Minimike
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RE: Weyland Yutani PMC (WY Executive page 3)
Sounds really cool, but I mean its gonna be hard when we have (and yes it happens) 20ish people on, really good idea though.
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RE: Weyland Yutani PMC (WY Executive page 3)
Ehhhh. I like the idea of the Executive, I just don't like the idea of a Crooked Marine mode. I think Wey-Yu PMC should remain a third hostile party to both aliens and marines.
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RE: Weyland Yutani PMC (WY Executive page 3)
Fair enough. Just thought I'd throw the idea out there.DernSquirres wrote: Ehhhh. I like the idea of the Executive, I just don't like the idea of a Crooked Marine mode. I think Wey-Yu PMC should remain a third hostile party to both aliens and marines.
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RE: Weyland Yutani PMC (WY Executive page 3)
on the contrary i quite like the idea of crooked marinesSecretStamos(Joshuu) wrote: Fair enough. Just thought I'd throw the idea out there.
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RE: Weyland Yutani PMC (WY Executive page 3)
Well yeah, but if a crooked marine is uncovered by his other NON-CROOKED marines, and they decide to kill him, it's gonna be an awkward as hell firefight, seeing as how marine armor provides fucking insane ballistics protection.
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RE: Weyland Yutani PMC (WY Executive page 3)
I think you meant Thomas Wringly Armor, its op as fuck...DernSquirres wrote: Well yeah, but if a crooked marine is uncovered by his other NON-CROOKED marines, and they decide to kill him, it's gonna be an awkward as hell firefight, seeing as how marine armor provides fucking insane ballistics protection.
Last edited by MrJJJ on 26 Jan 2015, 22:43, edited 1 time in total.
https://www.youtube.com/watch?v=yb0yGldNxBY
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
- SecretStamos (Joshuu)
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RE: Weyland Yutani PMC (WY Executive page 3)
I'm not sure I follow that. Thomas Wringly Armor?MrJJJ wrote: I think you meant Thomas Wringly Armor, its op as fuck...
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RE: Weyland Yutani PMC (WY Executive page 3)
In rebel event , i was the leader of rebels named Thomas Wringly, or something along like that, when the colonel died, the marines tried to kill me ambushed, they shot at me so many times, i absorbed all the bullets they fired and run awaySecretStamos(Joshuu) wrote: I'm not sure I follow that. Thomas Wringly Armor?
https://www.youtube.com/watch?v=yb0yGldNxBY
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
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RE: Weyland Yutani PMC (WY Executive page 3)
I think SWAT Armor has the same ballistics protection as Marine Armor. Or, about the same.
Last edited by DernSquirres on 26 Jan 2015, 23:39, edited 1 time in total.
- coroneljones
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RE: Weyland Yutani PMC (WY Executive page 3)
AIM for the legs or arms they have no protection
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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- Rovernic
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RE: Weyland Yutani PMC (WY Executive page 3)
The armor should provide damn good protection against ballistics, I mean that is the idea of it.
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- Nalsur
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RE: Weyland Yutani PMC (WY Executive page 3)
Love the black-coated Exec from second batch. idea for a rev like Wei Yu is also awesome, tho I think we should have both. As in, we should have a Rev-like "event"/mini-gamemode while also using PMCs as a decent replacement for Rebels. So we'd have a thing where if PMCs are acting out as a rebel replacements, they just get included in CC announcements as PMCs instead of Rebels. While if it's a rev-like type of event, the Marines may or may not stumble upon them station side. With the obvious options of outright hostility or deceptive engagement with marines on the PMC's side.
In my opinion, at LEAST we should grab them as a rebel replacement and later when we have time and options aka once we get NewBay12 sorted out, we can hope to see them Rev-like PMCs in action.
I don't think that it's gonna be hard to code, making sure it's balanced might be challenging.
In my opinion, at LEAST we should grab them as a rebel replacement and later when we have time and options aka once we get NewBay12 sorted out, we can hope to see them Rev-like PMCs in action.
I don't think that it's gonna be hard to code, making sure it's balanced might be challenging.
Last edited by Nalsur on 28 Jan 2015, 09:21, edited 1 time in total.
- Rovernic
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RE: Weyland Yutani PMC (WY Executive page 3)
Balance will be the bigger issue. The win/loss ratio now isn't HORRIBLE, considering competent marines SOMETIMES get the job done, or at least survive. I mean, marines COULD do better, but its not a lack of content, except maybe for the content of their brain which is usually missing.
PMCs will shift the balance, but in whose favor, I don't think we'll know. As much as it seems obvious that marines will be the ones at a loss, this is a team that will also be fighting aliens, just not objectively fighting the aliens.
PMCs will shift the balance, but in whose favor, I don't think we'll know. As much as it seems obvious that marines will be the ones at a loss, this is a team that will also be fighting aliens, just not objectively fighting the aliens.
"Aut viam inveniam aut faciam." Either find a way, or make one.
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RE: Weyland Yutani PMC (WY Executive page 3)
Wey-Yu PMC's could pose about as much threat to the marines as rogue marines. They'd take up valuable ammunition and time, but considering the amount of marines that die simply by friendly fire, they wouldn't be that much more of a threat. I can almost guarantee that having PMC's would end up in the battered, remaining forces either killing each other off, or banding together to put up one hell of a last stand against the aliens.
Also, there'd be need for a whole new Central Command if these PMC's were playable, since I'm sure Central Command wouldn't appreciate them being brought back to base as anything but prisoners or carcasses.
Also, there'd be need for a whole new Central Command if these PMC's were playable, since I'm sure Central Command wouldn't appreciate them being brought back to base as anything but prisoners or carcasses.
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RE: Weyland Yutani PMC (WY Executive page 3)
To be honest, i'm not a fan of rev-like conversion, i'm more a fan of a traitor-like mechanic to make some marines to be "moles", working for WY while they are deguised as marines and working for them until they betray them.
You can easily modify the nuke ops base to be the PMC base, the new, updated nuke ops base of bay12 code is amzing.razerwing wrote: Wey-Yu PMC's could pose about as much threat to the marines as rogue marines. They'd take up valuable ammunition and time, but considering the amount of marines that die simply by friendly fire, they wouldn't be that much more of a threat. I can almost guarantee that having PMC's would end up in the battered, remaining forces either killing each other off, or banding together to put up one hell of a last stand against the aliens.
Also, there'd be need for a whole new Central Command if these PMC's were playable, since I'm sure Central Command wouldn't appreciate them being brought back to base as anything but prisoners or carcasses.
Last edited by LordLoko on 01 Feb 2015, 15:27, edited 1 time in total.
- HighwaterOffical
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RE: Weyland Yutani PMC (WY Executive page 3)
Perhaps the Executive of the PMC gets a Round objective:
A: Assist Aliens in Some way
B: Assist Marines in some way
Z: Act on your own acords
A: Assist Aliens in Some way
B: Assist Marines in some way
Z: Act on your own acords
Do you even bottle stock brah?
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RE: Weyland Yutani PMC (WY Executive page 3)
I like this. Gives the Wey-Yu exec a G-Man feel.HighwaterOffical wrote: Perhaps the Executive of the PMC gets a Round objective:
A: Assist Aliens in Some way
B: Assist Marines in some way
Z: Act on your own acords
- HighwaterOffical
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RE: Weyland Yutani PMC (WY Executive page 3)
Whatever the debate is, at some point, someone needs to get around to making this happen, instead of just going on, and on, and on, and on and on, about it. We are already at 5 pages
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RE: Weyland Yutani PMC (WY Executive page 3)
The only thing I could see in terms of 'helping' the aliens would be attempting to force an interaction between CM and Alien forces, for the purpose of combat research. There is no other reason to endanger to lives of the PMC and risk possible Weyland-Yutani link to a Xeno outbreak. Yes, the PMCs would be seen as expendable, but company links to the incident would not be wanted, especially not with the possibility of marines living to report to central.
Helping the marines only makes sense so long as its:
A- Combat research
B- Self preservation: IE: Marines make good meatshields while PMC evacs Weyland personel.
Speaking of, I think the PMCs should have three variable objectives:
1- Capture (a) survivor(s) from the incident for interrogation. They will provide us with an understanding as to the origin of the outbreak as well as the scope of the alien threat.
2- Recovery the Weyland-Yutani agent if he is still alive on station. If not, recover the files from his corpse. These are considered valuable and classified. Do not return without them.
3- Destroy XXX linking the corporation to the incident: The following (Consoles, Records, paper files, anything that a corporation might have on a research station linking it to an inident) must be destroyed to prevent the Weland-Yutani corporation from being help liable. Our legal teams have identified the following risks, and they must be destroyed at all cost.
4. There are no survivors: Kill any human personnel on station, no one is to be left alive to report on what caused the outbreak.
5. Dispatch the Colonial Marines: The Colonial Marines are a projection of the US government, and their presence at this location poses a threat to the company. By any means at your disposal, the marines must not be allowed to escape. Kill them all.
6. Observe and encourage conflict between Xenomorphs and Marines: The corporation has interest in seeing that the full combat potential of the Xenomorphs. While we certainly have no interest on sacrificing PMCs without need, the arrival of Colonial marines provides potential to complete our goal. Ensure that the marines are in combat with the Xenomorphs as much as possible.
7. [Last one] Capture a Xenomorph and secure it in containment: The company is interested in researching these creatures. Please capture a worker or larva and secure it within the containment field. DO not allow it to escape, we will destroy your ship. The Nostromo incident will not be repeated.
--
You could have only on objective, or any combination of them. Of course, those are simply my recommendations. I do suggest making them ONLY enabled while admins are on. Why? They are much more RP and IC intensive then marines.
That would be fairly simple if it was a toggle-able round type. Your other option is a white-list for it. Both have pros and cons, and thats really for the admin team to decide in the end how they would want to handle implementation.
My personal recommendation is just heavily enforce the characters. Trolls, toxic players, and those who break character or meta simply get job banned from PMCs.
Corporate goals are a hell of a lot different then Marine goals.
Marines are simply: Engage hostiles. Save friendlies. That is their greatest extent.
PMCs generally want to survive more than anything. They also are keen on completing very specific corporate objectives with little care to what outside forces are present other than the threat those forces might pose. PMCs wouldn't be deployed without a specific mission, it'd be a waste of money.
--
They are sprited already, the biggest issue is a lack of mapping for them, and a lack of code. Both of these are unlikely to be solved on additional content(like Weyland PMCs) until after the Baycode conversion.
Helping the marines only makes sense so long as its:
A- Combat research
B- Self preservation: IE: Marines make good meatshields while PMC evacs Weyland personel.
Speaking of, I think the PMCs should have three variable objectives:
1- Capture (a) survivor(s) from the incident for interrogation. They will provide us with an understanding as to the origin of the outbreak as well as the scope of the alien threat.
2- Recovery the Weyland-Yutani agent if he is still alive on station. If not, recover the files from his corpse. These are considered valuable and classified. Do not return without them.
3- Destroy XXX linking the corporation to the incident: The following (Consoles, Records, paper files, anything that a corporation might have on a research station linking it to an inident) must be destroyed to prevent the Weland-Yutani corporation from being help liable. Our legal teams have identified the following risks, and they must be destroyed at all cost.
4. There are no survivors: Kill any human personnel on station, no one is to be left alive to report on what caused the outbreak.
5. Dispatch the Colonial Marines: The Colonial Marines are a projection of the US government, and their presence at this location poses a threat to the company. By any means at your disposal, the marines must not be allowed to escape. Kill them all.
6. Observe and encourage conflict between Xenomorphs and Marines: The corporation has interest in seeing that the full combat potential of the Xenomorphs. While we certainly have no interest on sacrificing PMCs without need, the arrival of Colonial marines provides potential to complete our goal. Ensure that the marines are in combat with the Xenomorphs as much as possible.
7. [Last one] Capture a Xenomorph and secure it in containment: The company is interested in researching these creatures. Please capture a worker or larva and secure it within the containment field. DO not allow it to escape, we will destroy your ship. The Nostromo incident will not be repeated.
--
You could have only on objective, or any combination of them. Of course, those are simply my recommendations. I do suggest making them ONLY enabled while admins are on. Why? They are much more RP and IC intensive then marines.
That would be fairly simple if it was a toggle-able round type. Your other option is a white-list for it. Both have pros and cons, and thats really for the admin team to decide in the end how they would want to handle implementation.
My personal recommendation is just heavily enforce the characters. Trolls, toxic players, and those who break character or meta simply get job banned from PMCs.
Corporate goals are a hell of a lot different then Marine goals.
Marines are simply: Engage hostiles. Save friendlies. That is their greatest extent.
PMCs generally want to survive more than anything. They also are keen on completing very specific corporate objectives with little care to what outside forces are present other than the threat those forces might pose. PMCs wouldn't be deployed without a specific mission, it'd be a waste of money.
--
They are sprited already, the biggest issue is a lack of mapping for them, and a lack of code. Both of these are unlikely to be solved on additional content(like Weyland PMCs) until after the Baycode conversion.
"Aut viam inveniam aut faciam." Either find a way, or make one.
- MrJJJ
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RE: Weyland Yutani PMC (WY Executive page 3)
1.Although marines are already doing that, still could be acceptableRovernic wrote: The only thing I could see in terms of 'helping' the aliens would be attempting to force an interaction between CM and Alien forces, for the purpose of combat research. There is no other reason to endanger to lives of the PMC and risk possible Weyland-Yutani link to a Xeno outbreak. Yes, the PMCs would be seen as expendable, but company links to the incident would not be wanted, especially not with the possibility of marines living to report to central.
Helping the marines only makes sense so long as its:
A- Combat research
B- Self preservation: IE: Marines make good meatshields while PMC evacs Weyland personel.
Speaking of, I think the PMCs should have three variable objectives:
1- Capture (a) survivor(s) from the incident for interrogation. They will provide us with an understanding as to the origin of the outbreak as well as the scope of the alien threat.
2- Recovery the Weyland-Yutani agent if he is still alive on station. If not, recover the files from his corpse. These are considered valuable and classified. Do not return without them.
3- Destroy XXX linking the corporation to the incident: The following (Consoles, Records, paper files, anything that a corporation might have on a research station linking it to an inident) must be destroyed to prevent the Weland-Yutani corporation from being help liable. Our legal teams have identified the following risks, and they must be destroyed at all cost.
4. There are no survivors: Kill any human personnel on station, no one is to be left alive to report on what caused the outbreak.
5. Dispatch the Colonial Marines: The Colonial Marines are a projection of the US government, and their presence at this location poses a threat to the company. By any means at your disposal, the marines must not be allowed to escape. Kill them all.
6. Observe and encourage conflict between Xenomorphs and Marines: The corporation has interest in seeing that the full combat potential of the Xenomorphs. While we certainly have no interest on sacrificing PMCs without need, the arrival of Colonial marines provides potential to complete our goal. Ensure that the marines are in combat with the Xenomorphs as much as possible.
7. [Last one] Capture a Xenomorph and secure it in containment: The company is interested in researching these creatures. Please capture a worker or larva and secure it within the containment field. DO not allow it to escape, we will destroy your ship. The Nostromo incident will not be repeated.
--
You could have only on objective, or any combination of them. Of course, those are simply my recommendations. I do suggest making them ONLY enabled while admins are on. Why? They are much more RP and IC intensive then marines.
That would be fairly simple if it was a toggle-able round type. Your other option is a white-list for it. Both have pros and cons, and thats really for the admin team to decide in the end how they would want to handle implementation.
My personal recommendation is just heavily enforce the characters. Trolls, toxic players, and those who break character or meta simply get job banned from PMCs.
Corporate goals are a hell of a lot different then Marine goals.
Marines are simply: Engage hostiles. Save friendlies. That is their greatest extent.
PMCs generally want to survive more than anything. They also are keen on completing very specific corporate objectives with little care to what outside forces are present other than the threat those forces might pose. PMCs wouldn't be deployed without a specific mission, it'd be a waste of money.
--
They are sprited already, the biggest issue is a lack of mapping for them, and a lack of code. Both of these are unlikely to be solved on additional content(like Weyland PMCs) until after the Baycode conversion.
2-4. No problems
5.Not sure why would would PMC want to kill colonial marines, seems a bit useless since why would you want to kill them anyway, They dont pose a threat for now untill they find out something bad about Weyland corporation and PMC are ordered to kill them.
6-7.No Problems Here too
Nice Ideas
https://www.youtube.com/watch?v=yb0yGldNxBY
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
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RE: Weyland Yutani PMC (WY Executive page 3)
Razer's ideas seem perfect, I don't see much anything wrong with them.
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RE: Weyland Yutani PMC (WY Executive page 3)
Give me some time, to read all 5 pages of this craziness before I make a decision...
- Rovernic
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RE: Weyland Yutani PMC (WY Executive page 3)
@MrJJJ
1. Marines are rescuing survivors. The company has no intention of 'rescuing' the survivor. Capturing is a more accurate term.
5. Yeah, I suppose this would be conditional on marines actually finding anything out.
1. Marines are rescuing survivors. The company has no intention of 'rescuing' the survivor. Capturing is a more accurate term.
5. Yeah, I suppose this would be conditional on marines actually finding anything out.
"Aut viam inveniam aut faciam." Either find a way, or make one.
- LordLoko
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RE: Weyland Yutani PMC (WY Executive page 3)
What about a "Nuke the station to destroy all evidence" objective?