Summary (a quick, 2-3 sentence summary):Spitter neurotox range increases on upgrade
Benefits (How this will benefit the server and game as a whole):Make spitters useful again, but not overpowered like they were (hopefully)
Details (Description of how you think this would work, the benefits, etc): I think we can all agree that spitters, sentinels etc were due for a nerf/rebalance. However, i am bothered by the fact that an ancient praetorian has the same spit range as a young sentinel (4 tiles) and this never changes. Therefore i propose the following spit (neuro) range changes, based on upgrade:
It is entirely possible spit speed may also need to be changed if these changes are implemented.
upgrade range gained
sentinel mature +1
sentinel elite +2
sentinel ancient +4
upgrade range gained (since spitters fire faster, they get less range than an ancient sentinel, to make the sentinel more useful)
spitter mature +1
spitter elite +2
spitter ancient +2
upgrade range gained
prae mature +2
prae elite +3
prae ancient +4
Implementation (Optional, if you have an idea how to implement it):
Spitter rebalance mkII
- Nubs
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Spitter rebalance mkII
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- KingKire
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Re: Spitter rebalance mkII
+0/+1 Im on the fence. I would like to see other aliens get possible upgrades overall before coming back down to the spitter again.
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- YungCuz
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Re: Spitter rebalance mkII
This is intresting but i'm unsure about having stuff like this for spitter otherwise it could just be ancient spitter memes all over again so neutral i suppose.
http://i.imgur.com/b9XSpih.png Ayyliums
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Re: Spitter rebalance mkII
+1 as those who do not regularly play xeno will not see how detrimental the nerf was, they only see that neurotoxin does not work well anymore. It needs something like this to make an actual distinction between the tiers and ages. As the game is now most of the sentinel castes are weak.
- Casany
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Re: Spitter rebalance mkII
The main reason spitters were changed is because of the range. See, before hand you would have spitters non stop spitting down hallways so marines couldn't advance, the range was reduced to stop this. And I still don't consider any of the sentinel caste weak. They are still strong enough to take down marines fairly easy. Staying neutral for now
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"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
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- Snypehunter007
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Re: Spitter rebalance mkII
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