Spitter rebalance mkII

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Nubs
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Spitter rebalance mkII

Post by Nubs » 17 Aug 2016, 06:42

Summary (a quick, 2-3 sentence summary):Spitter neurotox range increases on upgrade

Benefits (How this will benefit the server and game as a whole):Make spitters useful again, but not overpowered like they were (hopefully)

Details (Description of how you think this would work, the benefits, etc): I think we can all agree that spitters, sentinels etc were due for a nerf/rebalance. However, i am bothered by the fact that an ancient praetorian has the same spit range as a young sentinel (4 tiles) and this never changes. Therefore i propose the following spit (neuro) range changes, based on upgrade:

It is entirely possible spit speed may also need to be changed if these changes are implemented.

upgrade range gained

sentinel mature +1

sentinel elite +2

sentinel ancient +4



upgrade range gained (since spitters fire faster, they get less range than an ancient sentinel, to make the sentinel more useful)

spitter mature +1

spitter elite +2

spitter ancient +2


upgrade range gained

prae mature +2

prae elite +3

prae ancient +4



Implementation (Optional, if you have an idea how to implement it):
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KingKire
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Re: Spitter rebalance mkII

Post by KingKire » 17 Aug 2016, 09:36

+0/+1 Im on the fence. I would like to see other aliens get possible upgrades overall before coming back down to the spitter again.
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YungCuz
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Re: Spitter rebalance mkII

Post by YungCuz » 17 Aug 2016, 12:47

This is intresting but i'm unsure about having stuff like this for spitter otherwise it could just be ancient spitter memes all over again so neutral i suppose.
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outordinary
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Re: Spitter rebalance mkII

Post by outordinary » 18 Aug 2016, 00:52

+1 as those who do not regularly play xeno will not see how detrimental the nerf was, they only see that neurotoxin does not work well anymore. It needs something like this to make an actual distinction between the tiers and ages. As the game is now most of the sentinel castes are weak.

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Re: Spitter rebalance mkII

Post by Casany » 18 Aug 2016, 08:33

The main reason spitters were changed is because of the range. See, before hand you would have spitters non stop spitting down hallways so marines couldn't advance, the range was reduced to stop this. And I still don't consider any of the sentinel caste weak. They are still strong enough to take down marines fairly easy. Staying neutral for now
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Re: Spitter rebalance mkII

Post by Snypehunter007 » 25 Mar 2017, 13:44

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