Summary (a quick, 2-3 sentence summary):
Add a permanent variable somewhere (or within an external file) that registers the wins, ties and losses of each sides.
OPTIONALLY: Make it available to public.
Benefits (How this will benefit the server and game as a whole):
Will keep better tracking of server-state, will grant more insight on if players are lying and other stuff like that.
Details (Description of how you think this would work, the benefits, etc):
During the end of the round, a script adds a value to the data table and update the document.
Implementation (Optional, if you have an idea how to implement it):
[N/A]
Win/Loss Ratio counter
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Win/Loss Ratio counter
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Win/Loss Ratio counter
I believe there is a counter for staff, but I can't remember where I heard that... so yeah. +1, especially to public.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Win/Loss Ratio counter
At least for staff, idm if it's private.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: Win/Loss Ratio counter
+1 Staff already have one I think.The devs do atleast.There's no harm in making it available to the public.Just do what the Russians did and put it in the lobby
- Iatots
- Registered user
- Posts: 87
- Joined: 15 Jun 2016, 18:54
Re: Win/Loss Ratio counter
There is this thread on general where apop said he would release this kinda info, but he has either forgotten or is too busy.
Donovar "Slug" Vanlee
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Win/Loss Ratio counter
Ah I remember now, this is a duplicate then. May want to close it I guess.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Win/Loss Ratio counter
This thing exists. I was looking at it not too long ago. It's up to apop whether he wants to post it or not, though I don't see why not. Resolved for now.
The ambivalent giant white baldie in a jungle near you.