Win/Loss Ratio counter

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Sarah_U.
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Win/Loss Ratio counter

Post by Sarah_U. » 17 Aug 2016, 16:39

Summary (a quick, 2-3 sentence summary):
Add a permanent variable somewhere (or within an external file) that registers the wins, ties and losses of each sides.
OPTIONALLY: Make it available to public.

Benefits (How this will benefit the server and game as a whole):
Will keep better tracking of server-state, will grant more insight on if players are lying and other stuff like that.

Details (Description of how you think this would work, the benefits, etc):
During the end of the round, a script adds a value to the data table and update the document.

Implementation (Optional, if you have an idea how to implement it):
[N/A]
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Jroinc1
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Re: Win/Loss Ratio counter

Post by Jroinc1 » 17 Aug 2016, 17:02

I believe there is a counter for staff, but I can't remember where I heard that... so yeah. +1, especially to public.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Sarah_U.
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Re: Win/Loss Ratio counter

Post by Sarah_U. » 18 Aug 2016, 02:52

At least for staff, idm if it's private.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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Joe4444
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Re: Win/Loss Ratio counter

Post by Joe4444 » 18 Aug 2016, 09:07

+1 Staff already have one I think.The devs do atleast.There's no harm in making it available to the public.Just do what the Russians did and put it in the lobby

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Iatots
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Re: Win/Loss Ratio counter

Post by Iatots » 18 Aug 2016, 09:35

There is this thread on general where apop said he would release this kinda info, but he has either forgotten or is too busy.
Donovar "Slug" Vanlee

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Sarah_U.
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Re: Win/Loss Ratio counter

Post by Sarah_U. » 18 Aug 2016, 14:32

Ah I remember now, this is a duplicate then. May want to close it I guess.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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forwardslashN
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Re: Win/Loss Ratio counter

Post by forwardslashN » 19 Aug 2016, 00:17

This thing exists. I was looking at it not too long ago. It's up to apop whether he wants to post it or not, though I don't see why not. Resolved for now.
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