HG 37-12 Wrong Ammo Cap

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Neray
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HG 37-12 Wrong Ammo Cap

Post by Neray » 18 Aug 2016, 19:18

Summary (a quick, 2-3 sentence summary):
Increase ammo capacity of HG 37-12 to canon 8 rounds.
The low 4-round capacity of the 37-12 seems strange, especially considering that it features dual underbarrel tube magazines. However, Ripley is never seen performing an action to switch between the tubes during reload animations, so it is possible she simply only ever loads one of them.
Benefits (How this will benefit the server and game as a whole):
Let's finally fix this awkward error. It won't affect balance by any means, except for giving survivors 4 more shots, but in return this cute well-sprited weapon will have a reasonable amount of rounds in it. Just think of it - overdesigned combat shotgun with 4 ROUNDS. 4! (if that causes you cry about balance anyway, we can always lower amount of ammo in planet's 37 to 4 manually). Bring it back to life, seeing it on the same shelf as double barrel makes me sad.
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Re: HG 37-12 Wrong Ammo Cap

Post by KingKire » 14 Sep 2016, 15:20

+1. After looking at this advanced combat weapon, its weird to see it with such a low ammo capacity.
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Re: HG 37-12 Wrong Ammo Cap

Post by username123 » 14 Sep 2016, 21:14

+1 because cannon hg can store 8 shells in its chamber, but knowing the devs, this probably won't be applied, they hate all shotguns.

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Re: HG 37-12 Wrong Ammo Cap

Post by Eenkogneeto » 15 Sep 2016, 05:41

Its literally just a worse borderline unmoddable pump shotty, so +1
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Re: HG 37-12 Wrong Ammo Cap

Post by TopHatPenguin » 15 Sep 2016, 07:56

Suroruro wrote:Its literally just a worse borderline unmoddable pump shotty, so +1
If this is the shotgun i'm thinking of, you can mod it. For instance I attached a mag harness and a recoil comp to one.
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Re: HG 37-12 Wrong Ammo Cap

Post by completelynewguy » 16 Sep 2016, 08:14

Maybe the Devs can make the HG secondary tube a special weapon action?

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Re: HG 37-12 Wrong Ammo Cap

Post by Edgelord » 16 Sep 2016, 11:26

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Re: HG 37-12 Wrong Ammo Cap

Post by KingKire » 16 Sep 2016, 12:19

Its actually a shotgun that carries two loading tubes that should hold 4 rounds each, I hope, scince it was based off of this shotgun http://guns.wikia.com/wiki/Winter_SWATriplex-18. You can also see some evidence of this design in the form of keltechs new shotgun designs.
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Re: HG 37-12 Wrong Ammo Cap

Post by Neray » 20 Sep 2016, 15:02

Edgelord wrote:It canonically has a 4 round tube.

http://avp.wikia.com/wiki/Model_37-12_Gauge_Pump_Action
The low 4-round capacity of the 37-12 seems strange, especially considering that it features dual underbarrel tube magazines. However, Ripley is never seen performing an action to switch between the tubes during reload animations, so it is possible she simply only ever loads one of them.
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Re: HG 37-12 Wrong Ammo Cap

Post by Edgelord » 20 Sep 2016, 15:30

Neray wrote:
Either way, it's only ever been portrayed with 4. I could support it holding more because, as it was said earlier, it has two tubes. But its only been shown with 4, that's all I'm saiyan.
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Re: HG 37-12 Wrong Ammo Cap

Post by KingKire » 24 Jun 2017, 14:54

bump. I still would like to see the HG 37-12 have its own unique ability of having two tube racks like it should have, instead of being a slightly different m37.

4 shells in one tube, 4 shells in the other. Its unique active would switch between tubes.
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Re: HG 37-12 Wrong Ammo Cap

Post by WinterClould » 24 Jun 2017, 16:46

KingKire wrote:bump. I still would like to see the HG 37-12 have its own unique ability of having two tube racks like it should have, instead of being a slightly different m37.

4 shells in one tube, 4 shells in the other. Its unique active would switch between tubes.
Would be badass to have one tube of Buckshot the other with slugs. Swap tubes when the situation calls for it.
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Re: HG 37-12 Wrong Ammo Cap

Post by Bmc777 » 24 Jun 2017, 17:45

Accepted.

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Re: HG 37-12 Wrong Ammo Cap

Post by Snypehunter007 » 25 Jul 2017, 00:50

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