Block Queen accessing shuttle console when bad odds

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ParadoxalObserver
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Re: Block Queen accessing shuttle console when bad odds

Post by ParadoxalObserver » 31 Aug 2016, 07:41

Clarkeh wrote: The problem with your point of view is Marines are directly responsible for themselves and have relative free will this works for and against marines. Aliens on the other hand do not and its frustrating watching a massacre unfold in your own mind when an Queen /Elite Empress wants to assault the Sulaco 50 minutes into the game because they cba to wait for their subordinates to evolve or upgrade.
'Aliens on the other hand do not' But the Queen does. The Queen, as the leader of the hive, has free will to make decisions over said hive. There is nothing above her controlling her and she's the only one accessing the console. So the point persists; what is stopping the Queen from not calling the Rasputin? And why is it now that Queen's can't make bad decisions without babysitting?

And sure, it's frustrating and...? It's also frustrating as a Marine to have Command give you bad orders. Or an SL that doesn't follow the plan when Command is actually being good. When to board the Sulaco is one of the Queen's biggest decisions and the one that might most heavily determine the endgame. Removing that would just make Xenos far too strong and would also remove a lot of what separates a good Queen player from a bad Queen player.

It's an unbalanced mechanic that, again, puts marines always on the offensive and would only be another strong buff to the Xenos.

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Re: Block Queen accessing shuttle console when bad odds

Post by Jeser » 31 Aug 2016, 12:57

Clarkeh wrote: The problem with your point of view is Marines are directly responsible for themselves and have relative free will this works for and against marines. Aliens on the other hand do not and its frustrating watching a massacre unfold in your own mind when an Queen /Elite Empress wants to assault the Sulaco 50 minutes into the game because they cba to wait for their subordinates to evolve or upgrade.
This is problem of a Queen and such cases need to be ahelped.
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Re: Block Queen accessing shuttle console when bad odds

Post by Clarkeh » 31 Aug 2016, 16:08

Jeser wrote: This is problem of a Queen and such cases need to be ahelped.
Funnily enough i did Ahelp that situation and i was told i have no free and to do as i was told.

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Re: Block Queen accessing shuttle console when bad odds

Post by ParadoxalObserver » 31 Aug 2016, 23:32

Clarkeh wrote: Funnily enough i did Ahelp that situation and i was told i have no free and to do as i was told.
Exactly. You're not free, you follow the Queen end of story. Just because you don't like dying to bad Queen decisions does not mean this should be implemented. I don't like it when Command gives insane orders. Sure, unlike a Xeno I can just say no... and? First of all that'd be going rogue. Second of all, me going rogue in no way helps the team.

Command makes bad decisions, Queen makes bad decisions. Live with it as it's a part of the game, don't remove player control because people who might generally be going lone wolf hunter and never even play Queen don't like it when bad decisions are made. As a marine main, I too find it annoying when things seem to be in the bag and just completely are turned on their head by bad SLs and bad Command. But I also wouldn't like it if suddenly there were mechanics there to block Command incompetence.

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Re: Block Queen accessing shuttle console when bad odds

Post by Karmac » 31 Aug 2016, 23:35

ParadoxalObserver wrote:Exactly. You're not free, you follow the Queen end of story. Just because you don't like dying to bad Queen decisions does not mean this should be implemented. I don't like it when Command gives insane orders. Sure, unlike a Xeno I can just say no... and? First of all that'd be going rogue. Second of all, me going rogue in no way helps the team.

Command makes bad decisions, Queen makes bad decisions. Live with it as it's a part of the game, don't remove player control because people who might generally be going lone wolf hunter and never even play Queen don't like it when bad decisions are made. As a marine main, I too find it annoying when things seem to be in the bag and just completely are turned on their head by bad SLs and bad Command. But I also wouldn't like it if suddenly there were mechanics there to block Command incompetence.
>Implying mutinies don't exist
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Re: Block Queen accessing shuttle console when bad odds

Post by ParadoxalObserver » 31 Aug 2016, 23:45

Carmac wrote: >Implying mutinies don't exist
Yes. Because everyone knows mutinies make the marines stronger. "Hey, guys. Lets waste time removing our entire command tree!"

Will they devote time and men to actually fighting and removing the officers from the bridge?

Will they just on the land but just ignore command's orders? Make so there is less cohesion among the squads and also loss of some if not all Sulaco support?

And also, lets add in fighting any loyalists!

Mutinies means cutting the eyes in the sky, not changing Command. Changing who's in the bridge takes time and effort best devoted on the Xenos. Not to mention mutinies tend to happen /after/ a lot of bad decisions and big losses have occurred. So no, mutinies don't tend to help much. If anything, they tend to do more harm than good.

Essentially, let me put this in Xeno terms. You've lost a huge amount of Xenos from the Queen demanding bad charges, you're now far less than the marines and a lot of you don't even have upgrades. You decide its time to replace the Queen, so while the marines are advancing you all rush off to kill her! Uh oh. Some Xenos are going to protect the Queen! So you're about to lose people to remove her. Not only that, but after removing her you have to reorganize it all. While all this infighting occurred, the Marines are already kicking down your resin. I know there are no Xeno mutinies, but it's a good example for someone who appears to play mostly Xeno if you think mutinies tend to help.

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Re: Block Queen accessing shuttle console when bad odds

Post by Karmac » 01 Sep 2016, 00:36

I didn't say mutinies helped at all I didn't specify anything with that comment at all sorry, I was just pointing out that it's an option for marines, and as you said it does tend to distract too many marines from the mission at hand, or means other marines that are on the ground get left for dead as they now have next to no contact with what's going on top-side as well as a complete lack of OB's and Supply Drops, and if a squaddie goes missing, you'll never find him. So I'm not going to combat that opinion, I'm just saying that this is a mechanic that Marines have to block Command incompetence, even if most of the time it sucks utter dick.

As a side note, I've played Xeno once in my life on this server and was too confused to do anything, I gave up on that and will continue to not play Xeno until I git gud, because at the moment I'm not, at all.

And I do get what you mean, because I was in a game the other day where a Troll Queen made a hive at LZ2 and sent the pod up with like 4 T1's in it 50 minutes in the round expecting them to be killed, many of the Xenos hated that queen, but to be fair the plan backfired as it was literally only me, the CO, and a Researcher who went to defend the hangar. From there marines got stomped after Xenos trashed the Sulaco and went back onto the ground in force.
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Re: Block Queen accessing shuttle console when bad odds

Post by hawkshot86 » 01 Sep 2016, 03:29

Look, the frustration of bad leaders makes this game cool. It isn't about winning or losing but the awesome stories that come out of it. Toroic for example led a bad ass comeback that made marines salty as hell (myself included). This awesoms crazy game wouldn't have been nearly as awesome if the Queens weren't incompetent.
At the same time the funniest game I played was awesome cause command was incompetent and basically handed the Russians the sully. The sully was broken in half, the majority of the crew killed, and two SM explosions all happened before the aliens even reached an LZ.
These are two awesome games/stories that each have a page on the forum dedicated and both came from terrible leaderships. It isn't about winning or losing, it's about getting into it and making the best of a terrible situation. Queen wants to suicide charge? Make it the best mother fucking suicide charge ever and make the marines cry themselves to sleep afterwards.
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Re: Block Queen accessing shuttle console when bad odds

Post by Snypehunter007 » 22 Dec 2016, 13:37

If the marines have such a large chance at winning because they have so many marines, staff will jump in and suggest the marines head down.

If the Queen calls the shuttle for an assault that is on them.

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Re: Block Queen accessing shuttle console when bad odds

Post by apophis775 » 28 Dec 2016, 16:11

Denied.
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flamecow wrote: "unga dunga me want the attachment" - average marine

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