Add Grid Coordinates to the Map

Locked
User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Add Grid Coordinates to the Map

Post by KingKire » 22 Aug 2016, 00:20

Summary:
Add Grid coordinates to the map so officers and troops can coordinate better if they wish. Possibly clean up the map/ minimize the weyland yutani logos so its easier to read.

BenefiTS:
Roleplaying, Coordinating squads.


Details:
Either 4 digit or alphabetical - numeral coordinates used for the map grid ( A-1, 0304, etc.)
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Add Grid Coordinates to the Map

Post by NoahKirchner » 22 Aug 2016, 00:22

+1 x 3000 (+3000) Please, it'd make giving rally points to marines much easier and give maps a purpose.
► Show Spoiler

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Add Grid Coordinates to the Map

Post by Sarah_U. » 22 Aug 2016, 04:28

Maps are 1000x1000xZ-Level max.
Start from a corner and use this to base the code, fetching the maximum distance or an object to take as a reference.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Add Grid Coordinates to the Map

Post by Snypehunter007 » 09 May 2017, 17:44

Old. No support.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked