Two PMC's as role for CL protection detail.

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TeknoKot
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Two PMC's as role for CL protection detail.

Post by TeknoKot » 23 Aug 2016, 18:51

Summary (a quick, 2-3 sentence summary): Recently there's been a huge meme where marines just keep attacking the CL because "muh buddies got murdered by aliens" and survivors murdering the CL(Which they are breaking rules for doing so, when they are evacuated they can't antagonize anymore and are forced to follow marine rules and law. Admins haven't enforced this rule upon survivors much, from what I've seen, they roamed around freely.). So why not add two extra PMC protection detail for CL to avoid any of this?

Benefits (How this will benefit the server and game as a whole): CL won't get murdered/attacked every time by marines because "friendships" are ruined, also survivors would be stopped from attempting to murder the CL. Let PMCs have tokens if they want either a good battle rifle or more powerful SMG.

Implementation (Optional, if you have an idea how to implement it): coding?????
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darklizard45
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Re: Two PMC's as role for CL protection detail.

Post by darklizard45 » 23 Aug 2016, 18:54

I had a similar idea viewtopic.php?p=91372#p91372

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Re: Two PMC's as role for CL protection detail.

Post by TeknoKot » 23 Aug 2016, 18:57

darklizard45 wrote:I had a similar idea viewtopic.php?p=91372#p91372
This is a squad of marines you're talking about, and they still follow orders of CO and BO.

PMCs are independent of marine command, they follow corporate only.
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darklizard45
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Re: Two PMC's as role for CL protection detail.

Post by darklizard45 » 23 Aug 2016, 19:01

TeknoKot wrote: This is a squad of marines you're talking about, and they still follow orders of CO and BO.

PMCs are independent of marine command, they follow corporate only.
Oh... Then why not make PMC squad then? much easier

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Re: Two PMC's as role for CL protection detail.

Post by Edgelord » 23 Aug 2016, 19:05

I would only +1 this if the PMCs were bumbling yet lovable goofs.
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Re: Two PMC's as role for CL protection detail.

Post by Feweh » 23 Aug 2016, 19:13

Already denied.

Too much conflict and antaggy.
Apop doesnt want it

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Re: Two PMC's as role for CL protection detail.

Post by TeknoKot » 23 Aug 2016, 19:30

Feweh wrote:Already denied.

Too much conflict and antaggy.
Apop doesnt want it
Their initial job is just to protect the CL from revenge hungry marines, if they're seen antagging they can be job banned, just like any MP/Command staff player would be. Their job of course will need them to follow CL's orders, but they'll have to follow marine law since they're already onboard a military ship.
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Re: Two PMC's as role for CL protection detail.

Post by Jay Burns » 23 Aug 2016, 19:38

i agree, one time i got fucked up by survivor for the exact reason you put, it pissed me right off, so yeah.

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Re: Two PMC's as role for CL protection detail.

Post by KingKire » 24 Aug 2016, 00:40

Well the CL isnt a big shot if i am to understand correctly. Hes just a low/medium level corporate grunt representing bigger things in the world. Theres no reason to give him a body guard as he really isnt that important to W-Y individually.
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Re: Two PMC's as role for CL protection detail.

Post by completelynewguy » 24 Aug 2016, 14:26

Neutral - you can ask for MPs. But a bodyguard that's essentially armed with a Mac-10 or a weak Black Market weapon and equipped with a bulletproof vest would be pretty cool.

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Re: Two PMC's as role for CL protection detail.

Post by Snypehunter007 » 10 Dec 2016, 19:24

As Feweh has said, this has been denied.

Asking this to be locked.
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Re: Two PMC's as role for CL protection detail.

Post by forwardslashN » 10 Dec 2016, 20:53

Denied.
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