Summary (a quick, 2-3 sentence summary): As Mt's generally wander about with nothing to do besides get marines drun kand steal all the resources they can to make a maint villa, I think it might be a grand idea to make it so that the escape pods actually require an Mt to refuel them before they can take off. (Instead of the announcement text popping up saying that they pods are fueling, yet nothing happens) I think that either the pods will be locked for fueling into command 'calls' (honestly I think the 'calling mechanic for the pods as well is a tad daft and should probalby be re-named something else)for the escape pods and it gets accepted or that the escape shuttles can be filled by Mt's at any time.
Benefits (How this will benefit the server and game as a whole): Provides Mt's with something else to do and also gives incentive to defend engineering to the last man while the fueling process takes place.
Details (Description of how you think this would work, the benefits, etc): For the actual fueling mechanic you'll have to come up with that chaps as i'm rather dry on ideas of 'how' it would work. I'm thinking that it'll require the need for something in engineering (Encouragement to defend engineering instead of running to the escape shuttles.) to be hooked up and pumped into the escape pods engines.
Implementation (Optional, if you have an idea how to implement it): coding and spriting (possibly)
Escape shuttles and fueling.
- TopHatPenguin
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Escape shuttles and fueling.
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- Biolock
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Re: Escape shuttles and fueling.
I was thinking it could be required to either move the supermatter to a new, seperate engine to power the pods (simultaniously sapping the Sulaco of power, hence why you wouldn't start doing it until you REALLY needed to), or some seperate engine that would siphon the Sulaco's power.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Renomaki
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Re: Escape shuttles and fueling.
I myself am all for the idea of giving engineering something to do other than engine set up, dropship/pod maintenance and janitor duty. Most MTs tend to get rather bored after startup, and janitor work is only fun for so long, so having some endgame use would make MTs feel a tad more important.
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Re: Escape shuttles and fueling.
The ship would be fine even if you removed the supermatter, since if it's been running at all, the SMES units would have enough power keep the ship on for at least half an hour. There's also the problem of actually moving the core since it can't be rendered inactive again, so it will be superheating the air around it for the entire trip. It's more likely that MTs would just order a new core from cargo early on in the round and stash the crate near the pods just in case.Biolock wrote:I was thinking it could be required to either move the supermatter to a new, seperate engine to power the pods (simultaniously sapping the Sulaco of power, hence why you wouldn't start doing it until you REALLY needed to), or some seperate engine that would siphon the Sulaco's power.
I do like the idea of the fuel transfer being something that the MTs actually had to oversee and could influence the speed of. Maybe put a pump unit each in lower deck atmosperics, upper deck atmospherics, engineering storage and the western end of the hangar (four total). Once the fuel transfer is started on a 30 minute timer, anyone with an ID with engineering access can go up to a pump and start it. Each pump would shave 1 second off the countdown for every 2 seconds they are online and the room they are in is powered. This would work out to the fuel transfer lasting the normal 20 minutes if just two of the pumps are turned on, and around 10 minutes if all four are.
- Biolock
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Re: Escape shuttles and fueling.
There's all sorts of work rounds for that Uthanlan
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Re: Escape shuttles and fueling.
Bump.
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- Snypehunter007
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Re: Escape shuttles and fueling.
I would like the ability for MTs to "speed up" the fueling process by doing this.
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- forwardslashN
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Re: Escape shuttles and fueling.
Escape shuttles will likely function differently in the future. Denied.
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