Get rid of unsim turfs building block
- Neray
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Get rid of unsim turfs building block
Summary (a quick, 2-3 sentence summary):
Topic.
Benefits (How this will benefit the server and game as a whole):
Get rid of this old shit and finally replace simulated rasputin tiles with unsimulated. I'm sick of space turfs flying to planet.
Implementation (Optional, if you have an idea how to implement it):
Some code adjustments.
Topic.
Benefits (How this will benefit the server and game as a whole):
Get rid of this old shit and finally replace simulated rasputin tiles with unsimulated. I'm sick of space turfs flying to planet.
Implementation (Optional, if you have an idea how to implement it):
Some code adjustments.
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."
- Iatots
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Re: Get rid of unsim turfs building block
I don't know if that's what doing it, but if it is, +1.
+1 even if it will result in marines getting sucked out midflight again, because ship>rasp and my immersions and lungs get broken when a hole on the bottom of the dropship transfers to the hangar floor.
+1 even if it will result in marines getting sucked out midflight again, because ship>rasp and my immersions and lungs get broken when a hole on the bottom of the dropship transfers to the hangar floor.
Donovar "Slug" Vanlee
- Sarah_U.
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Re: Get rid of unsim turfs building block
What about simply adding a code that slowly fixes tiles across the ship automatically (Both reducing mod+ workload and breaching issues)?
Floortile breaks: Sealed as per reason of 2 tiles per 3 seconds.
Code stops if SM blows up \o7
Just an idea, but for the main topic I'm meh. Unsimulated + Simulated causes problems at times.
Floortile breaks: Sealed as per reason of 2 tiles per 3 seconds.
Code stops if SM blows up \o7
Just an idea, but for the main topic I'm meh. Unsimulated + Simulated causes problems at times.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Neray
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Re: Get rid of unsim turfs building block
Point is, some tiles on rasputin are simulated because by default you can't place things like turrets on unsimulated. Hit it with SADAR or use a valve bomb and we got a fucking space tile party.Sarah_U. wrote:What about simply adding a code that slowly fixes tiles across the ship automatically (Both reducing mod+ workload and breaching issues)?
Floortile breaks: Sealed as per reason of 2 tiles per 3 seconds.
Code stops if SM blows up \o7
Just an idea, but for the main topic I'm meh. Unsimulated + Simulated causes problems at times.
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."
- SPACEpotato1
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Re: Get rid of unsim turfs building block
Fucking bumping this now that the ship caused the planet to have a fucking bLACK HOLE smashed into ITSELF
Graham Maclagan [Charlie (Spc)] says, "THERE'S A DRONE AND A TON OF INFECTED LEFT."
Graham Maclagan [Charlie (Spc)] says, "IT AIN'T OGRE"
Graham Maclagan [Charlie (Spc)] says, "NOT YET."
Charlie Harding [Charlie (CL)] says, "It's never ogre."
Thy hero potato hath returned
Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'
Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
LT Holden Ward [MedSci (BO)] says, "Please do not have sexual intercourse with infected marines"
Hivemind, Young Runner (911) hisses, 'And what a fitting number!'
Graham Maclagan [Charlie (Spc)] says, "IT AIN'T OGRE"
Graham Maclagan [Charlie (Spc)] says, "NOT YET."
Charlie Harding [Charlie (CL)] says, "It's never ogre."
Thy hero potato hath returned
Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'
Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
LT Holden Ward [MedSci (BO)] says, "Please do not have sexual intercourse with infected marines"
Hivemind, Young Runner (911) hisses, 'And what a fitting number!'
- Sarah_U.
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Re: Get rid of unsim turfs building block
What about fixing turrets to work on unsimulated instead then xD
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Neray
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Re: Get rid of unsim turfs building block
*points at topic*Sarah_U. wrote:What about fixing turrets to work on unsimulated instead then xD
That what I was talking about, Sarah. Turrets and other stuff as well.
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."
- Sarah_U.
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Re: Get rid of unsim turfs building block
._. Derp, sorry, I'm multi-tasking programming a website while I do this and I forgot to re-read the main topic before posting.
+1, would be nice to have bug-fixes that prevent map-self-destruction.
+1, would be nice to have bug-fixes that prevent map-self-destruction.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- TopHatPenguin
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Re: Get rid of unsim turfs building block
Honestly if this fixes the current issue with atmos problems nearly every toher round i'm in. +1
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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Re: Get rid of unsim turfs building block
isn't it possible to make an unbreakable floor tile or just cheat it and put non-space tiles underneath the pod and dropship in the sulaco hangar?
- Neray
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- Joined: 23 Dec 2014, 22:36
Re: Get rid of unsim turfs building block
It's not how it works. When floor is being damaged by explosion, it randomly replaces itself with a space tile or space+rods. Folks are just a bit too lazy to move whole /simulated/ tree properties up to /turf/ and then add exceptions for some special unsimulated turfs types, if needed.Ithalan wrote:isn't it possible to make an unbreakable floor tile or just cheat it and put non-space tiles underneath the pod and dropship in the sulaco hangar?
In short, you can only build on floor turfs and unsimulated turfs aren't included cause they're located in diff sub-tree. There're some very easy ways to "fix" this bcode. It's not a feature, but rather a very old oversight.
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."
- TopHatPenguin
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Re: Get rid of unsim turfs building block
Honestly having 3 rounds today 2 of which were right after each other need restarting due to atmos on the Rasp fucking up is god awful and if this is a fix it really should be a priority.
Prime extract of atmos:
Prime extract of atmos:
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
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That guy called Wooki.
Resident Santa.
(THP)
- Sarah_U.
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Re: Get rid of unsim turfs building block
I blame the engine, powering on magic as they have no use.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Snypehunter007
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Re: Get rid of unsim turfs building block
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
Staff History:
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