Summary (a quick, 2-3 sentence summary): (Not originally my idea) You should add a gamemode that takes place on the colony before the marines arrived to investigate. Everything is clean and the power is on.
Benefits (How this will benefit the server and game as a whole): It adds a backstory as to how the event broke out. It'll spice things up, variety and all that.
Details (Description of how you think this would work, the benefits, etc): You would pick your job on the colony, the colony would have their security ranks, an armoury to fight the aliens off with. There could be the owner of the colony or some big leader role, when the aliens start hitting them they could call for help and get random chances of having the colonial marines, the russians, mercenaries, etc, showing up.
Implementation (Optional, if you have an idea how to implement it): *shrugs* It's just an idea.
Colony Gamemode
- Whistle
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- Posts: 223
- Joined: 06 May 2016, 18:39
Re: Colony Gamemode
Reminds me of Bay station, everyone has an assigned role: Enter Antags.
- Darkplasmaray
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- Joined: 03 Apr 2016, 10:23
Re: Colony Gamemode
The antagonists are the aliens.
- Karmac
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- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Colony Gamemode
I feel like it should just be a gamemode where you start off on LV-624 before the aliens got there and everyone spawns as survivors and the aliens have to wipe out the colony.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- SecretStamos (Joshuu)
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- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: Colony Gamemode
Too many things are wrong with this. We've considered this in the past, but it's too far removed from the usual gameplay.
- Boltersam
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- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
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Re: Colony Gamemode
Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)
Janitor job (Nope never, be a maintenance technician)
Borgs
Androids (we are working on it)
Predator changes (we are working on it)
Game Modes (we are working on it, and there is a discussion sticky)
Working APC (won't happen)
Clowns/Morale Officers or anything "entertainment" related that illudes to a clown. (You WILL get a week-long forum ban, clowns are never going to be in CM)
Additional ERTs - You have the ones you have and they furfill specific purposes, no reason for "Yakuza ERT" or silliness like that.
IDs for survivors
Cloners - When we DO remove them, we'll make sure we a fair and good method of reviving or treating injuries better. But this is MONTHS AWAY, so STOP.
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)
Janitor job (Nope never, be a maintenance technician)
Borgs
Androids (we are working on it)
Predator changes (we are working on it)
Game Modes (we are working on it, and there is a discussion sticky)
Working APC (won't happen)
Clowns/Morale Officers or anything "entertainment" related that illudes to a clown. (You WILL get a week-long forum ban, clowns are never going to be in CM)
Additional ERTs - You have the ones you have and they furfill specific purposes, no reason for "Yakuza ERT" or silliness like that.
IDs for survivors
Cloners - When we DO remove them, we'll make sure we a fair and good method of reviving or treating injuries better. But this is MONTHS AWAY, so STOP.
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: Colony Gamemode
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