MP detective pistol
- Sadokist
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MP detective pistol
Summary (a quick, 2-3 sentence summary):
Instead of having a normal .45, instead have a less powerful detective revolver
Benefits (How this will benefit the server and game as a whole):
If you're an MP using a lethal is your last resort, there has to be no other option and even in that case you're not looking to kill people. makes sense to have a less powerful handgun to wound.
Details (Description of how you think this would work, the benefits, etc):
Use it in any intense situation when a firearm is needed, but once again, not intending to kill. Even in a situation when a larvae is onboard, if you have a less powerful round say, you're still going to be able to kill the larvae and in case of a miss if it hits somebody it'll do less damage.
Implementation (Optional, if you have an idea how to implement it):
Instead of having a normal .45, instead have a less powerful detective revolver
Benefits (How this will benefit the server and game as a whole):
If you're an MP using a lethal is your last resort, there has to be no other option and even in that case you're not looking to kill people. makes sense to have a less powerful handgun to wound.
Details (Description of how you think this would work, the benefits, etc):
Use it in any intense situation when a firearm is needed, but once again, not intending to kill. Even in a situation when a larvae is onboard, if you have a less powerful round say, you're still going to be able to kill the larvae and in case of a miss if it hits somebody it'll do less damage.
Implementation (Optional, if you have an idea how to implement it):
- bustered1
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Re: MP detective pistol
+1 I think this is a great idea, it would help with rp especially with the MP. The MP generally have no reason to be lethal, and as far is implementation goes it could be a simple pistol like the one that can be found in the internal affairs dome but with rubber bullet magazines.
- Sargeantmuffinman
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Re: MP detective pistol
9 mm.......
There's only 2 .45s on the ship you know.
There's only 2 .45s on the ship you know.
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Good hunting.
- Sadokist
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Re: MP detective pistol
ok well pfft , still. dammit muffinman you're supposed to support me on all my endeavorsSargeantmuffinman wrote:9 mm.......
There's only 2 .45s on the ship you know.
- Joe4444
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Re: MP detective pistol
+1 I won't get shot to death by an MP because they only had a M1A with AP rounds...
- Sadokist
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Re: MP detective pistol
honestly we rarely even need the shotguns either
- Warnipple
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Re: MP detective pistol
Give MPs revolvers with stun ammo but with lethal ammo too.
From a moderator's perspective, its going to be annoying to enforce the no lethals rule for MPs when they're tooting around a revolver. I wouldn't mind if the M4A3's were replaced with Spear head revolvers or something though.
From a moderator's perspective, its going to be annoying to enforce the no lethals rule for MPs when they're tooting around a revolver. I wouldn't mind if the M4A3's were replaced with Spear head revolvers or something though.
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- Sadokist
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Re: MP detective pistol
well the intention isn't to have the MP's carrying around guns, I mean they shouldn't it's a bannable offense, but i was thinking if they did have to use them then they should have some sort of weaker ammo or weaker weapon in general.Warnipple wrote:Give MPs revolvers with stun ammo but with lethal ammo too.
From a moderator's perspective, its going to be annoying to enforce the no lethals rule for MPs when they're tooting around a revolver. I wouldn't mind if the M4A3's were replaced with Spear head revolvers or something though.
- Warnipple
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Re: MP detective pistol
+1 for replacing M4A3s in the locker with Spear head revolvers
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- SecretStamos (Joshuu)
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Re: MP detective pistol
Spearheads belong to the Colonial Marshals Bureau, not the USCM.
MPs are enlisted USCM.
MPs are enlisted USCM.
- Sadokist
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Re: MP detective pistol
I wasn't suggesting spearhead, i was suggesting something less lethal. somethin' weak.SecretStamos (Joshuu) wrote:Spearheads belong to the Colonial Marshals Bureau, not the USCM.
MPs are enlisted USCM.
- McRipfist
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Re: MP detective pistol
.22 is a smaller caliber than 9mm but that would be way too weak to kill mutineers or boarders. As I see it best to leave the pistols as they are. Maybe up them to .45s if anything.Sadokist wrote: I wasn't suggesting spearhead, i was suggesting something less lethal. somethin' weak.
- Renomaki
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Re: MP detective pistol
I wouldn't mind carrying over a little something from vanilla here in the form of the ol' rubber bullet lobbin revolver. You get a cool gun and a non-lethal weapon as well, doing 10 brute damage a pop and stunning anyone shot by it.
The only downside is I doubt you'd get to give it a personal sprite and name like in vanilla.. But eh, as long as I get to carry a revolver, I'm happy.
... Because revolvers are cool...
The only downside is I doubt you'd get to give it a personal sprite and name like in vanilla.. But eh, as long as I get to carry a revolver, I'm happy.
... Because revolvers are cool...
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- KingKire
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Re: MP detective pistol
-1/+0. Wait, dont MP's carry tasers already? They are military police, with the military coming first and foremost. They should have access to some decently lethal arms if the situation requires it, simply because they are in an environment that can become very lethal, very quickly.
Issuing them weaker revolvers seems counter-productive, both from a police standpoint and from a logistics standpoint. Maybe have a personal revolver put away in one of the lockers or such, but most MP's should carry standard sidearms. If anything, this sounds more like a personal donor item ( gotta get that back on track!)
Issuing them weaker revolvers seems counter-productive, both from a police standpoint and from a logistics standpoint. Maybe have a personal revolver put away in one of the lockers or such, but most MP's should carry standard sidearms. If anything, this sounds more like a personal donor item ( gotta get that back on track!)
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...
But seriously, does uh, anyone know the way out?!
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Sadokist
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Re: MP detective pistol
can't donate for weapons RIPKingKire wrote:-1/+0. Wait, dont MP's carry tasers already? They are military police, with the military coming first and foremost. They should have access to some decently lethal arms if the situation requires it, simply because they are in an environment that can become very lethal, very quickly.
Issuing them weaker revolvers seems counter-productive, both from a police standpoint and from a logistics standpoint. Maybe have a personal revolver put away in one of the lockers or such, but most MP's should carry standard sidearms. If anything, this sounds more like a personal donor item ( gotta get that back on track!)
- freemysoul
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Re: MP detective pistol
Eh, I'd say give them Stun shells or Beanbag shells for the Shotguns, then IF they need lethal ammo they'll need to get it from the actual armoury. HOWEVER, this and the IDEA of revolver basically makes our job 10 times harders AS now we'll need to check EVERY single MP for lethal rounds. I know that is a simple click on check-contents but with some people that can be UP TO 40 items on em.
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- Zalgo
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Re: MP detective pistol
-1.
I feel the current Brig mini-armory is fine as it is. The M4A3 9mm Standard-Issue Sidearm is the weakest firearm the Company on the Sulaco has access to. If an MP needs to subdue an unruly marine or survivor, we have plenty of non-lethal gear to do it with:
-Taser for ranged stuns. Doesn't last long, but it's enough to let you use something else to subdue them longer.
-Stunbaton for CQC stuns. Lasts longer, a couple of whacks will reliably let you cuff somebody.
-Flash for blinding. I prefer this for more unruly groups, since not a lot of people aboard the Sulaco actually wear sunglasses, and they're unable to move for quite a while if you actually use it on a single target.
-Flashbangs for stuns, blinding, and deafening. Only reason I ever have one of these in my hands is to give to a Researcher the couple of times they've asked me for one. Probably very useful in a full-blown riot situaton, but these are rather rare, and so flashbangs often go unused.
-Pepper spray for stuns and blindness(?). Never use it, so I'm not entirely sure what it all does. I see it as ineffective when compared to other tools, but if anybody has had resounding success with it, I'd be happy to hear about it.
And, when the ship does get boarded by aliens on which none of this works, the MPs get the M4A3, which isn't going to kill anyone unless you either specifically try to, or are loading AP cartridges into it, which I don't feel an MP should ever do. Along with that, they also get the semi-automatic MK221 Shotgun to use on anything bigger than a facehugger or a larva. And boy, it does the job, even without slugs. It sufficiently handles most alien threats that board since its all in close-quarters, which lets the shotgun do its job in optimal conditions. Of course, MPs are only allowed to have either firearm (or any firearm) equipped when the ship has been boarded by hostiles, and I see no reason why they would opt for any other weapon unless they've lost theirs or never got theirs in a boarding scenario, and a weapon happens to be nearby. The perceived threats seen with the weaponry they have personal access to are naturally going to already be there because of everyone else with access to the same grade of armament. If an MP ever has to intentionally shoot a human with a firearm that they can't do with any other tool they are given under some extreme set of circumstances, they can aim for legs.
TL;DR - I feel the MP armory is stocked well enough as it is, and nobody's going to kill another marine with the M4A3 they are issued unless they purposely do it or are just that inherently baldy/load up AP rounds like a chump.
I feel the current Brig mini-armory is fine as it is. The M4A3 9mm Standard-Issue Sidearm is the weakest firearm the Company on the Sulaco has access to. If an MP needs to subdue an unruly marine or survivor, we have plenty of non-lethal gear to do it with:
-Taser for ranged stuns. Doesn't last long, but it's enough to let you use something else to subdue them longer.
-Stunbaton for CQC stuns. Lasts longer, a couple of whacks will reliably let you cuff somebody.
-Flash for blinding. I prefer this for more unruly groups, since not a lot of people aboard the Sulaco actually wear sunglasses, and they're unable to move for quite a while if you actually use it on a single target.
-Flashbangs for stuns, blinding, and deafening. Only reason I ever have one of these in my hands is to give to a Researcher the couple of times they've asked me for one. Probably very useful in a full-blown riot situaton, but these are rather rare, and so flashbangs often go unused.
-Pepper spray for stuns and blindness(?). Never use it, so I'm not entirely sure what it all does. I see it as ineffective when compared to other tools, but if anybody has had resounding success with it, I'd be happy to hear about it.
And, when the ship does get boarded by aliens on which none of this works, the MPs get the M4A3, which isn't going to kill anyone unless you either specifically try to, or are loading AP cartridges into it, which I don't feel an MP should ever do. Along with that, they also get the semi-automatic MK221 Shotgun to use on anything bigger than a facehugger or a larva. And boy, it does the job, even without slugs. It sufficiently handles most alien threats that board since its all in close-quarters, which lets the shotgun do its job in optimal conditions. Of course, MPs are only allowed to have either firearm (or any firearm) equipped when the ship has been boarded by hostiles, and I see no reason why they would opt for any other weapon unless they've lost theirs or never got theirs in a boarding scenario, and a weapon happens to be nearby. The perceived threats seen with the weaponry they have personal access to are naturally going to already be there because of everyone else with access to the same grade of armament. If an MP ever has to intentionally shoot a human with a firearm that they can't do with any other tool they are given under some extreme set of circumstances, they can aim for legs.
TL;DR - I feel the MP armory is stocked well enough as it is, and nobody's going to kill another marine with the M4A3 they are issued unless they purposely do it or are just that inherently baldy/load up AP rounds like a chump.
- Sadokist
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Re: MP detective pistol
lol you didn't needa list a bunch of irrelevant and unnecessary information but yea.Zalgo wrote:-1.
I feel the current Brig mini-armory is fine as it is. The M4A3 9mm Standard-Issue Sidearm is the weakest firearm the Company on the Sulaco has access to. If an MP needs to subdue an unruly marine or survivor, we have plenty of non-lethal gear to do it with:
-Taser for ranged stuns. Doesn't last long, but it's enough to let you use something else to subdue them longer.
-Stunbaton for CQC stuns. Lasts longer, a couple of whacks will reliably let you cuff somebody.
-Flash for blinding. I prefer this for more unruly groups, since not a lot of people aboard the Sulaco actually wear sunglasses, and they're unable to move for quite a while if you actually use it on a single target.
-Flashbangs for stuns, blinding, and deafening. Only reason I ever have one of these in my hands is to give to a Researcher the couple of times they've asked me for one. Probably very useful in a full-blown riot situaton, but these are rather rare, and so flashbangs often go unused.
-Pepper spray for stuns and blindness(?). Never use it, so I'm not entirely sure what it all does. I see it as ineffective when compared to other tools, but if anybody has had resounding success with it, I'd be happy to hear about it.
And, when the ship does get boarded by aliens on which none of this works, the MPs get the M4A3, which isn't going to kill anyone unless you either specifically try to, or are loading AP cartridges into it, which I don't feel an MP should ever do. Along with that, they also get the semi-automatic MK221 Shotgun to use on anything bigger than a facehugger or a larva. And boy, it does the job, even without slugs. It sufficiently handles most alien threats that board since its all in close-quarters, which lets the shotgun do its job in optimal conditions. Of course, MPs are only allowed to have either firearm (or any firearm) equipped when the ship has been boarded by hostiles, and I see no reason why they would opt for any other weapon unless they've lost theirs or never got theirs in a boarding scenario, and a weapon happens to be nearby. The perceived threats seen with the weaponry they have personal access to are naturally going to already be there because of everyone else with access to the same grade of armament. If an MP ever has to intentionally shoot a human with a firearm that they can't do with any other tool they are given under some extreme set of circumstances, they can aim for legs.
TL;DR - I feel the MP armory is stocked well enough as it is, and nobody's going to kill another marine with the M4A3 they are issued unless they purposely do it or are just that inherently baldy/load up AP rounds like a chump.
- Zalgo
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Re: MP detective pistol
Irrelevant, no. Unnecessary, yes. Irregardless, accurate.Sadokist wrote: lol you didn't needa list a bunch of irrelevant and unnecessary information but yea.
I figure it's better to have more information than less. Informed decisions are better ones.
- Sadokist
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Re: MP detective pistol
Nah I was just talkin' about listing what all the weapons do.Zalgo wrote: Irrelevant, no. Unnecessary, yes. Irregardless, accurate.
I figure it's better to have more information than less. Informed decisions are better ones.
- forwardslashN
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Re: MP detective pistol
As it has been pointed out, the 9mm is a pretty mild response to a lethal threat if you want to use it, and the Spearhead is a colonial marshal weapon. You can use the service pistol for a mild response or the tactical shotgun for a heavy response. I do not see a reason why the MPs need another, alternative gun.
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