Non-Xeno denesting improvements

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Sarah_U.
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Non-Xeno denesting improvements

Post by Sarah_U. » 01 Sep 2016, 00:26

Summary (a quick, 2-3 sentence summary):
Allow for non-xenomorphs to click a nested player rather than the nest to remove them.

Benefits (How this will benefit the server and game as a whole):
Much less tedious.
Quality of life improvement.
Quite useful when server is forcing latency on clients.

Details (Description of how you think this would work, the benefits, etc):
Condition/check on client when clicking ally -> If next to using help intent, removes from nest while doing normal behavior (Or not).

Implementation (Optional, if you have an idea how to implement it):
[N/A]
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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TopHatPenguin
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Re: Non-Xeno denesting improvements

Post by TopHatPenguin » 01 Sep 2016, 07:10

I mean, it makes sense and would be a nice little alteration +1
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coolsurf6
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Re: Non-Xeno denesting improvements

Post by coolsurf6 » 01 Sep 2016, 19:45

It would be hard to do to be honest. But it would be nice.
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Sarah_U.
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Re: Non-Xeno denesting improvements

Post by Sarah_U. » 01 Sep 2016, 22:02

Something like (I,m actually not bothering with objects, language and such)
onClick()
{
If(player[target].isNested == true && player[current] == race.human)
    {
        player[target].isNested == false;
        player[target].refresh();
    }
}
But in Byond coding and much less quickly assembled than what I just did, especially since I know it's clearly not done like this (10PM and had a long day).
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Snypehunter007
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Re: Non-Xeno denesting improvements

Post by Snypehunter007 » 09 May 2017, 16:46

Old. No support.

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