Ancient spitter can't outrun standard marine, wat?

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Sars Clayton
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Ancient spitter can't outrun standard marine, wat?

Post by Sars Clayton » 01 Sep 2016, 11:24

Ancient spitters are always getting fucked in the arsehole cause they can't outrun shit, a marine sees one at the further most tile on their screen and run to it and boom a spitter is getting fucked and when they try and run they can't, its easy as fuck to dodge the acid spits so its like double penetration too ://///. Also instead you could add the stalking ability like hunter but I think that'd be too OP. :)

Benefits (How this will benefit the server and game as a whole):Spitters could actually be on alittle more assertive rather than hiding behind walls like little girls and hope to get lucky shots, their good if marines are held up in a position behind tables but as soon as they get charge you can't fucking outrun them and since you can't hide like hunters you eat shit and the whole hives like "niga wat the fuck?"

Implementation (Optional, if you have an idea how to implement it):Simply let the ANCIENT spitter outrun a marine by the smallest fucking margin
Last edited by Sars Clayton on 01 Sep 2016, 11:42, edited 2 times in total.

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YungCuz
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Re: Elite spitter can't outrun standard marine, wat?

Post by YungCuz » 01 Sep 2016, 11:25

Please no i don't need a fast ranged xeno now.
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Sargeantmuffinman
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Re: Elite spitter can't outrun standard marine, wat?

Post by Sargeantmuffinman » 01 Sep 2016, 11:25

They're a support caste
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

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Good hunting.

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Sars Clayton
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Ancient spitter can't outrun standard marine, wat?

Post by Sars Clayton » 01 Sep 2016, 11:28

At least at Ancient let it outrun marines by the smallest fucking margin.

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solidfury7
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Re: Ancient spitter can't outrun standard marine, wat?

Post by solidfury7 » 01 Sep 2016, 14:15

They're designed for support. If you get caught out by marines, you'll get punished.

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Sars Clayton
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Re: Ancient spitter can't outrun standard marine, wat?

Post by Sars Clayton » 02 Sep 2016, 00:43

Hi-Diddle-Dee-Dee. An hunter's life for me!

Fritigern
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Re: Ancient spitter can't outrun standard marine, wat?

Post by Fritigern » 02 Sep 2016, 06:19

Even with the knockdown nerf, ancient spitters have the ability to kill large groups of marines all on their own. If an ancient spitter is running around instead of attacking they're either a bad player or being swarmed by marines and thus their death is deserved. This is a non-issue.

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ParadoxalObserver
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Re: Ancient spitter can't outrun standard marine, wat?

Post by ParadoxalObserver » 02 Sep 2016, 10:58

Spitters are meant to hide in the shadows and spam their acid. They're not quick because they're not melee and thus have zero reason to catch up to marines. That job is for Hunters and Runners.

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Renomaki
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Re: Ancient spitter can't outrun standard marine, wat?

Post by Renomaki » 02 Sep 2016, 21:12

You don't need speed, you need cunning to be a good spitter.

Darksight should be kept off as much as possible when in engagements to help determine the LoS of marines, which you can exploit to ambush and cause panic in the ranks. If you let the marines catch sight of you, they WILL try to chase you down, so the moment you see a flare headed your way, you should RUN, and keep the marines guessing. It doesn't take much effort to get out of the radius of a flare.. Getting away from a rambo marine that knows where you are, on the other hand...
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ParadoxalObserver
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Re: Ancient spitter can't outrun standard marine, wat?

Post by ParadoxalObserver » 03 Sep 2016, 11:03

Renomaki wrote:You don't need speed, you need cunning to be a good spitter.

Darksight should be kept off as much as possible when in engagements to help determine the LoS of marines, which you can exploit to ambush and cause panic in the ranks. If you let the marines catch sight of you, they WILL try to chase you down, so the moment you see a flare headed your way, you should RUN, and keep the marines guessing. It doesn't take much effort to get out of the radius of a flare.. Getting away from a rambo marine that knows where you are, on the other hand...
Lets not forget always having two huggers in hand. If they chase and keep chasing, swap to neuro and start shooting, or drop a hugger if you're feeling like you're in a lot of danger and want something to stop the marine in his tracks.

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Re: Ancient spitter can't outrun standard marine, wat?

Post by Snypehunter007 » 02 Mar 2017, 12:16

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