Remote controlled turrets via laptops
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Remote controlled turrets via laptops
Summary (a quick, 2-3 sentence summary): Remote controlled turrets via specially configured laptops/consoles for precision shooting inside your 'shooting gallery'
Benefits (How this will benefit the server and game as a whole): Marines with access to a correctly configured laptop, can manually operate a turret allowing themselves to more responsively and preferentially shoot down targets even outside the turrets normal range by firing deliberately into the distance. This can be done from any place or a range away from the turret on the same z level offering safety
Details (Description of how you think this would work, the benefits, etc): via a special laptop (with a joystick attached) the laptop and a fully built turret can be configured together to offer the laptop user from the same Z level (so no camping on the Sulaco to shoot bugs and therefore vulnerability when you are not watching your current condition looking at the screen), this offers quicker manual responses rather than relying on slower and sometimes inconsistent target choices by turrets, but may be more expenditure of bullets if the marines wildly spray bullets.
The Rasputin pilot has a advanced version of this setup, directly attached to his flight console, in which he can direct two guns on both sides at once (if that particular feature isn't rebalanced for turrets covering different perimeters) for the Rasputin's main guns. Allowing him to be of use even when lingering inside the Rasputin if the automated systems are not enough.
Implementation (Optional, if you have an idea how to implement it): Use the existing cameras on turrets as a basis, click to fire with the typical 'single shot' and 'burst fire' being applicable. Laptops already have (from memory) functional cameras within them, so linking them two together could be as easy as touching the two (turret and laptop) together to configure.
Benefits (How this will benefit the server and game as a whole): Marines with access to a correctly configured laptop, can manually operate a turret allowing themselves to more responsively and preferentially shoot down targets even outside the turrets normal range by firing deliberately into the distance. This can be done from any place or a range away from the turret on the same z level offering safety
Details (Description of how you think this would work, the benefits, etc): via a special laptop (with a joystick attached) the laptop and a fully built turret can be configured together to offer the laptop user from the same Z level (so no camping on the Sulaco to shoot bugs and therefore vulnerability when you are not watching your current condition looking at the screen), this offers quicker manual responses rather than relying on slower and sometimes inconsistent target choices by turrets, but may be more expenditure of bullets if the marines wildly spray bullets.
The Rasputin pilot has a advanced version of this setup, directly attached to his flight console, in which he can direct two guns on both sides at once (if that particular feature isn't rebalanced for turrets covering different perimeters) for the Rasputin's main guns. Allowing him to be of use even when lingering inside the Rasputin if the automated systems are not enough.
Implementation (Optional, if you have an idea how to implement it): Use the existing cameras on turrets as a basis, click to fire with the typical 'single shot' and 'burst fire' being applicable. Laptops already have (from memory) functional cameras within them, so linking them two together could be as easy as touching the two (turret and laptop) together to configure.
- Jroinc1
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Re: Remote controlled turrets via laptops
How will this be an advantage over the automatic fire we currently have?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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- Joined: 03 Sep 2016, 11:54
- Byond: FantasticFwoosh
Re: Remote controlled turrets via laptops
As i detail, the reactions will be quicker and sharper with a human person at the helm, for instance you could prioritise killing xenomorphs rather than the turret switching to deal with the nearest new target instead. And practically shoot at whatever and wherever you want.JPR wrote:How will this be an advantage over the automatic fire we currently have?
- Jroinc1
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Re: Remote controlled turrets via laptops
-1
Okay. The turret AI shoots through darkness with autoattacks and has no lag or delay to firing, AND cannot FF. A player has to react and shoot specifically, and can misclick, click FRIENDLIES, or not see the target. Targeting specific xenos is kinda a plus, but turrets already do a bang-up job of killing anything that's not a mature or higher t-3 that comes within range. I don't see this as needed OR helpful.
Okay. The turret AI shoots through darkness with autoattacks and has no lag or delay to firing, AND cannot FF. A player has to react and shoot specifically, and can misclick, click FRIENDLIES, or not see the target. Targeting specific xenos is kinda a plus, but turrets already do a bang-up job of killing anything that's not a mature or higher t-3 that comes within range. I don't see this as needed OR helpful.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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- Registered user
- Posts: 18
- Joined: 03 Sep 2016, 11:54
- Byond: FantasticFwoosh
Re: Remote controlled turrets via laptops
Its there if you want it, just like a safer manual mode, i can't argue with shooting in the dark AI sensory features, and it would be very helpful if sentry cams summarily gave night vision to aid shooting even if just outlines of a target to shoot at as viewed in a camera screen (with no distinguishable way to tell if its a survivor with no ID, a pred or a alien). FF is just consequential and does gun down people who run into the shots anyway and very skilled people with a turret gun and fast reflexes could probably kill more aliens precisely than the regular AI.JPR wrote:-1
Okay. The turret AI shoots through darkness with autoattacks and has no lag or delay to firing, AND cannot FF. A player has to react and shoot specifically, and can misclick, click FRIENDLIES, or not see the target. Targeting specific xenos is kinda a plus, but turrets already do a bang-up job of killing anything that's not a mature or higher t-3 that comes within range. I don't see this as needed OR helpful.
No delay to firing? that's not true, it's constantly taking a moment to lock onto targets, and its comparable to burst fire at best, fast fingers could do a better job, lag is OOC issue. Human error is human error, its not really a arguement, quite consistently its known that our players aren't the greatest shots but it would on the side be very gratifying to mow down xenos with a oversized gun remotely if they wanted to or leave it to the AI.
- Jroinc1
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- Location: Changes too rapidly
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Re: Remote controlled turrets via laptops
Okay. I will not argue this suggestion anymore (as we've both said our piece), but I believe that switching from near-instant no FF autoattack night-vision mode +1 rifleman, to delayed manual targeting with/without nightvision with the potential to instakill/medevac friendlies +0 riflemen (he's controlling the turret now) is a downgrade.
Also, in Aliens, while I believe the laptops DID have a "manual" mode, there's a reason they left the AUTOsentries on "auto".
Also, in Aliens, while I believe the laptops DID have a "manual" mode, there's a reason they left the AUTOsentries on "auto".
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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- Registered user
- Posts: 18
- Joined: 03 Sep 2016, 11:54
- Byond: FantasticFwoosh
Re: Remote controlled turrets via laptops
If my memory serves correctly its because they expend all the bullets/had to move on from the place they were holed up. Go figure, usually the easiest explanations are the best.JPR wrote:Okay. I will not argue this suggestion anymore (as we've both said our piece), but I believe that switching from near-instant no FF autoattack night-vision mode +1 rifleman, to delayed manual targeting with/without nightvision with the potential to instakill/medevac friendlies +0 riflemen (he's controlling the turret now) is a downgrade.
Also, in Aliens, while I believe the laptops DID have a "manual" mode, there's a reason they left the AUTOsentries on "auto".
- Warnipple
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- Location: Kanoya Airfield
Re: Remote controlled turrets via laptops
-1
As someone said before, its going to be worse than automatic fire.
As someone said before, its going to be worse than automatic fire.
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- Snypehunter007
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Re: Remote controlled turrets via laptops
Since laptops have been removed from the game.......
I am going to ask this one to be locked.
I am going to ask this one to be locked.
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- Abbysynth
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Re: Remote controlled turrets via laptops
For what it's worth, this was actually intended from the beginning, I just never got it working properly.
- Snypehunter007
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Re: Remote controlled turrets via laptops
Snypehunter007 wrote:
I am going to ask this one to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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- forwardslashN
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Re: Remote controlled turrets via laptops
We might have this eventually, but not at the moment.
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