Turn the river into a lake/sea

Locked
FantasticFwoosh
Registered user
Posts: 18
Joined: 03 Sep 2016, 11:54
Byond: FantasticFwoosh

Turn the river into a lake/sea

Post by FantasticFwoosh » 04 Sep 2016, 13:53

Summary (a quick, 2-3 sentence summary): Makes water largely unpassable or restrictive, and widens the water as blank filler space for the edges of the map as a inland sea.

Benefits (How this will benefit the server and game as a whole):makes water deeper and in areas unpassable, stopping charges into the desert/caves by force, allows room for new concepts on passing the dividing barrier and with clever map design, a number of chokeholds. Compliments the jungle theme i think with alternating cool light water and dark blue deep water.

Details (Description of how you think this would work, the benefits, etc): Seperate shallow water and deep water, and instead of running the river straight through, set the stage for a large inland sea to surround the site (though the rock walls of the north caves we could argue is a large plateau) complimenting the jungle and equatorial (as good as you can get in space i guess) atmosphere and keep both sides landlocked there

In certain areas the river (besides from natural hazards) has shallow areas which are safe to pass (this part could be scratched out in favour of a two consoled mechanical bridge *on either side* for wrestling control of who has the rights to cross between marines and the queen/high tier aliens if the river is replaced with all deep water)

Implementation (Optional, if you have an idea how to implement it): make deep water (running through the river and a majority of 'filler' barrier tiles) a environmental hazard and blocker, generally using it to expand the site-map to maximum z level capacity. (which can be worked on from there)

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Turn the river into a lake/sea

Post by Sarah_U. » 04 Sep 2016, 13:54

Interesting idea, but I'll complement it by adding that you'd need at least 1.5+ paths that aren't human-made for each constructed paths as to prevent ease of knowledge & chokes.

I'll stick to neutral.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

FantasticFwoosh
Registered user
Posts: 18
Joined: 03 Sep 2016, 11:54
Byond: FantasticFwoosh

Re: Turn the river into a lake/sea

Post by FantasticFwoosh » 04 Sep 2016, 14:02

Sarah_U. wrote:Interesting idea, but I'll complement it by adding that you'd need at least 1.5+ paths that aren't human-made for each constructed paths as to prevent ease of knowledge & chokes.

I'll stick to neutral.
Tunnels could suffice as a alternative for aliens needing to cross, marines could always plug them up on one end if they aren't inclined to actually get down inside them.

User avatar
Annie
Registered user
Posts: 11
Joined: 01 Sep 2016, 20:42
Location: The Hive
Byond: TheMostCleverBot
Contact:

Re: Turn the river into a lake/sea

Post by Annie » 04 Sep 2016, 14:06

Alright idea, but I'm not necessarily sure that it would fit the theme of the map nor would it really change much. The idea is alright, but it is extraordinarily similar to how the dense forest tiles work in that they're blockades that you have to find your way around, though they're not extremely long. This would also hinder the aliens if they couldn't get across in certain areas since marines could easily shoot over, depending on how big the actual 'lake' is.

I'll say neutral, simply because I think it could be decent given some improvement and thought.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Turn the river into a lake/sea

Post by Snypehunter007 » 04 Sep 2016, 16:34

So for clearance you want to change the river on LV-624 into what? A really deep river? That requires like, a bridge or something to cross? That would be kinda of interesting though if you wanted to disallow the marines from crossing till a certain time, the bridge(s?) could be up and requires (X condition) to lower it?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

User avatar
Mehillus
Registered user
Posts: 13
Joined: 23 Aug 2016, 03:07

Re: Turn the river into a lake/sea

Post by Mehillus » 05 Sep 2016, 07:03

- have the bridges require power to function, and require a charge to build up between uses to prevent spamming, much like the shuttles.

- make it possible to leap over deep water.

- retain alternate methods for xenos, suvivors, and marines to cross/ford. Xenos can swim as per canon. Marine with full ruck? Eeeeeeeh. Though backpack float is an actual thing.

- add a larger slowdown to shallow water movement to promote use of bridges and deter metarushes.

User avatar
YungCuz
Registered user
Posts: 717
Joined: 25 May 2016, 08:04
Location: The Final Frontier
Byond: YungCuz2

Re: Turn the river into a lake/sea

Post by YungCuz » 05 Sep 2016, 07:51

So i realized by this suggestion here since most survivors would head over to the crashed shuttle to grab some gear.
Would they be able to cross easily or will they have the same difficulty as marines would?
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
Image
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^

User avatar
Mehillus
Registered user
Posts: 13
Joined: 23 Aug 2016, 03:07

Re: Turn the river into a lake/sea

Post by Mehillus » 05 Sep 2016, 07:57

I'd say have marine jumpsuits have a flag that slows them drastically in water, while survivors would be free to enjoy a minor slowdown, combined with the above points I suggested would be a good way to go about it.

User avatar
SecretStamos (Joshuu)
Registered user
Posts: 1291
Joined: 15 Oct 2014, 12:32
Location: Stars & Stripes

Re: Turn the river into a lake/sea

Post by SecretStamos (Joshuu) » 05 Sep 2016, 08:17

Mehillus wrote:I'd say have marine jumpsuits have a flag that slows them drastically in water, while survivors would be free to enjoy a minor slowdown, combined with the above points I suggested would be a good way to go about it.
If marine jumpsuits penalized them, we'd see a lot of marines swapping out their uniforms for civilian clothes.

User avatar
Mehillus
Registered user
Posts: 13
Joined: 23 Aug 2016, 03:07

Re: Turn the river into a lake/sea

Post by Mehillus » 05 Sep 2016, 08:21

SecretStamos (Joshuu) wrote: If marine jumpsuits penalized them, we'd see a lot of marines swapping out their uniforms for civilian clothes.
If not the jumpsuits, the armor. Would be also fair because if joe survivor kills/loots/is given the armor, he would be subject to the same penalty. How to code the slowdown effect to increase because armor is past me however.

User avatar
SecretStamos (Joshuu)
Registered user
Posts: 1291
Joined: 15 Oct 2014, 12:32
Location: Stars & Stripes

Re: Turn the river into a lake/sea

Post by SecretStamos (Joshuu) » 05 Sep 2016, 08:27

Mehillus wrote: If not the jumpsuits, the armor. Would be also fair because if joe survivor kills/loots/is given the armor, he would be subject to the same penalty. How to code the slowdown effect to increase because armor is past me however.
Trust me, it's going to result in even more metagaming.

User avatar
Mehillus
Registered user
Posts: 13
Joined: 23 Aug 2016, 03:07

Re: Turn the river into a lake/sea

Post by Mehillus » 05 Sep 2016, 08:31

Well, If a marine chose to ditch his body armor to cross the river, he is signing his own death warrant from FF or xenos slashing him. And if a suvivor found stole or even maybe crafted (a suggestion for another time perhaps) an armor peice, he wouldnt 'swim' as well.

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Turn the river into a lake/sea

Post by Renomaki » 06 Sep 2016, 10:01

Honestly, I'd like for the river to be deeper, with only a handful of ways across. Not only would it make defending a little simpler (with only having to watch over a few key crossing zones), but also keep marines more close together, since these paths aren't going to be very wide I assume.

In fact, it would create some interesting back and forth battles for tactical crossways.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Turn the river into a lake/sea

Post by Snypehunter007 » 05 May 2017, 11:12

Invalid due to LV being taken out of rotation.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked