Turn the river into a lake/sea
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Turn the river into a lake/sea
Summary (a quick, 2-3 sentence summary): Makes water largely unpassable or restrictive, and widens the water as blank filler space for the edges of the map as a inland sea.
Benefits (How this will benefit the server and game as a whole):makes water deeper and in areas unpassable, stopping charges into the desert/caves by force, allows room for new concepts on passing the dividing barrier and with clever map design, a number of chokeholds. Compliments the jungle theme i think with alternating cool light water and dark blue deep water.
Details (Description of how you think this would work, the benefits, etc): Seperate shallow water and deep water, and instead of running the river straight through, set the stage for a large inland sea to surround the site (though the rock walls of the north caves we could argue is a large plateau) complimenting the jungle and equatorial (as good as you can get in space i guess) atmosphere and keep both sides landlocked there
In certain areas the river (besides from natural hazards) has shallow areas which are safe to pass (this part could be scratched out in favour of a two consoled mechanical bridge *on either side* for wrestling control of who has the rights to cross between marines and the queen/high tier aliens if the river is replaced with all deep water)
Implementation (Optional, if you have an idea how to implement it): make deep water (running through the river and a majority of 'filler' barrier tiles) a environmental hazard and blocker, generally using it to expand the site-map to maximum z level capacity. (which can be worked on from there)
Benefits (How this will benefit the server and game as a whole):makes water deeper and in areas unpassable, stopping charges into the desert/caves by force, allows room for new concepts on passing the dividing barrier and with clever map design, a number of chokeholds. Compliments the jungle theme i think with alternating cool light water and dark blue deep water.
Details (Description of how you think this would work, the benefits, etc): Seperate shallow water and deep water, and instead of running the river straight through, set the stage for a large inland sea to surround the site (though the rock walls of the north caves we could argue is a large plateau) complimenting the jungle and equatorial (as good as you can get in space i guess) atmosphere and keep both sides landlocked there
In certain areas the river (besides from natural hazards) has shallow areas which are safe to pass (this part could be scratched out in favour of a two consoled mechanical bridge *on either side* for wrestling control of who has the rights to cross between marines and the queen/high tier aliens if the river is replaced with all deep water)
Implementation (Optional, if you have an idea how to implement it): make deep water (running through the river and a majority of 'filler' barrier tiles) a environmental hazard and blocker, generally using it to expand the site-map to maximum z level capacity. (which can be worked on from there)
- Sarah_U.
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Re: Turn the river into a lake/sea
Interesting idea, but I'll complement it by adding that you'd need at least 1.5+ paths that aren't human-made for each constructed paths as to prevent ease of knowledge & chokes.
I'll stick to neutral.
I'll stick to neutral.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Turn the river into a lake/sea
Tunnels could suffice as a alternative for aliens needing to cross, marines could always plug them up on one end if they aren't inclined to actually get down inside them.Sarah_U. wrote:Interesting idea, but I'll complement it by adding that you'd need at least 1.5+ paths that aren't human-made for each constructed paths as to prevent ease of knowledge & chokes.
I'll stick to neutral.
- Annie
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Re: Turn the river into a lake/sea
Alright idea, but I'm not necessarily sure that it would fit the theme of the map nor would it really change much. The idea is alright, but it is extraordinarily similar to how the dense forest tiles work in that they're blockades that you have to find your way around, though they're not extremely long. This would also hinder the aliens if they couldn't get across in certain areas since marines could easily shoot over, depending on how big the actual 'lake' is.
I'll say neutral, simply because I think it could be decent given some improvement and thought.
I'll say neutral, simply because I think it could be decent given some improvement and thought.
- Snypehunter007
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Re: Turn the river into a lake/sea
So for clearance you want to change the river on LV-624 into what? A really deep river? That requires like, a bridge or something to cross? That would be kinda of interesting though if you wanted to disallow the marines from crossing till a certain time, the bridge(s?) could be up and requires (X condition) to lower it?
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- Mehillus
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Re: Turn the river into a lake/sea
- have the bridges require power to function, and require a charge to build up between uses to prevent spamming, much like the shuttles.
- make it possible to leap over deep water.
- retain alternate methods for xenos, suvivors, and marines to cross/ford. Xenos can swim as per canon. Marine with full ruck? Eeeeeeeh. Though backpack float is an actual thing.
- add a larger slowdown to shallow water movement to promote use of bridges and deter metarushes.
- make it possible to leap over deep water.
- retain alternate methods for xenos, suvivors, and marines to cross/ford. Xenos can swim as per canon. Marine with full ruck? Eeeeeeeh. Though backpack float is an actual thing.
- add a larger slowdown to shallow water movement to promote use of bridges and deter metarushes.
- YungCuz
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Re: Turn the river into a lake/sea
So i realized by this suggestion here since most survivors would head over to the crashed shuttle to grab some gear.
Would they be able to cross easily or will they have the same difficulty as marines would?
Would they be able to cross easily or will they have the same difficulty as marines would?
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- Mehillus
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Re: Turn the river into a lake/sea
I'd say have marine jumpsuits have a flag that slows them drastically in water, while survivors would be free to enjoy a minor slowdown, combined with the above points I suggested would be a good way to go about it.
- SecretStamos (Joshuu)
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Re: Turn the river into a lake/sea
If marine jumpsuits penalized them, we'd see a lot of marines swapping out their uniforms for civilian clothes.Mehillus wrote:I'd say have marine jumpsuits have a flag that slows them drastically in water, while survivors would be free to enjoy a minor slowdown, combined with the above points I suggested would be a good way to go about it.
- Mehillus
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Re: Turn the river into a lake/sea
If not the jumpsuits, the armor. Would be also fair because if joe survivor kills/loots/is given the armor, he would be subject to the same penalty. How to code the slowdown effect to increase because armor is past me however.SecretStamos (Joshuu) wrote: If marine jumpsuits penalized them, we'd see a lot of marines swapping out their uniforms for civilian clothes.
- SecretStamos (Joshuu)
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Re: Turn the river into a lake/sea
Trust me, it's going to result in even more metagaming.Mehillus wrote: If not the jumpsuits, the armor. Would be also fair because if joe survivor kills/loots/is given the armor, he would be subject to the same penalty. How to code the slowdown effect to increase because armor is past me however.
- Mehillus
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Re: Turn the river into a lake/sea
Well, If a marine chose to ditch his body armor to cross the river, he is signing his own death warrant from FF or xenos slashing him. And if a suvivor found stole or even maybe crafted (a suggestion for another time perhaps) an armor peice, he wouldnt 'swim' as well.
- Renomaki
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Re: Turn the river into a lake/sea
Honestly, I'd like for the river to be deeper, with only a handful of ways across. Not only would it make defending a little simpler (with only having to watch over a few key crossing zones), but also keep marines more close together, since these paths aren't going to be very wide I assume.
In fact, it would create some interesting back and forth battles for tactical crossways.
In fact, it would create some interesting back and forth battles for tactical crossways.
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- Snypehunter007
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Re: Turn the river into a lake/sea
Invalid due to LV being taken out of rotation.
Locking.
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