Surgery Bugs

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Snypehunter007
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Surgery Bugs

Post by Snypehunter007 » 04 Sep 2016, 19:17

Bug Description: 1.) Shrapnel RNG still exists when doing surgery (at least when try to pull things from the groin and head).
2.) When do surgery I constantly get the message "You have failed to start surgery. Please aim at the organ you originally operated on" even if I haven't even done the first step for surgery (basically when I am actually trying to START surgery). It also occurs when I am in the middle of surgery and haven't targeted a different section of the body. It will then occur for about four or so more times before finally letting me continue the surgery.
Steps to reproduce:
1. Do Surgery.
2. Wait till they occur.
3. Rage.
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ZDashe
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Re: Surgery Bugs

Post by ZDashe » 04 Sep 2016, 20:42

Snypehunter007 wrote:... "You have failed to start surgery. Please aim at the organ you originally operated on"...
I can confirm this bug exists. Even when you don't move or do anything, this message randomly pops up and you have to retry again.
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TheSpoonyCroy
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Re: Surgery Bugs

Post by TheSpoonyCroy » 07 Sep 2016, 00:29

Yeah but if I remember this "failed to start surgery bug" becomes more of an issue if you switch hands to grab tools mid surgery (which is technically a bug, but a bug/design oversight medical likes). Honestly it wouldn't be as infuriating if it told you instantly instead of the end of step since you have to redo the step over and over again until it works for some magically reason

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ZDashe
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Re: Surgery Bugs

Post by ZDashe » 07 Sep 2016, 06:22

The problem is, even without switching hands or doing anything, it sometimes randomly pops up and says failed to start surgery.. It's irritating at best, frustrating at worst when there's so many patients waiting outside.
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Jroinc1
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Re: Surgery Bugs

Post by Jroinc1 » 07 Sep 2016, 23:24

Can confirm, but annoyingly random. A workaround is to drop the tool, pick something else up, walk 3-4 tiles away, then try again. Usually works, but horribly vague.
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Jay Burns
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Re: Surgery Bugs

Post by Jay Burns » 08 Sep 2016, 17:04

Yep I get that bug too, normally takes 2-3 attempts then it sorts itself out

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Casany
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Re: Surgery Bugs

Post by Casany » 08 Sep 2016, 17:25

I just walk away for 8 seconds the go back. As for the shrapnel, don't really know. Yes the idea for no shrapnel randomness was accepted but maybe they are probably still coding it out.
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moff_lockwood
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Re: Surgery Bugs

Post by moff_lockwood » 11 Sep 2016, 00:19

I can confirm this happens a lot now. I can literally click to start cutting, take my hand off the mouse, and just watch, and it will give me the bug. I have tried making to the mouse cursor is hovering over the body part, but that's doesn't help.

I am talking about in pristine settings, where I am wearing clean gloves/mask and the operating table is clean, no one is nearby making noises or shooting guns, just me and the sedated patient. It happens with scalpel and with cauterizer actions. I don't recall it happening with any other instruments. This is a bug that will happen 8 times in a row, and then not for the rest of the day; completely (seemingly) random.

Check the order of the if statements? Any memory overflow on variables ending up off by one or the like in certain edge cases? There is some minor error in the logic of the checks for whether the surgeon has moved or not.

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Re: Surgery Bugs

Post by moff_lockwood » 11 Sep 2016, 00:20

Casany wrote:I just walk away for 8 seconds the go back. As for the shrapnel, don't really know. Yes the idea for no shrapnel randomness was accepted but maybe they are probably still coding it out.
Taking multiple attempts to find shrapnel to remove makes sense to me, and is unrelated to the OP bug.

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Re: Surgery Bugs

Post by Snypehunter007 » 14 Oct 2016, 10:21

Still happening?
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forwardslashN
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Re: Surgery Bugs

Post by forwardslashN » 20 Oct 2016, 12:43

Snypehunter007 wrote:Still happening?
Uh, well, you made the topic. Is it still happening?
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Snypehunter007
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Re: Surgery Bugs

Post by Snypehunter007 » 20 Oct 2016, 12:45

forwardslashN wrote: Uh, well, you made the topic. Is it still happening?
I asked because I hadn't played doc in a while.

No longer happens to me so. And Dylan apparently fixed it so.

Lock it is guess.
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forwardslashN
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Re: Surgery Bugs

Post by forwardslashN » 20 Oct 2016, 12:46

Alright, locking unless it comes up again.
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