R&D and Robotics and MECHs
- Liran343
- Registered user
- Posts: 157
- Joined: 10 Sep 2016, 13:55
- Byond: Liran343
R&D and Robotics and MECHs
Summary (a quick, 2-3 sentence summary):
I started playing as a researcher and I noticed that I have the option to build an exosuit fabricator for the CE (to build all kinds of MECHs). Funny thing is that there is no robotics server so we couldn't do anything with the exo fabricator.
My suggestion is: either remove the option to create the exo fabricator board from the circuit imprinter OR bring back the option to build mechs
Benefits (How this will benefit the server and game as a whole):
Well.. You give the marines a bulky machine to pilot on the field (giving more versatility for the marines and having a tank on the marine side).
Details (Description of how you think this would work, the benefits, etc):
Around the 30-45 minute mark the researchers will build an exo fabricator and robotics server, link them to each other and start building MECHs. IS it balanced you say? yes, after the 30 minute mark the aliens have tier 3 aliens and some mature tier 2 aliens. Additionally the MECH itself is bulky, slow and could be easily blown up be 2 or 3 runners. Also, MECHs could be melee with chain-swords or something along the line or ranged with sub-machine guns and grenade launchers. (not to mention the phazon)
Implementation (Optional, if you have an idea how to implement it):
Pretty simple, you could port it from Baystation and make minor adjustment if you think it needs balancing.
I started playing as a researcher and I noticed that I have the option to build an exosuit fabricator for the CE (to build all kinds of MECHs). Funny thing is that there is no robotics server so we couldn't do anything with the exo fabricator.
My suggestion is: either remove the option to create the exo fabricator board from the circuit imprinter OR bring back the option to build mechs
Benefits (How this will benefit the server and game as a whole):
Well.. You give the marines a bulky machine to pilot on the field (giving more versatility for the marines and having a tank on the marine side).
Details (Description of how you think this would work, the benefits, etc):
Around the 30-45 minute mark the researchers will build an exo fabricator and robotics server, link them to each other and start building MECHs. IS it balanced you say? yes, after the 30 minute mark the aliens have tier 3 aliens and some mature tier 2 aliens. Additionally the MECH itself is bulky, slow and could be easily blown up be 2 or 3 runners. Also, MECHs could be melee with chain-swords or something along the line or ranged with sub-machine guns and grenade launchers. (not to mention the phazon)
Implementation (Optional, if you have an idea how to implement it):
Pretty simple, you could port it from Baystation and make minor adjustment if you think it needs balancing.
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: R&D and Robotics and MECHs
-1 mechs are really OP here and not part of the lore(except for the ripley,which cargo has.) and xeno salt would go through the roof.
- Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Re: R&D and Robotics and MECHs
A mech.....a...mech...
Now, think of 20 mechs on the field....
No.
But I'm all for permanently removing it.
Now, think of 20 mechs on the field....
No.
But I'm all for permanently removing it.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- Liran343
- Registered user
- Posts: 157
- Joined: 10 Sep 2016, 13:55
- Byond: Liran343
Re: R&D and Robotics and MECHs
Hm.. not sure about that. R&D has limited supplies (40 metal and 20 glass) and you can only order from the RO so much. And if the number of the mechs bothers you, we could increase the fabrication time of the parts. Not to mention that the cool gear/mechs will require precious minerals from the planetside which are rare to come by.
Last edited by Liran343 on 11 Sep 2016, 13:36, edited 1 time in total.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: R&D and Robotics and MECHs
Relevant:
- jaggaaff
- Registered user
- Posts: 122
- Joined: 12 Jun 2016, 03:52
Re: R&D and Robotics and MECHs
Thing is, building 5 ripleys to engage shuttle ayyliums takes away metal that could be used to fortify shit.
You also need people who are competent enough to know how to fight in a fucking mech w/o guns.
-1 for expanding mechs beyond the ripley and giving them guns and shit.
+1 for keeping the ability to build ripleys and subsequent equipment(like clamps, drills, CCW, energy relay, and repair drone.)
You also need people who are competent enough to know how to fight in a fucking mech w/o guns.
-1 for expanding mechs beyond the ripley and giving them guns and shit.
+1 for keeping the ability to build ripleys and subsequent equipment(like clamps, drills, CCW, energy relay, and repair drone.)
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: R&D and Robotics and MECHs
Even as alien, I feel like a mech planetside would be absolutely underpowered, even if you gave it lasers and an energy relay... The slow speed and turning time will severely handi-cap it, and even 20 mechs would be EASIER for our players to deal with than the freaking 15-20 player swarms of marines that chase us down in 3-5 man groups and NEVER stop until we're dead.
COUNTER-SUGGESTION- viewtopic.php?f=59&t=8971
COUNTER-SUGGESTION- viewtopic.php?f=59&t=8971
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Liran343
- Registered user
- Posts: 157
- Joined: 10 Sep 2016, 13:55
- Byond: Liran343
Re: R&D and Robotics and MECHs
How do you except competent mech pilots if most of the people here never been in one. You learn from experience, yeah the first.. or the fifth round you'll get people that are still figuring the ropes of the mech. but in time they'll learn and be competent mech pilots.jaggaaff wrote:You also need people who are competent enough to know how to fight in a fucking mech w/o guns.
You actually add to my suggestion... but ok.JPR wrote:Even as alien, I feel like a mech planetside would be absolutely underpowered, even if you gave it lasers and an energy relay... The slow speed and turning time will severely handi-cap it, and even 20 mechs would be EASIER for our players to deal with than the freaking 15-20 player swarms of marines that chase us down in 3-5 man groups and NEVER stop until we're dead.
COUNTER-SUGGESTION- viewtopic.php?f=59&t=8971
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: R&D and Robotics and MECHs
A single ripley is far more diffucult to kill than a marine, and 5 or ten would be extremely dangerous.
Marines have access to basically hundreds of metal off the bat by recycling pistols.
Marines have access to basically hundreds of metal off the bat by recycling pistols.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Liran343
- Registered user
- Posts: 157
- Joined: 10 Sep 2016, 13:55
- Byond: Liran343
Re: R&D and Robotics and MECHs
Again. If the amount of mechs bothers you, we could increase the fabrication time of the parts. By how much you ask? I don't know, I'm not a game balancer.Toroic wrote:A single ripley is far more diffucult to kill than a marine, and 5 or ten would be extremely dangerous.
Marines have access to basically hundreds of metal off the bat by recycling pistols.
And as jaggaaff said: "building 5 ripleys to engage shuttle ayyliums takes away metal that could be used to fortify shit."
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: R&D and Robotics and MECHs
It was really long, ok? The big thing I had was to remove the capacity to PRODUCE mechs, as that's unbalanced, but to grant the capacity to USE and UPGRADE the 2 mechs you CAN start with.Liran343 wrote: How do you except competent mech pilots if most of the people here never been in one. You learn from experience, yeah the first.. or the fifth round you'll get people that are still figuring the ropes of the mech. but in time they'll learn and be competent mech pilots.
You actually add to my suggestion... but ok.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- coroneljones
- Registered user
- Posts: 1350
- Joined: 15 Oct 2014, 12:46
- Location: SPESS!
Re: R&D and Robotics and MECHs
-1
OP in swarms and not part of the lore
OP in swarms and not part of the lore
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: R&D and Robotics and MECHs
We are currently rethinking research. This is going to be locked for now.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler