Benefits (How this will benefit the server and game as a whole): Decrease salt.
Details (Description of how you think this would work, the benefits, etc): I'm really salty right now, because just fucking right 5 mins ago, I geared up as engie, deployed on planet, came to table barricades in north of Tcomms and stand there for a while near sniper in camo hideout. Aliens destroyed two floodlights to north of our position, suddenly, I fall on ground, my helmet goes off with hugger near it, then I get facehugged with second one, devoured and, guess what? WE BOTH DON'T SEE GODDAMN ALIEN, WHO DID THAT! Why? Because runner pounced at me from the dark, facehugged, devoured and ran off while being HIDING all the time! And... he was hiding under my sentry's crate. Sniper guy didn't even shoot because he didn't understand, what the fuck is going on, same as me.
HOW THE HELL ALIEN CAN POUNCE AND HIDE AT THE SAME TIME?!
So, suggestion:
- If alien pounce from hiding, disable hiding.
- Make 5-10 seconds delay before he can hide after pouncing.
Implementation (Optional, if you have an idea how to implement it): minor coding.
P.S. I'm rarely being saltry, while playing SS13, but when I DO, IT'S MEAN I FACED UP WITH ABSOLUTE BULLSHIT. Just like in this case.
P.P.S. Looks like some people misunderstood it. I want to REMOVE 'HIDING" STATUS AFTER ALIEN POUNCED.