Pilot ejection seat
- Tristan63
- Donor
- Posts: 485
- Joined: 16 Feb 2015, 20:33
- Location: Somewhere
Pilot ejection seat
Summary (a quick, 2-3 sentence summary): If the pilot gets in a pinch, they can pull the cord on their seat. The seat will land in a random place on the LV-624 map, and only works if you are in-flight. This could be useful if you have a handful of xenos coming up and you cant shoot back (Pilots don't carry big guns) so you can plop yourself on the ground and be a survivor. You need to have PO access to launch, and can be accessible through a small console on the cockpits wall.
The coding...is the only fucking problem
The coding...is the only fucking problem
Don't turn around
► Show Spoiler
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Pilot ejection seat
*Blinks*
I actually kinda like this one.
Inb4 pilot pulls cord while surrounded by marines, confused marines are scared.
I actually kinda like this one.
Inb4 pilot pulls cord while surrounded by marines, confused marines are scared.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Warnipple
- Registered user
- Posts: 636
- Joined: 13 Jun 2016, 08:57
- Location: Kanoya Airfield
Re: Pilot ejection seat
It would be nice but the Rasp technically goes into space so how do you explain ejection after that?
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
- TeknoKot
- Donor
- Posts: 540
- Joined: 03 Dec 2015, 10:19
Re: Pilot ejection seat
Why not just be able to pull the cord any time you wish? If in Sulaco, you get bonus 50 brute damage to the head and a broken skull.
"I'm a soldier, that means I'm the defendant and the judge."
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
- NoahKirchner
- Registered user
- Posts: 1738
- Joined: 02 Aug 2016, 15:58
- Location: Sea of Tranquility, Luna
- Byond: NoahKirchner
- Contact:
Re: Pilot ejection seat
Explain it as a hazard hardsuit connected to a backpack or something that, when you activate it extends around your body and makes the atmosphere less deadly to enter through? Just a thoughtWarnipple wrote:It would be nice but the Rasp technically goes into space so how do you explain ejection after that?
► Show Spoiler
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Pilot ejection seat
It has a pilot survival system. Hell, maybe the seat's an escape capsule, like on a few high-altitude military aircraft in the 60's-80's.Warnipple wrote:It would be nice but the Rasp technically goes into space so how do you explain ejection after that?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Warnipple
- Registered user
- Posts: 636
- Joined: 13 Jun 2016, 08:57
- Location: Kanoya Airfield
Re: Pilot ejection seat
It would have to be an escape pod rather than an ejection seat.
Maybe add an anounncement to Command that the pilot has used the escape pod and make it one time use only. Maybe even destroy the shuttle console on the Rasp when its used.
Maybe add an anounncement to Command that the pilot has used the escape pod and make it one time use only. Maybe even destroy the shuttle console on the Rasp when its used.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
- Tristan63
- Donor
- Posts: 485
- Joined: 16 Feb 2015, 20:33
- Location: Somewhere
Re: Pilot ejection seat
In the movie there was two seats in the cockpit, and their was glass overhead. Ejection would blow the glass and the seat would have several mini-micro bursts, before being shot out into wherever by a solid propellent rocket.Warnipple wrote:It would be nice but the Rasp technically goes into space so how do you explain ejection after that?
Don't turn around
► Show Spoiler
- Wubs4Scrubs
- Registered user
- Posts: 516
- Joined: 01 Feb 2017, 18:11
- Contact:
Re: Pilot ejection seat
Neutral
On one hand I love this idea, I think it would lead to some great RP moments where the pilot is left behind enemy lines and must make their way back. On the other hand I think it would just potentially lead to more meta gaming since realistically the aliens would probably have no idea what happened if the pilot just shot out of the rasp. Of course the second the PO left the rasp any aliens on the ground would be alerted and a manhunt would likely quickly end the pilot. Additionally, I see some baldie POs every so often and having an eject switch in combination with that frankly just scares me.
On one hand I love this idea, I think it would lead to some great RP moments where the pilot is left behind enemy lines and must make their way back. On the other hand I think it would just potentially lead to more meta gaming since realistically the aliens would probably have no idea what happened if the pilot just shot out of the rasp. Of course the second the PO left the rasp any aliens on the ground would be alerted and a manhunt would likely quickly end the pilot. Additionally, I see some baldie POs every so often and having an eject switch in combination with that frankly just scares me.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Pilot ejection seat
Going to run through this with BMC, tomorrow. Please do not post until after Monday (07/03/17).
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Bmc777
- Donor
- Posts: 195
- Joined: 18 Jul 2016, 14:13
- Location: Florida
Re: Pilot ejection seat
This would be far too easy to grief and make an entire dropship useless for a round. Denied.