Summary (a quick, 2-3 sentence summary): Make it so that when you play Aliens, you can see everything around you, but tiles without light are somewhat darker than iluminated ones.
Benefits (How this will benefit the server and game as a whole): No more switching between normal and night vision to check if marines can see you or not
Details (Description of how you think this would work, the benefits, etc): Summary
Implementation (Optional, if you have an idea how to implement it): No idea
Combine Xenos' normal and night vision
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- Registered user
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- Joined: 05 May 2016, 06:13
- Biolock
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- Location: Boulder, Colorado
- Byond: Biolock
Re: Combine Xenos' normal and night vision
I think it's better to just use "toggle-darkvision" with it bound to a key, just my opinion.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- kastion
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- Byond: MasterShakeEz
Re: Combine Xenos' normal and night vision
The problem i see with tha tis there are different levels of light. Anything less than pitch black you can actually be seen in if people pay attention. So just seeing it slightly dark wouldnt tell you how dark it actually is and could get you killed.
- forwardslashN
- Community Contributor
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- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Combine Xenos' normal and night vision
This isn't possible right now. Maybe in the future.
The ambivalent giant white baldie in a jungle near you.