Delta, who needs em?
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Delta, who needs em?
Summary (a quick, 2-3 sentence summary): Remove Delta from the squad list, leaving only 3 squads to manage and fill.
Benefits (How this will benefit the server and game as a whole): For one, this will ensure that the other squads are well filled and balanced. I had quite a few experiences where, even in high-pop, squads at time will lack important assets like squad leaders, which hinder the marines pretty badly when they aren't available round start. With this, you'd have a higher chance of all squads being well rounded with grunts and other important jobs.
Another benefit is that it would make it easier for command to manage. You wouldn't have to worry about not having enough BOs to watch all the computers, and with the current limit on BOs, it would mean that a full set of BOs would allow the XO to focus on other business, such as keeping the ship staff in check while the commander works on his battleplans.
And speaking of commanders, it'll make it easier to manage all your squads when you don't have a 4th one to worry about. I always found giving objectives to keep all the squads busy to be difficult at times, let alone keeping all 4 in check. But knocking it down to 3 could help keep things more focused, and hopefully reduce metarushes done by bored squads since you could give a squad more to do, instead of struggling to split objectives up 4 ways and hope they last.
There are a number of ways this could improve things, at least to me.
Details (Description of how you think this would work, the benefits, etc): Really, there isn't a whole lot to it other than there being a squad less than the current setup. Games would go as they normally had, but they would be a tad easier for the marines now that squads are more condensed.
Implementation (Optional, if you have an idea how to implement it): No doubt there would be some map reworkings to adjust to the lost squad, but it couldn't be too hard.. Would it?
Benefits (How this will benefit the server and game as a whole): For one, this will ensure that the other squads are well filled and balanced. I had quite a few experiences where, even in high-pop, squads at time will lack important assets like squad leaders, which hinder the marines pretty badly when they aren't available round start. With this, you'd have a higher chance of all squads being well rounded with grunts and other important jobs.
Another benefit is that it would make it easier for command to manage. You wouldn't have to worry about not having enough BOs to watch all the computers, and with the current limit on BOs, it would mean that a full set of BOs would allow the XO to focus on other business, such as keeping the ship staff in check while the commander works on his battleplans.
And speaking of commanders, it'll make it easier to manage all your squads when you don't have a 4th one to worry about. I always found giving objectives to keep all the squads busy to be difficult at times, let alone keeping all 4 in check. But knocking it down to 3 could help keep things more focused, and hopefully reduce metarushes done by bored squads since you could give a squad more to do, instead of struggling to split objectives up 4 ways and hope they last.
There are a number of ways this could improve things, at least to me.
Details (Description of how you think this would work, the benefits, etc): Really, there isn't a whole lot to it other than there being a squad less than the current setup. Games would go as they normally had, but they would be a tad easier for the marines now that squads are more condensed.
Implementation (Optional, if you have an idea how to implement it): No doubt there would be some map reworkings to adjust to the lost squad, but it couldn't be too hard.. Would it?
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Sadokist
- Donor
- Posts: 630
- Joined: 01 May 2015, 07:55
- Location: Seattle, Washington
Re: Delta, who needs em?
RIP blueberries
- username123
- Registered user
- Posts: 285
- Joined: 08 Feb 2016, 06:45
Re: Delta, who needs em?
-1, 3 specs is not good.
- SPACEpotato1
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- Joined: 09 Apr 2016, 07:49
- Location: Straya, mate
- Contact:
Re: Delta, who needs em?
Nah, Delta is useful.
-1
-1
Graham Maclagan [Charlie (Spc)] says, "THERE'S A DRONE AND A TON OF INFECTED LEFT."
Graham Maclagan [Charlie (Spc)] says, "IT AIN'T OGRE"
Graham Maclagan [Charlie (Spc)] says, "NOT YET."
Charlie Harding [Charlie (CL)] says, "It's never ogre."
Thy hero potato hath returned
Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'
Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
LT Holden Ward [MedSci (BO)] says, "Please do not have sexual intercourse with infected marines"
Hivemind, Young Runner (911) hisses, 'And what a fitting number!'
Graham Maclagan [Charlie (Spc)] says, "IT AIN'T OGRE"
Graham Maclagan [Charlie (Spc)] says, "NOT YET."
Charlie Harding [Charlie (CL)] says, "It's never ogre."
Thy hero potato hath returned
Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'
Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
LT Holden Ward [MedSci (BO)] says, "Please do not have sexual intercourse with infected marines"
Hivemind, Young Runner (911) hisses, 'And what a fitting number!'
- NoahKirchner
- Registered user
- Posts: 1738
- Joined: 02 Aug 2016, 15:58
- Location: Sea of Tranquility, Luna
- Byond: NoahKirchner
- Contact:
Re: Delta, who needs em?
I like their colours pls no.Renomaki wrote:Summary (a quick, 2-3 sentence summary): Remove Delta from the squad list, leaving only 3 squads to manage and fill.
Benefits (How this will benefit the server and game as a whole): For one, this will ensure that the other squads are well filled and balanced. I had quite a few experiences where, even in high-pop, squads at time will lack important assets like squad leaders, which hinder the marines pretty badly when they aren't available round start. With this, you'd have a higher chance of all squads being well rounded with grunts and other important jobs.
Another benefit is that it would make it easier for command to manage. You wouldn't have to worry about not having enough BOs to watch all the computers, and with the current limit on BOs, it would mean that a full set of BOs would allow the XO to focus on other business, such as keeping the ship staff in check while the commander works on his battleplans.
And speaking of commanders, it'll make it easier to manage all your squads when you don't have a 4th one to worry about. I always found giving objectives to keep all the squads busy to be difficult at times, let alone keeping all 4 in check. But knocking it down to 3 could help keep things more focused, and hopefully reduce metarushes done by bored squads since you could give a squad more to do, instead of struggling to split objectives up 4 ways and hope they last.
There are a number of ways this could improve things, at least to me.
Details (Description of how you think this would work, the benefits, etc): Really, there isn't a whole lot to it other than there being a squad less than the current setup. Games would go as they normally had, but they would be a tad easier for the marines now that squads are more condensed.
Implementation (Optional, if you have an idea how to implement it): No doubt there would be some map reworkings to adjust to the lost squad, but it couldn't be too hard.. Would it?
► Show Spoiler
- Solacian72
- Registered user
- Posts: 110
- Joined: 12 Dec 2015, 18:37
Re: Delta, who needs em?
rip delta squad
edit: oh shit, wrong delta squad
- Eenkogneeto
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- Joined: 14 Aug 2016, 02:44
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Delta, who needs em?
Where's the Zoro squad?
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: Delta, who needs em?
-1 delta are the best blueberries in the game....you can't just get rid of them.
- Steven Sneider
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- Joined: 30 Apr 2015, 15:29
- Location: Albania
- Byond: Shanghili
Re: Delta, who needs em?
Had my fair share of adventures with Delta in pre alpha.
-1
-1
NO MERCY! NO RESPITE!
- Jdobbin49
- Donor
- Posts: 276
- Joined: 14 Aug 2015, 09:51
Re: Delta, who needs em?
Delta is the best squad because they have the nicest colours!
If you're gonna remove someone remove charlie, their colours are just so dull compared to the others
-1
If you're gonna remove someone remove charlie, their colours are just so dull compared to the others
-1
- MauroVega
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Re: Delta, who needs em?
Damn solacian and the commandos,rip sev
-1
-1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Bigchilly
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- SPACEpotato1
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- Location: Straya, mate
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Re: Delta, who needs em?
B-But...Jdobbin49 wrote:Delta is the best squad because they have the nicest colours!
If you're gonna remove someone remove charlie, their colours are just so dull compared to the others
-1
WHO WILL SCOUT EVERY SINGLE ROUND NOW!?
Graham Maclagan [Charlie (Spc)] says, "THERE'S A DRONE AND A TON OF INFECTED LEFT."
Graham Maclagan [Charlie (Spc)] says, "IT AIN'T OGRE"
Graham Maclagan [Charlie (Spc)] says, "NOT YET."
Charlie Harding [Charlie (CL)] says, "It's never ogre."
Thy hero potato hath returned
Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'
Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
LT Holden Ward [MedSci (BO)] says, "Please do not have sexual intercourse with infected marines"
Hivemind, Young Runner (911) hisses, 'And what a fitting number!'
Graham Maclagan [Charlie (Spc)] says, "IT AIN'T OGRE"
Graham Maclagan [Charlie (Spc)] says, "NOT YET."
Charlie Harding [Charlie (CL)] says, "It's never ogre."
Thy hero potato hath returned
Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'
Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
LT Holden Ward [MedSci (BO)] says, "Please do not have sexual intercourse with infected marines"
Hivemind, Young Runner (911) hisses, 'And what a fitting number!'
-
- Registered user
- Posts: 256
- Joined: 07 Jan 2016, 13:20
Re: Delta, who needs em?
+1 But keep the blue and swap out Charlie squads purple for it.
Take the specialist away, add PFC Automatic Riflemen and Designated Marksmen to every squad, bumping up their base firepower to compensate.
Take the specialist away, add PFC Automatic Riflemen and Designated Marksmen to every squad, bumping up their base firepower to compensate.
-
- Registered user
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- Joined: 24 May 2016, 20:36
Re: Delta, who needs em?
-1. Delta is fine.
-
- Registered user
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- Joined: 10 Aug 2015, 08:23
Re: Delta, who needs em?
delta's the squad that gets shit done.
-1.
-1.
- Jay Burns
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- Location: Some place on earth
Re: Delta, who needs em?
-1 delta squad ist best squad, you may take our colours but never our baldness
- forwardslashN
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Re: Delta, who needs em?
I don't think this is happening.
The ambivalent giant white baldie in a jungle near you.