Change squad names

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DeadLantern
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Change squad names

Post by DeadLantern » 18 Sep 2016, 00:22

Summary (a quick, 2-3 sentence summary):

Change squad names from Alpha, Bravo, Charlie, And Delta because they're way too overused. Instead, use Whiskey, X-Ray, Yankee, and Zulu. Much cooler names.

Benefits (How this will benefit the server and game as a whole):
Make it a bit more unique and make the names sound cooler.
Details (Description of how you think this would work, the benefits, etc): It would work just fine. No weird things.

Implementation (Optional, if you have an idea how to implement it):

Literally just change the squad names. Make Whiskey The new Delta, make X-Ray the new Charlie, make Yankee the new Bravo, and make Zulu the new Alpha.
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YungCuz
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Re: Change squad names

Post by YungCuz » 18 Sep 2016, 00:24

I like this.
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Dog
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Re: Change squad names

Post by Dog » 18 Sep 2016, 00:30

I really don't see a logical reason for this. To you it might seem like a worthy change, but the work that would have to be put in to change something so simple wouldn't be worth it.

Can't really support it, but I also can't say that it'd be an issue for me if it were to be implemented.

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Re: Change squad names

Post by Snypehunter007 » 18 Sep 2016, 00:35

DeadLantern wrote:Summary (a quick, 2-3 sentence summary):

Change squad names from Alpha, Bravo, Charlie, And Delta because they're way too overused. Instead, use Whiskey, X-Ray, Yankee, and Zulu. Much cooler names.
I would like to see this suggestion go through if it WEREN'T for the names listed. If different names are suggested I would be fine with it. Neutral leaning towards -1
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kastion
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Re: Change squad names

Post by kastion » 18 Sep 2016, 02:02

I suggest we change it to write squad, right squad, wright squad, and rite squad.

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Re: Change squad names

Post by Eenkogneeto » 18 Sep 2016, 04:14

Foxtrot Tango Whiskey and Omega
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Jeser
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Re: Change squad names

Post by Jeser » 18 Sep 2016, 05:01

Snypehunter007 wrote: I would like to see this suggestion go through if it WEREN'T for the names listed. If different names are suggested I would be fine with it. Neutral leaning towards -1
Same.
kastion wrote:I suggest we change it to write squad, right squad, wright squad, and rite squad.
Good idea, too.
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Zalgo
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Re: Change squad names

Post by Zalgo » 18 Sep 2016, 06:11

Apples, Butter, Charles, and Duff.

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YungCuz
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Re: Change squad names

Post by YungCuz » 18 Sep 2016, 06:22

Why not just name them all fruits.
http://i.imgur.com/b9XSpih.png Ayyliums
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Helgraf
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Re: Change squad names

Post by Helgraf » 18 Sep 2016, 06:23

How about, Shut, The, Fuck, and Up for the new squad names? It was a good joke.
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Joe4444
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Re: Change squad names

Post by Joe4444 » 18 Sep 2016, 06:33

clearly we should name them after historical figures....Stalin,Churchill,Ceaser and bush squads are my suggestions

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Re: Change squad names

Post by TopHatPenguin » 18 Sep 2016, 07:35

+1 for Zulu
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Edgelord
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Re: Change squad names

Post by Edgelord » 18 Sep 2016, 10:00

No kwijibo or xylophone squad? How can I support this?

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Jroinc1
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Re: Change squad names

Post by Jroinc1 » 18 Sep 2016, 11:20

Just use scripting. Change EVERY INSTANCE of Alpha to Apple over the radio.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Change squad names

Post by LordeKilly » 18 Sep 2016, 17:02

Joe4444 wrote:clearly we should name them after historical figures....Stalin,Churchill,Ceaser and bush squads are my suggestions
I could get jiggy with Augustus, Julius, Nero & Tiberius.
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Joe4444
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Re: Change squad names

Post by Joe4444 » 18 Sep 2016, 17:09

LordeKilly wrote: I could get jiggy with Augustus, Julius, Nero & Tiberius.
Maybe add a little bit of mark antony in there?

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Re: Change squad names

Post by Jroinc1 » 18 Sep 2016, 17:32

LordeKilly wrote: I could get jiggy with Augustus, Julius, Nero & Tiberius.
+1. I'll do this next CE round. :D
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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UnknownMurder
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Re: Change squad names

Post by UnknownMurder » 19 Sep 2016, 08:59

No. Let's not change this as they are important in Colonial Marines' history and evolution of the squad. Thanks to an old friend who redirected me to this suggestion which I found this suggestion to be most displeasing. As I have said, let's not do this. This may appear to be overused to you but I'll turn the tables back to you, Foxtrot, Whiskey, X-Ray, Zulu, they will be overused once you put them in play and we'll all complain about the same thing and change over to different squad names.

Just keep Alpha, Bravo, Charlie, Delta as the way as it appears. Seriously. Changing every instances of "Alpha" to "Apple" in script isn't going to help fix everything for you.

-1
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Re: Change squad names

Post by Jroinc1 » 19 Sep 2016, 10:01

UnknownMurder wrote: Changing every instances of "Alpha" to "Apple" in script isn't going to help fix everything for you.
That won't fix EVERYTHING? Aww.
Still gonna change xeno to ayylmao
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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UnknownMurder
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Re: Change squad names

Post by UnknownMurder » 19 Sep 2016, 11:20

JPR wrote: That won't fix EVERYTHING? Aww.
Still gonna change xeno to ayylmao
Sorry. Not everything, not even xeno to "ayylmao" or whatever you kids speak of.
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Re: Change squad names

Post by Jroinc1 » 19 Sep 2016, 11:29

UnknownMurder wrote: Sorry. Not everything, not even xeno to "ayylmao" or whatever you kids speak of.
:(
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Change squad names

Post by LordeKilly » 19 Sep 2016, 20:54

Joe4444 wrote: Maybe add a little bit of mark antony in there?
I just chose significant Romans of the Julio-Claudian line. Augustus for creating the empire, Julius for setting the stage for the transition, Nero for ending the dynasty's reign and Tiberius for succeeding Augustus and not being shite.
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Re: Change squad names

Post by Solacian72 » 19 Sep 2016, 22:57

LordeKilly wrote: I just chose significant Romans of the Julio-Claudian line. Augustus for creating the empire, Julius for setting the stage for the transition, Nero for ending the dynasty's reign and Tiberius for succeeding Augustus and not being shite.
Can we just add Caligula too? I want that squad to be ordered with making a horse part of Command Staff then being ordered to shoot the water in the river because the CO has a grudge with Poseidon.

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Re: Change squad names

Post by DeadLantern » 19 Sep 2016, 23:09

UnknownMurder wrote:No. Let's not change this as they are important in Colonial Marines' history and evolution of the squad. Thanks to an old friend who redirected me to this suggestion which I found this suggestion to be most displeasing. As I have said, let's not do this. This may appear to be overused to you but I'll turn the tables back to you, Foxtrot, Whiskey, X-Ray, Zulu, they will be overused once you put them in play and we'll all complain about the same thing and change over to different squad names.

Just keep Alpha, Bravo, Charlie, Delta as the way as it appears. Seriously. Changing every instances of "Alpha" to "Apple" in script isn't going to help fix everything for you.

-1
How about every round, the squad names are generalized using the standard military alphabet code, which can be found here: http://www.militaryfactory.com/military ... t_code.asp

That way, it's totally unique every round. Granted it would get confusing. Maybe put a sign up for each name and put it on the ID card.
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Jeser
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Re: Change squad names

Post by Jeser » 20 Sep 2016, 01:57

DeadLantern wrote: How about every round, the squad names are generalized using the standard military alphabet code, which can be found here: http://www.militaryfactory.com/military ... t_code.asp

That way, it's totally unique every round. Granted it would get confusing. Maybe put a sign up for each name and put it on the ID card.
That's, actually, the only one idea I liked. Though it will be impossible to implemen, so nope.
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