Change squad names
- DeadLantern
- Registered user
- Posts: 289
- Joined: 12 Jun 2016, 21:43
Change squad names
Summary (a quick, 2-3 sentence summary):
Change squad names from Alpha, Bravo, Charlie, And Delta because they're way too overused. Instead, use Whiskey, X-Ray, Yankee, and Zulu. Much cooler names.
Benefits (How this will benefit the server and game as a whole):
Make it a bit more unique and make the names sound cooler.
Details (Description of how you think this would work, the benefits, etc): It would work just fine. No weird things.
Implementation (Optional, if you have an idea how to implement it):
Literally just change the squad names. Make Whiskey The new Delta, make X-Ray the new Charlie, make Yankee the new Bravo, and make Zulu the new Alpha.
Change squad names from Alpha, Bravo, Charlie, And Delta because they're way too overused. Instead, use Whiskey, X-Ray, Yankee, and Zulu. Much cooler names.
Benefits (How this will benefit the server and game as a whole):
Make it a bit more unique and make the names sound cooler.
Details (Description of how you think this would work, the benefits, etc): It would work just fine. No weird things.
Implementation (Optional, if you have an idea how to implement it):
Literally just change the squad names. Make Whiskey The new Delta, make X-Ray the new Charlie, make Yankee the new Bravo, and make Zulu the new Alpha.
Here kitty, kitty, kitty. Meow. Here, Jonesy.
- Famous last words of Brett
BILL 'THE SCIENCE GUY' NYE
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https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
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- Famous last words of Brett
BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
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- YungCuz
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- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
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Re: Change squad names
I like this.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- Dog
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- Posts: 11
- Joined: 17 Sep 2016, 00:13
- Location: United States
- Byond: DogTheBarbarian
Re: Change squad names
I really don't see a logical reason for this. To you it might seem like a worthy change, but the work that would have to be put in to change something so simple wouldn't be worth it.
Can't really support it, but I also can't say that it'd be an issue for me if it were to be implemented.
Can't really support it, but I also can't say that it'd be an issue for me if it were to be implemented.
- Snypehunter007
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- Location: Georgia
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Re: Change squad names
I would like to see this suggestion go through if it WEREN'T for the names listed. If different names are suggested I would be fine with it. Neutral leaning towards -1DeadLantern wrote:Summary (a quick, 2-3 sentence summary):
Change squad names from Alpha, Bravo, Charlie, And Delta because they're way too overused. Instead, use Whiskey, X-Ray, Yankee, and Zulu. Much cooler names.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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- kastion
- Registered user
- Posts: 485
- Joined: 02 Sep 2016, 16:56
- Byond: MasterShakeEz
Re: Change squad names
I suggest we change it to write squad, right squad, wright squad, and rite squad.
- Eenkogneeto
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- Posts: 536
- Joined: 14 Aug 2016, 02:44
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Change squad names
Same.Snypehunter007 wrote: I would like to see this suggestion go through if it WEREN'T for the names listed. If different names are suggested I would be fine with it. Neutral leaning towards -1
Good idea, too.kastion wrote:I suggest we change it to write squad, right squad, wright squad, and rite squad.
- Zalgo
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- Location: USA
- Byond: LordZalgo
- Steam: ChaosLordZalgo
Re: Change squad names
Apples, Butter, Charles, and Duff.
- YungCuz
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- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Change squad names
Why not just name them all fruits.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- Helgraf
- Registered user
- Posts: 417
- Joined: 02 May 2016, 15:48
- Location: Massachusetts, U.S.A
Re: Change squad names
How about, Shut, The, Fuck, and Up for the new squad names? It was a good joke.
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: Change squad names
clearly we should name them after historical figures....Stalin,Churchill,Ceaser and bush squads are my suggestions
- TopHatPenguin
- Community Contributor
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Re: Change squad names
+1 for Zulu
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
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That guy called Wooki.
Resident Santa.
(THP)
- Edgelord
- Donor
- Posts: 830
- Joined: 21 Jul 2015, 12:52
- Byond: Edgelord
Re: Change squad names
No kwijibo or xylophone squad? How can I support this?
-1
-1
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- Jroinc1
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- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Change squad names
Just use scripting. Change EVERY INSTANCE of Alpha to Apple over the radio.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- LordeKilly
- Registered user
- Posts: 806
- Joined: 24 Feb 2015, 16:55
- Location: mongoria
- Byond: lordekilly
Re: Change squad names
I could get jiggy with Augustus, Julius, Nero & Tiberius.Joe4444 wrote:clearly we should name them after historical figures....Stalin,Churchill,Ceaser and bush squads are my suggestions
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: Change squad names
Maybe add a little bit of mark antony in there?LordeKilly wrote: I could get jiggy with Augustus, Julius, Nero & Tiberius.
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Change squad names
+1. I'll do this next CE round.LordeKilly wrote: I could get jiggy with Augustus, Julius, Nero & Tiberius.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: Change squad names
No. Let's not change this as they are important in Colonial Marines' history and evolution of the squad. Thanks to an old friend who redirected me to this suggestion which I found this suggestion to be most displeasing. As I have said, let's not do this. This may appear to be overused to you but I'll turn the tables back to you, Foxtrot, Whiskey, X-Ray, Zulu, they will be overused once you put them in play and we'll all complain about the same thing and change over to different squad names.
Just keep Alpha, Bravo, Charlie, Delta as the way as it appears. Seriously. Changing every instances of "Alpha" to "Apple" in script isn't going to help fix everything for you.
-1
Just keep Alpha, Bravo, Charlie, Delta as the way as it appears. Seriously. Changing every instances of "Alpha" to "Apple" in script isn't going to help fix everything for you.
-1
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Change squad names
That won't fix EVERYTHING? Aww.UnknownMurder wrote: Changing every instances of "Alpha" to "Apple" in script isn't going to help fix everything for you.
Still gonna change xeno to ayylmao
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: Change squad names
Sorry. Not everything, not even xeno to "ayylmao" or whatever you kids speak of.JPR wrote: That won't fix EVERYTHING? Aww.
Still gonna change xeno to ayylmao
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Change squad names
UnknownMurder wrote: Sorry. Not everything, not even xeno to "ayylmao" or whatever you kids speak of.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- LordeKilly
- Registered user
- Posts: 806
- Joined: 24 Feb 2015, 16:55
- Location: mongoria
- Byond: lordekilly
Re: Change squad names
I just chose significant Romans of the Julio-Claudian line. Augustus for creating the empire, Julius for setting the stage for the transition, Nero for ending the dynasty's reign and Tiberius for succeeding Augustus and not being shite.Joe4444 wrote: Maybe add a little bit of mark antony in there?
- Solacian72
- Registered user
- Posts: 110
- Joined: 12 Dec 2015, 18:37
Re: Change squad names
Can we just add Caligula too? I want that squad to be ordered with making a horse part of Command Staff then being ordered to shoot the water in the river because the CO has a grudge with Poseidon.LordeKilly wrote: I just chose significant Romans of the Julio-Claudian line. Augustus for creating the empire, Julius for setting the stage for the transition, Nero for ending the dynasty's reign and Tiberius for succeeding Augustus and not being shite.
- DeadLantern
- Registered user
- Posts: 289
- Joined: 12 Jun 2016, 21:43
Re: Change squad names
How about every round, the squad names are generalized using the standard military alphabet code, which can be found here: http://www.militaryfactory.com/military ... t_code.aspUnknownMurder wrote:No. Let's not change this as they are important in Colonial Marines' history and evolution of the squad. Thanks to an old friend who redirected me to this suggestion which I found this suggestion to be most displeasing. As I have said, let's not do this. This may appear to be overused to you but I'll turn the tables back to you, Foxtrot, Whiskey, X-Ray, Zulu, they will be overused once you put them in play and we'll all complain about the same thing and change over to different squad names.
Just keep Alpha, Bravo, Charlie, Delta as the way as it appears. Seriously. Changing every instances of "Alpha" to "Apple" in script isn't going to help fix everything for you.
-1
That way, it's totally unique every round. Granted it would get confusing. Maybe put a sign up for each name and put it on the ID card.
Here kitty, kitty, kitty. Meow. Here, Jonesy.
- Famous last words of Brett
BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
https://gyazo.com/b96aaa77c6fee23d879d8700497b1e87
- Famous last words of Brett
BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
https://gyazo.com/b96aaa77c6fee23d879d8700497b1e87
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Change squad names
That's, actually, the only one idea I liked. Though it will be impossible to implemen, so nope.DeadLantern wrote: How about every round, the squad names are generalized using the standard military alphabet code, which can be found here: http://www.militaryfactory.com/military ... t_code.asp
That way, it's totally unique every round. Granted it would get confusing. Maybe put a sign up for each name and put it on the ID card.