Make Hellhounds Great Again

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Mephiliso
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Make Hellhounds Great Again

Post by Mephiliso » 20 Sep 2016, 21:33

Summary : Make hellhounds able to do their job better/at all, give them either a short charge like a ravager or a nerfed pounce like a hunter.

Benefits (How this will benefit the server and game as a whole): It would make Hellhounds actually capable of doing their lore job of flushing out marines either a lot easier or just straight up possible. It would make them viable outside of HG.

Details (Description of how you think this would work, the benefits, etc):
Most marines aren't 'fraid of nothin' on CM, I've seen marines solo charge Queens and Crushers because they know that once their stun is on CD it's killing time. I've literally only seen a Predator go Faulconer-type once. Once. Even then I think it was an admin, it was a very long time ago, and needless to say the hellhounds got FUCKED.

Marines simply don't fear hellhounds enough for them to be used as a fear tactic. This is easily fixable by tinkering with a few values and giving them something every marine fears, the charge and the pounce. Either is terrifying and almost unbeatable solo, but most hellhounds will travel in packs so I would expect a heavily nerfed version of either one.

Implementation (Optional, if you have an idea how to implement it): N/A

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Boltersam
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Re: Make Hellhounds Great Again

Post by Boltersam » 21 Sep 2016, 12:47

Hellhounds are currently disabled for Predators, unfortunately. You'd see them a lot more otherwise.

Honestly, I'd believe a Runner pounce may work in the context of the suggestion, charging doesn't seem appropriate.

+1

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Eenkogneeto
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Re: Make Hellhounds Great Again

Post by Eenkogneeto » 21 Sep 2016, 13:22

Ide say charger style momentum would help, They should be chasing prey down and flushing it out, not so much leaping around.
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forwardslashN
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Re: Make Hellhounds Great Again

Post by forwardslashN » 25 Sep 2016, 23:45

Hellhounds are not a regular part of the game, nor are they really gameplay ready.
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