Less MP's
- Sadokist
- Donor
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- Joined: 01 May 2015, 07:55
- Location: Seattle, Washington
Less MP's
Summary (a quick, 2-3 sentence summary):
Allow less MP's
Benefits (How this will benefit the server and game as a whole):
As of right now there are way too many people that can be MP, at one point there was a good 14 or 15 of us, we don't even have enough HUD glasses for that, it's unnecessary, you don't need that many MP's, i'd say 5 at most and the Sulaco is perfectly safe. when you get past that then what's the point? Most of them will essentially be out of a job because the work is often spread so thin. Even when it's not spread thin it's not spread 5+ thick.
Details (Description of how you think this would work, the benefits, etc):
You'd have less MP's, more work spread between them (like before) and not have a bunch of people doing nothing, even when duty calls. for every MP that's working you have 5 standing around, not because they're lazy, but because they're not needed.
Implementation (Optional, if you have an idea how to implement it):
Allow less MP's
Benefits (How this will benefit the server and game as a whole):
As of right now there are way too many people that can be MP, at one point there was a good 14 or 15 of us, we don't even have enough HUD glasses for that, it's unnecessary, you don't need that many MP's, i'd say 5 at most and the Sulaco is perfectly safe. when you get past that then what's the point? Most of them will essentially be out of a job because the work is often spread so thin. Even when it's not spread thin it's not spread 5+ thick.
Details (Description of how you think this would work, the benefits, etc):
You'd have less MP's, more work spread between them (like before) and not have a bunch of people doing nothing, even when duty calls. for every MP that's working you have 5 standing around, not because they're lazy, but because they're not needed.
Implementation (Optional, if you have an idea how to implement it):
- NoahKirchner
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Re: Less MP's
+1 make MP's easier to escape from if there's not 20. That's bigger than most squads lmao
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- Jroinc1
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Re: Less MP's
+1
I understand why they increased it, but I feel like there are too many MP's currently.
I understand why they increased it, but I feel like there are too many MP's currently.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- completelynewguy
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- Joined: 15 May 2016, 18:17
- Location: Washington, USA
Re: Less MP's
+1, IMO the MP buff is the knee jerk reaction of the Devs due to the person playing as RO Tom "Houston" Sagaz's paperwork RO bullshit.
- Warnipple
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- Location: Kanoya Airfield
Re: Less MP's
-1 We need more MPs to administer beat downs.
Just kidding,
But I think the current ratio is fine. Maybe increase the amount of equipment spawned?
Just kidding,
But I think the current ratio is fine. Maybe increase the amount of equipment spawned?
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
- NoahKirchner
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Re: Less MP's
No, more equipment, but 15 MP's for 100 total players is not at all necessary, I'd cap it at like... 5 or 6.Warnipple wrote:-1 We need more MPs to administer beat downs.
Just kidding,
But I think the current ratio is fine. Maybe increase the amount of equipment spawned?
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- Warnipple
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- Location: Kanoya Airfield
Re: Less MP's
I think more MPs is a good thing. Maybe a new rule that allows Commanders to mobilize all MPs also good and leave 1 or 2 on the Sulaco for good measure. Would make the role more fun.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
- Jroinc1
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- Location: Changes too rapidly
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Re: Less MP's
More MP's IS good, and having more than 3 makes the roundstart safer. But 15-20? That's too many.Warnipple wrote:I think more MPs is a good thing. Maybe a new rule that allows Commanders to mobilize all MPs also good and leave 1 or 2 on the Sulaco for good measure. Would make the role more fun.
How about capping it at 7-8? That should be more than enough to handle any disturbance besides greytide, which is more of an admin matter.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Jay Burns
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- Location: Some place on earth
Re: Less MP's
The less MPs you have the less chance you get a shitler, I would prefer around 6 MPs
- LordLoko
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- Joined: 16 Oct 2014, 13:35
Re: Less MP's
I'd say cap it at 10 because 10 is a aesthetically pleasing number
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
-
- Registered user
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- Joined: 17 Feb 2015, 14:32
Re: Less MP's
Maybe this is the time to add a Head of Security sort of role, I've seen MPs fight for sentences because everyone had a different opinion on how to apply them.
- Boltersam
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Re: Less MP's
I believe the highest ranked officer has that role, from CO to XO to BO to, maybe PO, then MP.Aeleto wrote:Maybe this is the time to add a Head of Security sort of role, I've seen MPs fight for sentences because everyone had a different opinion on how to apply them.
- Sadokist
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- Location: Seattle, Washington
Re: Less MP's
aesthetically pleasing and entirely unnecessaryLordLoko wrote:I'd say cap it at 10 because 10 is a aesthetically pleasing number
- Bigchilly
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- Joined: 27 May 2016, 21:23
Re: Less MP's
I'm pretty damn positive there is only 5 mp slots, but whatever, don't take my word for it.
| Flitz 'Rook' Waldmuller |
- Sadokist
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- Joined: 01 May 2015, 07:55
- Location: Seattle, Washington
Re: Less MP's
hell nah, you kidding? there's like at least 14 or 15 right now. ive been on when there was that many. maybe even moreBigchilly wrote:I'm pretty damn positive there is only 5 mp slots, but whatever, don't take my word for it.
- forwardslashN
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