Resin Plasma storage

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Jroinc1
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Resin Plasma storage

Post by Jroinc1 » 23 Sep 2016, 12:33

Summary (a quick, 2-3 sentence summary):Add a new type of resin construction that has no plasma gain rate, but can store up to 500 plasma IF a xeno transfers plasma to it, like a xeno can, AND automatically transfers 100 plasma to the clicking xeno when clicked on help intent. Additionally, the structure glows like a lighter (1 tile radius) when it has more than 100 plasma stored, and one level higher (2 tile radius) when it has more than 400 stored.

Benefits (How this will benefit the server and game as a whole): Xenos get better use of the "transfer plasma" ability and a physical representation of the amount available to anyone looking to give/take, BUT have to balance plasma storage with the fact that it gives off light, so placing stores on the frontlines would give marines much greater sight. Also, glowing slime for alien feels.

Details (Description of how you think this would work, the benefits, etc):Add a new wall, allow it to be targetable by transfer plasma, AND to attempt to give 100 plasma to whichever target clicks on it with help intent (maybe give a different message?), overlay it with a plasma level indicator like xenos have on their HuD, update light levels on adding or taking plasma from the structure.

Implementation (Optional, if you have an idea how to implement it): See details.

ADDITIONAL IDEA. Make it weakly explosive when charged above 400. NOPENOPENOPE. I could break tcomms forever, render groundside power not reparable, breach rwalls with time... all as a drone. Forget explosives.
Last edited by Jroinc1 on 23 Sep 2016, 13:03, edited 2 times in total.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Eenkogneeto
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Re: Resin Plasma storage

Post by Eenkogneeto » 23 Sep 2016, 12:42

JPR wrote:ADDITIONAL IDEA. Make it weakly explosive when charged above 400.
>This is the alien Hive
>It glows weakly
>You hear the faint sound of maracas. A PFC whimpers in fear.
https://www.youtube.com/watch?v=-dyO9SWiY7k
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Jroinc1
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Re: Resin Plasma storage

Post by Jroinc1 » 23 Sep 2016, 12:51

Suroruro wrote: >This is the alien Hive
>It glows weakly
>You hear the faint sound of maracas. A PFC whimpers in fear.
https://www.youtube.com/watch?v=-dyO9SWiY7k
Heh. Weakly, as in a HE grenade. Itself, and only one tile.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Eenkogneeto
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Re: Resin Plasma storage

Post by Eenkogneeto » 23 Sep 2016, 12:55

JPR wrote:Heh. Weakly, as in a HE grenade. Itself, and only one tile.
>This is the Ancient Hivelord (666)
>He smells faintly of Phoron and is wearing an Ultra Rare! Collectable Cuban Pete Hat
>There are no survivors.
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Jroinc1
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Re: Resin Plasma storage

Post by Jroinc1 » 23 Sep 2016, 12:57

Suroruro wrote: >This is the Ancient Hivelord (666)
>He smells faintly of Phoron and is wearing an Ultra Rare! Collectable Cuban Pete Hat
>There are no survivors.
Your meming just made me realize an actual, serious problem with it. That gives xenos PLACEABLE EXPLOSIVES that can break wires. I would abuse the SHIT out of it...
YOU ARE WHY WE CAN'T HAVE NICE THINGS.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Eenkogneeto
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Re: Resin Plasma storage

Post by Eenkogneeto » 23 Sep 2016, 12:59

JPR wrote: Your meming just made me realize an actual, serious problem with it. That gives xenos PLACEABLE EXPLOSIVES that can break wires. I would abuse the SHIT out of it...
YOU ARE WHY WE CAN'T HAVE NICE THINGS.
Now you get it.
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Jroinc1
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Re: Resin Plasma storage

Post by Jroinc1 » 23 Sep 2016, 13:00

Suroruro wrote: Now you get it.
:(
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Eenkogneeto
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Re: Resin Plasma storage

Post by Eenkogneeto » 23 Sep 2016, 13:03

JPR wrote::(
Also you could make a checkerboard type pattern of bombs so that the second a PFC misfires his entire squad gets wiped.
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InterroLouis
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Re: Resin Plasma storage

Post by InterroLouis » 23 Sep 2016, 13:25

In between the bombs would be sticky resin...marines would charge in, not knowing what it was, and then the boiler watching from a distance alerts the closer spitter, who detonates the entire maze. Which would be charged to 1000 plasma each, at minimum. Rip marines.

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Sarah_U.
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Re: Resin Plasma storage

Post by Sarah_U. » 24 Sep 2016, 10:59

I'd have made it a +1 if you didn't add explosives. -1 for now, especially since it's anti-lore.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Jroinc1
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Re: Resin Plasma storage

Post by Jroinc1 » 24 Sep 2016, 13:02

Sarah_U. wrote:I'd have made it a +1 if you didn't add explosives. -1 for now, especially since it's anti-lore.
I removed explosive from the suggestion... yesterday.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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KingKire
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Re: Resin Plasma storage

Post by KingKire » 24 Jun 2017, 15:01

-1. I would rather have weed sacs just store spare plasma then add a one-use object. Lets link mechanics and have a wonderfully deep game. Gives more reason to having weed sacs.

Instead of a weak explosion, just have it pop a 1 tile acid pool. acid damage depends on how full of plasma it is. Marine standing over a weed sac when it pops = not so fun time AND stops breaking my disbelief when first drop marines immediately start stabbing a giant pulsating purple pimple without any good reason.
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But seriously, does uh, anyone know the way out?!


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Re: Resin Plasma storage

Post by Snypehunter007 » 24 Jun 2017, 20:00

Reviewed and discussed with BMC.

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Death of the Suggestion Killer - 11/30/2017

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