Commander White-list

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razerwing
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Commander White-list

Post by razerwing » 31 Jan 2015, 05:58

This is an important thing. This needs to be done. And I'll explain why.

I've been noticing a bit of an increase in Commanders who follow the same general pattern of operation.

"Station went dark, we've got no clue what's down there, go fortify somewhere or something."
Followed by:
"Oh, boy I haven't heard from them in a while, lemme go check on them and leave the ship completely vulnerable."
Often resulting in:
"ALIENS OP! INCOMPETENT MUHREENS! GRIFF! ADMNIBUS! I GREAT CO-MAN-DUR!"

-shiver-

Making the Commander's role a whitelist item would not only give people something to strive for, but would give control to people who know how to work their role. The Condom Commander needs to cease to exist... or at least become a special title that actually means something other than just some random schmuck who's sole purpose is to get killed and sacrifice his entire crew.
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Void00
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RE: Commander White-list

Post by Void00 » 31 Jan 2015, 08:52

If the Idea's that are being developed , get developed as preferred , then , eh.
Yeah.
Commander should probably be competent.
But i'm not too sure.
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RE: Commander White-list

Post by supernamekianpenis » 31 Jan 2015, 12:37

My first time being commander, i just had two medium squads, I failed at wiping out the source, so i took the remaining men to get the nuke and we bloweded up the nooby aliums.
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RE: Commander White-list

Post by apophis775 » 31 Jan 2015, 14:01

Eh, I'd rather keep commander non-whitelisted...

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MrGabol100
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RE: Commander White-list

Post by MrGabol100 » 31 Jan 2015, 21:26

apophis775 wrote: Eh, I'd rather keep commander non-whitelisted...
Then, start banning and jobbanning the incompetent ass fucking lazy commanders that fuck up entire rounds when they are doing their jackshits. Please apop 3=?

Or in a non-retarded language: Listen and proccess the ahelps when commander is being a dick to proceed with a jobban or so, so we can stop getting ruined rounds.
Last edited by MrGabol100 on 31 Jan 2015, 21:27, edited 1 time in total.

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Nalsur
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RE: Commander White-list

Post by Nalsur » 01 Feb 2015, 08:30

Honestly I'd like for Cmdr. to be white-list job, like Captain and Heads on normal RP stations. People need to be competent. Quite a bunch of commanders are either just not that great at it, or are stupid. White-List would also eliminate, the newbs going commander breaking rules because they don't bother to read them get baned, frustrated and leave server for ever. Or to come back with a grudge later. Which a lot of kids and or mental people do.

Or the Staff need to actually start observing commanders and if they are horrible JOB-BAN THEM. At the very least there needs to be that timer thing that says you cant play this Job until you've spent X amount of time playing on the server. Which I believe is 24 hours of gameplay on servers that do have the timer. Which would probably be adjustable per head's of Staff Discretion.
Last edited by Nalsur on 01 Feb 2015, 08:31, edited 1 time in total.

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TheFourthHorseman
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RE: Commander White-list

Post by TheFourthHorseman » 01 Feb 2015, 13:36

I've never been a big fan of whitelisting. Maybe just do like Nalsur said, make a timer until the job is made available. "X days until commander is unlocked" or whatever, the way some servers do it. Bad commanders are the worst, and often cost the marines the game. They usually take the word "briefing" literally and barely tell the marines at all what to do, usually just giving a "shits fucked up, go out there and check it out." Usually commanders like that don't interfere with things too much, and the squads just organize themselves, but still its wasted opportunity. Maybe give the commander rank perks so that experienced players want to do the job? Its a lot to ask a players to leave the fun exciting alium fighting on the Nostromo to come sit on the Sulaco, twiddling your thumbs and giving orders about things you can't see.

Maybe give the marines helmet cams which work like borg cameras, which the commander could access from the bridge? Or make all the suit sensors on by default, and color coded to squad, and let the commander track his squads from a medical computer? I dunno, it just seems inherently less fun to play the commander than a normal marine. If you have some good LOs or MPs it might be good, but just being a normal marine seems like a surer bet.
Last edited by TheFourthHorseman on 01 Feb 2015, 13:37, edited 1 time in total.
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RE: Commander White-list

Post by RoswellRay » 01 Feb 2015, 14:18

>make commander whitelisted
>goes from having commanders of varying competance to nearly never having commander

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RE: Commander White-list

Post by Arom » 03 Feb 2015, 16:04

Well typical MP or LO act better as commander than most commanders that i meet
i support idea of whitelisted commander

but even good commander have hard time to do anything, after briefing comunication command-marines do not exist connecting to all squad radios without reason is only way to know what is hapeing here
Last edited by Arom on 03 Feb 2015, 16:06, edited 1 time in total.

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RE: Commander White-list

Post by Sellka » 03 Feb 2015, 21:27

I'm with the white-list but I guess I've been thinking about the over all commander and a operations commander/major whos sole purpose is turn the commanders will on the ground into action. At-least then the commander can worry about gathering marines to send to the station and what his staff is doing over, shit aliens are on the ship. Then the fobs have more use then half of your marine forces turning tail and running black to the sulaco. With the major he can marshal and direct squads and troops until ordered otherwise. That all depends on if marines will actually listen or not.
Last edited by Sellka on 03 Feb 2015, 21:28, edited 1 time in total.
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RE: Commander White-list

Post by UnknownMurder » 04 Feb 2015, 00:49

+1 from me.

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RE: Commander White-list

Post by Abydos » 04 Feb 2015, 10:40

I think Commander should also be white-listed because half the time, the Commanders just lose all common sense and decide to charge down onto the Nostromo thinking they are some common marine grunt.

I recall one time, a Commander went down with the marines on the first drop wave, and got zerg-rushed by 3 runners (Not me personally, I was a hivelord at the time). Theses 3 managed to knock down all the marines (Around 4-5), infect them and even brought the commander, an LO and some others to the hive. And the Commander did a shit-ton of LOOC bitching at us for "Going pussy ass 99 warriors to attack us. Aliens OP and marines stupid".

Other times, I've seen Commanders doing really obvious alien hints in their briefings recently. A few commanders do the classic "Nostromo went dark, we're sent in to investigate". But other times, I've seen Commanders doing. "The Nostromo sent in a distress signal about black creatures" or "We got reports of attacks on the Nostromo by hostile enemies". Making it super obvious what we're going there for.
Last edited by Abydos on 04 Feb 2015, 12:27, edited 1 time in total.

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RE: Commander White-list

Post by coroneljones » 04 Feb 2015, 10:55

A White-list of some kind could be Usefull,then again,if the commander is reported as "Incompetent" Admins can remove him and/or replace him with CC or the marines can Decide whos the new Cmdr
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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RE: Commander White-list

Post by johners12345 » 04 Feb 2015, 22:40

I'm only afraid of this cause I'm not sure if I'm considered to be a good commander or not XD especially after I ordered amnesiac fluid to be dispensed to the crew by centcom and they sent a death squad hit.. Not gonna say why... Too explicit but yeah.. Other than that +1 from me
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RE: Commander White-list

Post by Arom » 06 Feb 2015, 12:16

johners12345 wrote: I'm only afraid of this cause I'm not sure if I'm considered to be a good commander or not XD especially after I ordered amnesiac fluid to be dispensed to the crew by centcom and they sent a death squad hit.. Not gonna say why... Too explicit but yeah.. Other than that +1 from me
i remember that day, we rushed in the bridge and killed you few minutes after that, crazy round...
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RE: Commander White-list

Post by UnknownMurder » 06 Feb 2015, 12:21

Let's get back to the subject. I shall discuss this with staff team.

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RE: Commander White-list

Post by apophis775 » 14 Feb 2015, 14:47

If we whitelist commanders, we'll have games with no commanders.

That's, the issue...
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Nalsur
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RE: Commander White-list

Post by Nalsur » 16 Feb 2015, 10:25

apophis775 wrote: If we whitelist commanders, we'll have games with no commanders.

That's, the issue...
The Commander isn't That necessary to be present in a round. There were quite a bunch of rounds when Commanders are Absent so LO's do their work. And since they are LO's they are automatically banned from leaving Sulaco. That in it's turn prevents the "Commander decided to go to Nostromo with first wave and got Zerg Rushed" situation.

Pros - Staff will be always aware that the CO is more or less competent. No retard Commanders anymore. This is due to previous two but: a higher quality experience.
Cons - Quality over Quantity means there wont' be as many people doing Commander at least at first. <- That's pretty much all I can think of.
Last edited by Nalsur on 16 Feb 2015, 10:26, edited 1 time in total.

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RE: Commander White-list

Post by Doctor Clockwork » 16 Feb 2015, 20:28

How bout' we just have Commander unlock after a certain amount of time, maybe a week?

That might be good, or a full whitelist will also be good.
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RE: Commander White-list

Post by TopHatPenguin » 17 Feb 2015, 18:27

I've been playing logistics officer for abit and i have noticed normally either after briefing or as soon as they get to the bridge commanders become SSD leaving me or another Lo to take over for the rest of the round and in this week i would say it has happened to me quite a lot, it would be nice if we had people who wanted to play commander actually be commander or atleast this whitlist so that new players don't become it instantly not knowing what to do then leaving.

Oh yeah apop to sort your no commander issue if you implement the white list just have select people start off with it who want to play it or are regularly playing.
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RE: Commander White-list

Post by OliverCarswell » 18 Feb 2015, 03:01

Seeing all pretty heartfelt replies I'll do my work and start jobbanning shitty commanders. Though a fair warning, I can't ban someone for a slight infraction.
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RE: Commander White-list

Post by apophis775 » 09 Mar 2015, 16:06

I will make a vote about this, but be warned, it will result in MANY less commanders.
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