Summary (a quick, 2-3 sentence summary): In a forest, branches and twigs will fall off. In the jungle map, have randomized tiles that play a cracking twig soundfile when stepped on, alerting others to the location
Benefits (How this will benefit the server and game as a whole): A unique mechanic that could ruin stealth, and it's quite immersive
Details (Description of how you think this would work, the benefits, etc): As above.
Implementation (Optional, if you have an idea how to implement it): Coding, and possible spriting so you know what tiles have twigs on them.
Twigs
- SagaSword
- Registered user
- Posts: 586
- Joined: 02 Aug 2015, 19:58
- Byond: Sagasword
Re: Twigs
This is really good but at the same time really bad, since runners and hunters are already having a hard time sneaking around marines without getting a buttload of bullets loaded into their jelly maker hole. But it's a good suggestion.
- Eenkogneeto
- Registered user
- Posts: 536
- Joined: 14 Aug 2016, 02:44
Re: Twigs
You could take glass shards, resprite and chance the sound that plays
I already use glass shards for this as a engi
I already use glass shards for this as a engi
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Twigs
So you're the guy who makes me melt like 12-15 glass shards...Suroruro wrote:You could take glass shards, resprite and chance the sound that plays
I already use glass shards for this as a engi
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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- Registered user
- Posts: 94
- Joined: 12 Jan 2016, 12:42
Re: Twigs
For now I have such ideas:
1) IF this will be implemented, all walking creatures (both mehrinz and small aluems) wont trigger such sound effects or trigger with random chance
2) runners and masked hunters shouldnt be affected by sound triggers fully
If this two key points will be counted, Ill +1, until then Im 0 this
1) IF this will be implemented, all walking creatures (both mehrinz and small aluems) wont trigger such sound effects or trigger with random chance
2) runners and masked hunters shouldnt be affected by sound triggers fully
If this two key points will be counted, Ill +1, until then Im 0 this
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Twigs
LV has been taken out of rotation.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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