Twigs

Locked
User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Twigs

Post by Boltersam » 24 Sep 2016, 06:22

Summary (a quick, 2-3 sentence summary): In a forest, branches and twigs will fall off. In the jungle map, have randomized tiles that play a cracking twig soundfile when stepped on, alerting others to the location

Benefits (How this will benefit the server and game as a whole): A unique mechanic that could ruin stealth, and it's quite immersive

Details (Description of how you think this would work, the benefits, etc): As above.

Implementation (Optional, if you have an idea how to implement it): Coding, and possible spriting so you know what tiles have twigs on them.

User avatar
SagaSword
Registered user
Posts: 586
Joined: 02 Aug 2015, 19:58
Byond: Sagasword

Re: Twigs

Post by SagaSword » 24 Sep 2016, 07:49

This is really good but at the same time really bad, since runners and hunters are already having a hard time sneaking around marines without getting a buttload of bullets loaded into their jelly maker hole. But it's a good suggestion.
The Greatest Memer of all time!
Image
https://www.youtube.com/watch?v=VfsFV7VGBzI

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Twigs

Post by Eenkogneeto » 24 Sep 2016, 09:08

You could take glass shards, resprite and chance the sound that plays
I already use glass shards for this as a engi
Image

User avatar
Jroinc1
Registered user
Posts: 995
Joined: 10 May 2016, 22:32
Location: Changes too rapidly
Byond: Jroinc1

Re: Twigs

Post by Jroinc1 » 24 Sep 2016, 10:24

Suroruro wrote:You could take glass shards, resprite and chance the sound that plays
I already use glass shards for this as a engi
So you're the guy who makes me melt like 12-15 glass shards...
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

qDan
Registered user
Posts: 94
Joined: 12 Jan 2016, 12:42

Re: Twigs

Post by qDan » 26 Sep 2016, 00:49

For now I have such ideas:

1) IF this will be implemented, all walking creatures (both mehrinz and small aluems) wont trigger such sound effects or trigger with random chance
2) runners and masked hunters shouldnt be affected by sound triggers fully

If this two key points will be counted, Ill +1, until then Im 0 this

User avatar
SagaSword
Registered user
Posts: 586
Joined: 02 Aug 2015, 19:58
Byond: Sagasword

Re: Twigs

Post by SagaSword » 27 Sep 2016, 16:10

I agree to that.
The Greatest Memer of all time!
Image
https://www.youtube.com/watch?v=VfsFV7VGBzI

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Twigs

Post by Snypehunter007 » 11 May 2017, 09:44

LV has been taken out of rotation.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked