Alteration to the "No Breaching" rule

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Jroinc1
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Alteration to the "No Breaching" rule

Post by Jroinc1 » 30 Sep 2016, 14:23

Summary (a quick, 2-3 sentence summary):Allow the CE to open an unoccupied and sealed area to space for IC training purposes, and allow the CE and MT's to open a room to space as part of a repair process IF AND ONLY IF being in total vacuum is better than the current condition in the room.

Benefits (How this will benefit the server and game as a whole):First suggestion is for RP "breach drill" purposes. I usually do it as CE, and I'd like for it to be legitimized.

Second suggestion is for those times when atmos is FUCKED, but a restart's not coming because the situation's too local to be worth fixing/round still moving
(e.g. phoron canister released in a localized area, partial SM breach, but the core's still salvageable, or xenos invading and someone used a hellmix and no NO ONE can survive on the lower deck).
Sulaco atmos has a REAL hard time dealing with hot gasses, and in a situation like this, venting the area to space is the ONLY step I can take to begin fixing the area. I've adminhelped before doing this and been told NOT to cut open the hull, despite having an IC reason, being the IC ROLE to use the IC reason, and it not being worse than the current atmospheric conditions. That's pants-on-head stupid. If I can drain the hot gas, I can seal the breach and re-pressurize with atmos easy. If I CAN'T drain the gas, I can't do shit besides seal it off. And someone's gonna undo the seal eventually...

Details (Description of how you think this would work, the benefits, etc):Replace Rule 15 with something similar to this-
No Intentional Breaching Walls or windows. - If you intentionally breach walls into space, expect something bad to happen. Exception: Predators breaching by using their gauntlet's self-destruct mechanism, CE's breaching a SEALED OFF room for purposes of a training exercise (The CE is held responsible by admins for re-pressurizing the room afterwards, and for anyone injured by the breach), or CE's and MT's breaching a room with unlivable atmos conditions to minimize further damage and assist in re-pressurization (The breaching character is responsible to admins for any injuries caused by his actions, within reason).

Implementation (Optional, if you have an idea how to implement it):Alter the rules.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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slc97
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Re: Alteration to the "No Breaching" rule

Post by slc97 » 30 Sep 2016, 15:03

So currently the only type of breaching allowed is preds gauntlets because the Marines do that to themselves if they kill a pred on board and allow it to use its gauntlets.

The reason we do not allow breaching us because Atmos is a mess. One breach could quite possibly fuck the entire Atmos system and ruin the round.

Until we have a better Atmos system, I gotta go with -1 on this.

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Jroinc1
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Re: Alteration to the "No Breaching" rule

Post by Jroinc1 » 30 Sep 2016, 18:27

slc97 wrote:So currently the only type of breaching allowed is preds gauntlets because the Marines do that to themselves if they kill a pred on board and allow it to use its gauntlets.

The reason we do not allow breaching us because Atmos is a mess. One breach could quite possibly fuck the entire Atmos system and ruin the round.

Until we have a better Atmos system, I gotta go with -1 on this.
Okay. There are certain casualties that CANNOT be fixed with our current atmos. This is designed to allow MT's and the CE to deal with them IF AND ONLY IF hard vacuum is an IMPROVEMENT. I'd be fine with making it require admin approval for each case, but I need this to deal with any sort of superheated gas leak.

You are NOT allowed to cut random holes in the hull, and if you do so, you are STILL responsible via rules. This is only for atmos emergencies, and as for atmos being a mess, well...
A room that's in hard vacuum is SAFER than a room with 20,000 degree air in it. The vacuum will trigger the emergency locks that we have all over the ship, and I can repressurise via atmos or canisters.

As for pred gauntlets being IC... okay, fair enough. The pred is allowed to IC breach, which causes an IC problem that I have to fix. Fair enough. I want to be able to deal with an IC problem (room filled with burning death) with an appropriate reaction from my IC role.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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NoahKirchner
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Re: Alteration to the "No Breaching" rule

Post by NoahKirchner » 02 Oct 2016, 21:40

+1, give the room it's own atmos to solve the problem of fucking up maybe? *shrug it'd give CE's/MT's more to do and would help me train peeps
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Jroinc1
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Re: Alteration to the "No Breaching" rule

Post by Jroinc1 » 02 Oct 2016, 22:31

NoahKirchner wrote:+1, give the room it's own atmos to solve the problem of fucking up maybe? *shrug it'd give CE's/MT's more to do and would help me train peeps
It's not a specific room, it's just to allow the CE to do SOME form of repair in rounds (like in the LAST one) where atmos is at 15,000 degrees and 20,000 kpa, and the engine chamber is at 1500 degrees. Admins GAVE permission for a breach, and we used it to fix the situation. That's all I want, really.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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NoahKirchner
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Re: Alteration to the "No Breaching" rule

Post by NoahKirchner » 02 Oct 2016, 23:56

JPR wrote: It's not a specific room, it's just to allow the CE to do SOME form of repair in rounds (like in the LAST one) where atmos is at 15,000 degrees and 20,000 kpa, and the engine chamber is at 1500 degrees. Admins GAVE permission for a breach, and we used it to fix the situation. That's all I want, really.
Then that's already allowed, you just have to not be an asshole and deppresurise the entire ship.
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Jroinc1
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Re: Alteration to the "No Breaching" rule

Post by Jroinc1 » 03 Oct 2016, 07:41

Great, now can we get it added too the rules? Because I've been told no, JUST because "Breaching isn't allowed", many times before.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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JDresdin
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Re: Alteration to the "No Breaching" rule

Post by JDresdin » 03 Oct 2016, 12:40

+1 to any excuse/situation that allows breaching. One of the only things I love about SS13 that isn't in CM. Hope you guys have luck in re-working atmos for that reason as well.

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Jroinc1
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Re: Alteration to the "No Breaching" rule

Post by Jroinc1 » 03 Oct 2016, 13:15

JDresdin wrote:+1 to any excuse/situation that allows breaching. One of the only things I love about SS13 that isn't in CM. Hope you guys have luck in re-working atmos for that reason as well.
... It's only if atmos is ALREADY screwed.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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JDresdin
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Re: Alteration to the "No Breaching" rule

Post by JDresdin » 03 Oct 2016, 16:08

JPR wrote: ... It's only if atmos is ALREADY screwed.
aha yeah I know, sorry to go off topic. +1 to your idea as you wrote it also. Seems sensible and only allowing CE and CT''s the rights to breach means it can be policed through job bans easily.

I just really fuckin love breaches.

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Jroinc1
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Re: Alteration to the "No Breaching" rule

Post by Jroinc1 » 22 Oct 2016, 18:51

Added to new rules, requesting suggestion be locked/deleted.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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forwardslashN
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Re: Alteration to the "No Breaching" rule

Post by forwardslashN » 23 Oct 2016, 10:01

Resolved. Didn't I already resolve this?
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