Allow marines to have a weaker ravager-like bayonet charge

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Code_Loaded
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Allow marines to have a weaker ravager-like bayonet charge

Post by Code_Loaded » 02 Oct 2016, 03:31

Summary (a quick, 2-3 sentence summary):
  • Allow marines with bayonets to have a weaker ravager-like charge. Hitting any target while charging deals moderate bruise damage (Maybe equal to 3-5 knife hits)
Benefits (How this will benefit the server and game as a whole):
  • Allows marines to have a risky move which allows them to drop a Xeno to low hp at the risk of being friendly-fired or be dodged and pounced on.
  • As well as a quick movement burst like most Xenos have.
  • This does not add any weapon or anything, so this follows the rule.
  • Also, allows crappy COs to go 'FIX BAYONETS! CHAAAAAAARGE!' while 3 marines line charge a hall down in Sulaco. Think of all the screenshots!
  • Encourages more players to stop adding a million attachments to their weapon and just have a bayonet.
Downsides (I added this so that people could discuss the pros and cons and see if the trouble is worth):
  • Higher risk of players going rambo
  • Increased chance of friendly fire (From 90% chance of being FF'd to 91% chance of being FF'd)
  • (Own opinion) Might be hard to implement? (I'm not an expert on this..)
Details (Description of how you think this would work, the benefits, etc):
  • If a marine has a bayonet in his weapon, one can perform a charge which is a weaker version of the ravager. (Shorter range, lower damage, no knockdown).
  • This has a cooldown (Probably in the form of 'You are tired! You cannot charge again.').
Implementation (Optional, if you have an idea how to implement it):
Hall of Victory winner. Everett Dryfus (CodeGunned).
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Eenkogneeto
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Eenkogneeto » 02 Oct 2016, 03:34

+1 if you shout OORAH when you do it
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Jeser
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Jeser » 02 Oct 2016, 03:40

Okay, this seems fun. make it 2 tiles, I think. It would be enough.
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Sargeantmuffinman
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Sargeantmuffinman » 02 Oct 2016, 04:08

The last time the marines actually used a bayonet charge was in Iraq.

6 men with a field and a trench infront of them.

But hey.

Why not have it here?

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Boltersam
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Boltersam » 02 Oct 2016, 08:49

Neutral.

I mean, I'm all for Marines to have ways to stand a chance in melee against the Xenomorphs, even though they specialise in ranged combat.

The problem with this, is that it can easily be used for retreating.

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Jeser
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Jeser » 02 Oct 2016, 08:56

Boltersam wrote:Neutral.

I mean, I'm all for Marines to have ways to stand a chance in melee against the Xenomorphs, even though they specialise in ranged combat.

The problem with this, is that it can easily be used for retreating.
Two tiles? I doubt that. It doesn't help against spitter, hunter, sentinel, runner... MAYBE will help against carrier and crusher.
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Boltersam » 02 Oct 2016, 09:21

Jeser wrote: Two tiles? I doubt that. It doesn't help against spitter, hunter, sentinel, runner... MAYBE will help against carrier and crusher.
Rambo marine runs away after a Hunter begins chasing him. He pulls out his gun and dashes two tiles forward, takes out another gun and dashes another two tiles forward, and the Hunter is left in the dust.

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Code_Loaded
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Code_Loaded » 02 Oct 2016, 10:19

There's a cooldown, though.
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by Jeser » 02 Oct 2016, 10:51

Code_Loaded wrote:There's a cooldown, though.
Yep. Just like ravager. YOu can only use it once to dodge pounce, but this would be really difficult.
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Re: Allow marines to have a weaker ravager-like bayonet charge

Post by forwardslashN » 02 Oct 2016, 15:45

No, sorry. That would require a lot of reworking for little benefit, and doesn't really fit with the rest of the game. Melee is a last resort, not something you should be relying on.
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