Squad Preference

Locked
User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Squad Preference

Post by NoahKirchner » 02 Oct 2016, 03:46

Summary (a quick, 2-3 sentence summary):Add preferences to which squad you can join in the occupation menu. Like have it be so you click on the, for example, standard name. Once you click on it you get options for alpha, bravo, charlie, delta, and whichever you click on is your preference.

Benefits (How this will benefit the server and game as a whole): It will allow more squad cohesion so that you can trust the other people in your squad. It'll allow you to better know the people in your squad, and a respect grows between them. For example, would you be more inclined to follow an SL that you've worked with a ton before and who you trust to lead you, or one you've never had before? Putting this in will help make the marines more competent and help smooth out the process for marines planetside. The xenos are simple, they require a few competent members to win, but all of the marine departments need to be competent for them to be effective at all. I feel like this would help with that and make wins be more skill and listening-to-orders based as opposed to a numbers game.

Details (Description of how you think this would work, the benefits, etc): I said it earlier. woo.

Implementation (Optional, if you have an idea how to implement it):Obviously a load of spriting hue.
► Show Spoiler

User avatar
TheKillerAnt
Registered user
Posts: 13
Joined: 05 Jun 2015, 09:36
Location: Mother Earth
Byond: TheKillerAnt
Contact:

Re: Squad Preference

Post by TheKillerAnt » 02 Oct 2016, 03:49

we used to have that, but then most people only go for bravo and alpha, charlie and delta is always underpopulated.
Image
Image

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Squad Preference

Post by Eenkogneeto » 02 Oct 2016, 03:50

Sounds good in theory but in practice im betting Bravo and Charlie end up barren wastelands as everyone gravitates to Alpha and Delta or as above said, Bravo and Alpha
Image

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Squad Preference

Post by NoahKirchner » 02 Oct 2016, 03:51

Suroruro wrote:Sounds good in theory but in practice im betting Bravo and Charlie end up barren wastelands as everyone gravitates to Alpha and Delta or as above said, Bravo and Alpha
We have more players now, and even if charlie and delta are barren wastelands at least Alpha and Bravo are very competent.
► Show Spoiler

User avatar
Sargeantmuffinman
Registered user
Posts: 1372
Joined: 01 Apr 2015, 14:31
Location: Mean while in Europe somewhere.

Re: Squad Preference

Post by Sargeantmuffinman » 02 Oct 2016, 04:15

Eeeeeeeh. Maybe.

Like we had this suggested before I think.

Not sure what happened to it though.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Squad Preference

Post by Eenkogneeto » 02 Oct 2016, 04:19

Would Squad preference or Job preference take priority?
I/e, I sign up for Alpha and Engineer on high, But alpha already has two engis, Do i move on to my second (Medic or something) or does it shove me over into delta with all the rejects?
Image

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Squad Preference

Post by NoahKirchner » 02 Oct 2016, 04:21

Suroruro wrote:Would Squad preference or Job preference take priority?
I/e, I sign up for Alpha and Engineer on high, But alpha already has two engis, Do i move on to my second (Medic or something) or does it shove me over into delta with all the rejects?
Job preference takes priority over squad preference.
► Show Spoiler

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Squad Preference

Post by NoahKirchner » 03 Oct 2016, 01:00

More benefits: It would help new marines learn the game and would encourage RP if they're in a squad with a bunch of people that already know each other and RP together as opposed to a bunch of people that just think everyone else is incompetent and get mad at each other.
► Show Spoiler

User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: Squad Preference

Post by Biolock » 03 Oct 2016, 08:34

I give this my wholehearted +1, it'd be nice to have some air of control over who's gonna shoot you in the back
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Squad Preference

Post by Casany » 03 Oct 2016, 08:37

I played when the LO was a thing, and I fear this will just be like that: Marines going Delta and Alpha, with only FFing baldies in Bravo and Charlie
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: Squad Preference

Post by Biolock » 04 Oct 2016, 01:41

Casany wrote:I played when the LO was a thing, and I fear this will just be like that: Marines going Delta and Alpha, with only FFing baldies in Bravo and Charlie
Good, let the FF baldies stay away from me...
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Squad Preference

Post by NoahKirchner » 04 Oct 2016, 21:02

Casany wrote:I played when the LO was a thing, and I fear this will just be like that: Marines going Delta and Alpha, with only FFing baldies in Bravo and Charlie
The new guys will see that all the cool "robust" people are in Alpha and Delta, and will want to be in Alpha and Delta. Once they're in either of those squads, they'll see how the marines properly interact and begin to learn how to be robust themselves. At the very worst, you'll have two competent squads and two meat-shields, at the very best all four squads will get mainstay members and new players will learn no matter their squad.
► Show Spoiler

User avatar
Kavlo
Registered user
Posts: 645
Joined: 09 Aug 2015, 11:35
Location: Ireland
Byond: Kavlo
Steam: Kavlo

Re: Squad Preference

Post by Kavlo » 04 Oct 2016, 22:08

I'm gonna give this a -1

I played a lot when you went to the LOs and asked for your job and squad so I can see where you're coming from but my problem with this is the most obvious one being the whole "Everyone pick Bravo (other squads are available) so we can be together!" meta as many other people have already pointed out. Now I understand that this is a preference you're suggesting but in my opinion this still could lead to people meta-grouping for the same squad even with more people on the server then there was back when LOs were around. If a well known player like for example Xur were to say in OOC before the round "I'm gonna try to be Bravo this round" you known people would try to go Bravo to be with a competent player who knows the game, as well as if someone new said "I'm gonna try to get charlie to be SL for my first time" and to be honest no one really wants to work under someone is trying something out SL for their first time so people would go for a different squad. Also, loads of players that play CM are not new but are unknown so to say in the community but you'd rather work with someone known then someone you don't recognize. If you really want to get to know people in the community and learn who to trust when fighting xenos then you don't want to end up in a squad full of CM veterans, since you already probably know where you stand with a good lot of them. At the moment squad placement is just RNG, you could be in a squad of only CM veterans but it's RNG not meta-planned, but most rounds you'll get a mix of people you don't know and a couple you recognize and this is how it should be in my opinion. One last point being new players learn a lot from veteran players so we shouldn't give them an option to try to segregate themselves away from the new players.

Overall my point being, meta plays too big a part in this for me so i'm against it even if it's just a preference.
Lochlann Healy the Marine Here's my good ol' dossier!

Image
Image

Mentor : 28th November 2016
Mod : 14th February 2017
Admin : 7th June 2017
Retired : 4th January 2018
Mod : 20th April 2018
Admin : 19th September 2018

User avatar
DeadLantern
Registered user
Posts: 289
Joined: 12 Jun 2016, 21:43

Re: Squad Preference

Post by DeadLantern » 04 Oct 2016, 22:12

-1

Everyone will pick the same squad with the meta buddies in them...

We need FRESH RP.
Here kitty, kitty, kitty. Meow. Here, Jonesy.


- Famous last words of Brett



BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
https://gyazo.com/b96aaa77c6fee23d879d8700497b1e87

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Squad Preference

Post by NoahKirchner » 04 Oct 2016, 23:40

I see where you're coming from, Kavlo, but working with those bigger names I think might help players learn the game and the community a little better. If you're in a squad with a bunch of people you like (OOCly), you're gonna have more RP between those people because they know how to RP with them. For example, I'm much more likely to RP if I have Jay Burns in my squad than if everybody in my squad is a baldie. Furthermore, this might encourage RP from new players because instead of joining into a squad full of people who they see barely talking and not at all RP'ing, they'll come into a squad where everyone knows each other and is (hopefully) RP'ing together instead of just getting mad at the incompetency in their squad over comms and ramboing. For example, when I first joined the game I saw next to no RP. So little RP, infact, that for my first week or two I thought that it was a low RP server, and by extension had this really stupid character with a funny name and just did dumb shit and memed over comms. I came to that conclusion because every squad I was in was low rp shitdickery and people getting salty and starting fights as opposed to people who could work together, listened to their SL etc. Hopefully if new players are introduced to squads that know how to interact they'll listen to their SL more and we'll have more RP and what-not as an extention thereby making fresh RP with new people. But that's just my train of though and I do see where you're coming from with the meta-buddy thing, but maybe it can help as well as hurt and so it can balance out the negatives and the positives.
► Show Spoiler

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Squad Preference

Post by Casany » 05 Oct 2016, 07:56

I see where your coming from Noah but that's probably not what's going to happen. First off, this encourages those groups like sanctum and the others to go all one squad, and it won't increase RP whatsoever. The SL is still going to be a Baldie, there will still only be 5 members who ever speak, but this time you got no Charlie or bravo squad
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Squad Preference

Post by NoahKirchner » 05 Oct 2016, 16:37

Casany wrote:I see where your coming from Noah but that's probably not what's going to happen. First off, this encourages those groups like sanctum and the others to go all one squad, and it won't increase RP whatsoever. The SL is still going to be a Baldie, there will still only be 5 members who ever speak, but this time you got no Charlie or bravo squad
Well we need a way to make marine RP a thing, because currently this server is low RP. Period. There's very little if any roleplay, HOWEVER, mechanics can benefit and encourage roleplay, so how do we encourage it? With what mechanics? This is currently the only thing I can think of that would even help a small bit..
► Show Spoiler

User avatar
Joe4444
Registered user
Posts: 750
Joined: 14 Feb 2015, 08:00
Location: land of the sheep

Re: Squad Preference

Post by Joe4444 » 05 Oct 2016, 16:46

why not make it o if a squad has a certain amount of members in it (EG.the squad has a SL,spec,engi,medic and say...3 standards) it'll pick a squad at random and when ever squad gets"filled" the number of grunts goes up.This would probably have to scale with the amount of people but it might just solve the "everyone going one squad leaving everything else null" thing.

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Squad Preference

Post by Casany » 05 Oct 2016, 16:49

Joe4444 wrote:why not make it o if a squad has a certain amount of members in it (EG.the squad has a SL,spec,engi,medic and say...3 standards) it'll pick a squad at random and when ever squad gets"filled" the number of grunts goes up.This would probably have to scale with the amount of people but it might just solve the "everyone going one squad leaving everything else null" thing.
Then it ruins the point, as then it will be just like it is now
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Joe4444
Registered user
Posts: 750
Joined: 14 Feb 2015, 08:00
Location: land of the sheep

Re: Squad Preference

Post by Joe4444 » 05 Oct 2016, 16:56

Casany wrote: Then it ruins the point, as then it will be just like it is now
It won't.People would still get a little freedom of which squad they go.As the title Said,its a preference.If you prefer to go into one squad,the Game will try to put you there.Somtimes your not gonna get the preference you want though,Why not make it so you can give the squads a 1,2,3 and 4 rating(1 being the highest,4 being the lowest)
so if number 1 squad is full it'll try put you in 2,then 3,then 4.If it can't do that.it'll pick a squad a random.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Squad Preference

Post by Snypehunter007 » 03 Jun 2017, 03:03

Implemented on the character creation screen.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked