Rule increment - Phoron

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Sarah_U.
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Rule increment - Phoron

Post by Sarah_U. » 03 Oct 2016, 21:46

Summary (a quick, 2-3 sentence summary):
Add the non-written phoron spreading & burning rule in the rule section.

Benefits (How this will benefit the server and game as a whole):
Shush an amazing amount of powergamers and marine-lovers about using phoron to gas xenos on the lower-deck with phoron to kill them.
Prevent the insta-crit heat damage on xenos bug.
Generally makes things clear.

Details (Description of how you think this would work, the benefits, etc):
[N/A - Self-explanatory]

Implementation (Optional, if you have an idea how to implement it):
[N/A]




PS: I know it's under griefing and atmo rules, but people use it so much and complain so much about it not being marked directly it'd be nice to have a way to directly point and frown.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Jroinc1
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Re: Rule increment - Phoron

Post by Jroinc1 » 03 Oct 2016, 21:59

This was me. IT WAS AN ACCIDENT. I WELDED A PHORON DOOR BY ACCIDENT.
+1
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Sarah_U.
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Re: Rule increment - Phoron

Post by Sarah_U. » 03 Oct 2016, 23:09

I hate you forever Q_Q
But I still want that suggestion to be accepted.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Rule increment - Phoron

Post by Jroinc1 » 03 Oct 2016, 23:50

Sarah_U. wrote:I hate you forever Q_Q
But I still want that suggestion to be accepted.
Oh, I use phoron all the time, buut when I use it, I let xenos see what they're getting into and choose to breach it. Most don't.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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username123
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Re: Rule increment - Phoron

Post by username123 » 04 Oct 2016, 08:05

While it makes sense from a marine perspective to flood an area with phoron and then lit it with fire as a last resource the stop the aliens, im going to +1 this suggestion because it causes a lot of lag and problems related with atmos in the sulaco.

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Aracino
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Re: Rule increment - Phoron

Post by Aracino » 04 Oct 2016, 08:32

+1 Less 1 hit kill on a elite crusher please T-T
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Re: Rule increment - Phoron

Post by Jroinc1 » 04 Oct 2016, 08:52

username123 wrote:While it makes sense from a marine perspective to flood an area with phoron and then lit it with fire as a last resource the stop the aliens, im going to +1 this suggestion because it causes a lot of lag and problems related with atmos in the sulaco.
Can we get this little "fact" outta here once and for all?

Breaching and fire DO NOT CAUSE NOTICEABLE LAG.

They are banned/cheesy because breaching is difficult to fix with our atmos setup, and heat cannot be fixed at all without breaching, AND both situations slaughter marines/xenos like cattle, unless they have firesuits and internals/are queen or rav.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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username123
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Re: Rule increment - Phoron

Post by username123 » 04 Oct 2016, 09:00

JPR wrote: Can we get this little "fact" outta here once and for all?

Breaching and fire DO NOT CAUSE NOTICEABLE LAG.

They are banned/cheesy because breaching is difficult to fix with our atmos setup, and heat cannot be fixed at all without breaching, AND both situations slaughter marines/xenos like cattle, unless they have firesuits and internals/are queen or rav.
Breaching does not cause too much lag as making phoron fires does, if you take a look at what happens when a canister oh phoron is opened and then lit on fire, you'll see that it takes a lot of processor power to calculate all the math behind it, first, because it floods a lot of tiles of the map, second, because it modifies the properties that those tiles have, such as gas composition, pressure and temperature, third, because it creates "fire" objects all over the tiles that have phoron and oxygen, and last, because all of this happens at the same time during long periods of time, the only thing that lags the server more than phoron fires, is super big explosions like an admin bombing things, the super matter explosion, and tank transfer bombs

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Sarah_U.
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Re: Rule increment - Phoron

Post by Sarah_U. » 04 Oct 2016, 18:30

Greytide lags the server more than that ;)

But on a serious note, there's worse thing to lag the server. Phoron is one yes, but it's not SO DANGEROUS for the procs it generate.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Rule increment - Phoron

Post by Jroinc1 » 06 Oct 2016, 11:20

So, I used phoron again a coupla days ago.
I went into the 3 tile wide hallway connecting lower engineering. I lined up 3 generators to block all stray bullets, made a wall in-line with the door to keep a crusher from accidentally destroying one, and built an inflatable wall barrier behind the generators. Plopped a prox sensor/igniter combo behind the inflatable walls, so it'll trigger if the walls are breached. Plopped more inflatable walls down on the other side (making sure to include a scrubber so it can be removed afterwards), drag a canister in, seal it off fully, and flood the little space with phoron. I stay in the wall, where I can see the other side, and emote flicking a lighter whenever a xeno comes into sight.

This is inherently safe, easy to clean up afterwards, and cannot be used on the xenos without THEM deliberately opening it (they can CLEARLY see the phoron). It's designed to seal off the engineering ladder as a barricade, with the threat of unleashing burning death if they try to push.
Guess what happened?

A spitter comes along, and turns back due to my emoting. Yay not being stupid!
A boiler comes along, and melts the generators. Um... okay. Sure about that?
Then the QUEEN comes along and punctures the wall, setting off the plasma and torching the entire lower deck (there was no lag, only burning xenos).

I will continue to use this strategy in the future(until added TO THE RULES, not implied), as it only punishes a hive stupid enough to breach the phoron containment, which cannot be done accidentally.

I still support a rule change... but yeah. That's my latest phoron experience.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Aracino
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Re: Rule increment - Phoron

Post by Aracino » 06 Oct 2016, 13:56

I still personally think phoron in general is too powerful. Yes you can use it to block an area forever...But thats the thing. You made something that's literally impenetrable and now xenos can't use that path at all. Atleast with other paths, you can have a queen/crusher go up with a boiler, sutn marines/block shots while the boiler melts the blocks that are blocking the way, then safely retreat back down. But there's literally nothing to do if you do that. Since this punishes the entire hive for not accounting for a dumbass runner/boiler to run over and fuck with shit.
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Re: Rule increment - Phoron

Post by Jroinc1 » 06 Oct 2016, 14:37

Aracino wrote:Since this punishes the entire hive for not accounting for a dumbass runner/boiler to run over and fuck with shit.
Your problem, not mine.
I AGREE that it's cheap, buut it's technically allowed (the BEST kind of...), the xenos DO get a choice to release it or not, and until this gets in, which I am IN FAVOR of, I'll keep using it.
It's my way of saying "Don't FUCK with engineering, or you'll die in as many different ways as I can fit in at once".
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Rule increment - Phoron

Post by Aracino » 08 Oct 2016, 02:58

Aliens managed to pull a win out of nowhere, we were cornered in atmos after the Rasp bugged and atmos flung everyone around and killed half the hive, after the queen got stuck in the rasp and died aswell. But we still went up. We got beaten from the front, forced into lower engineering, but the back was walled off by the bullshit phoron fire wall with inflatable walls blocking it. Given how if its opened, instant lose for xenos, everyone was like DO NOT OPEN IT. No one died, I was an elite boiler, there was also a mature one. We zoned the marines why the rav crusher and hunters picked off zoned marines, they kept smashing walls down, firing at us, but we managed to take the lower deck somehow. It wasn't easy, we had a few loses but we were making a lose into a win. Then I got a message from Ordukai saying "Why didn't you break the walls" also, the mother queen said to open them...But if we did, it's a loss. And so we tried advancing up the other latters to no avial, no losses outside of the other boiler really. We were stuck down there, planning our next attack. Then a single sentinal sliced the inflatable wall. We basically instatly loss as I blew up due to heat, and later the ravager and queen were killed by marines rushing down there. An XRT got called with a queen, spitters, hunters, and a drone or two. They were slaughtered. A single MT ruined a game for the xenos. I'm sorry, but if I could give a +100 to removing phoron death walls, I would. Overall, Phoron is an anti-fun, and unbalanced mechanic. Aliens have baldies too, you know. And it only takes a single slash to fuck an entire game up. Even after told 100 times not to open it. Please ban phoron death walls, as this is the second game in a row this has come into play.
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Re: Rule increment - Phoron

Post by Toroic » 08 Oct 2016, 03:55

+1 to this.

I was in the last round where a xeno breach this exact kind of phoron trap. I don't have any issue with you using it, as your abusing phoron is the fastest way to get it fixed.

It's not something xenos can counter with their current tools, and if xenos can't breach the sulaco walls with acid (ruins the round similarly for marines) then making uncounterable traps with phoron is similar enough we should remove it.

Xeno team doesn't choose, the dumbest person on the xeno team gets to choose.
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Re: Rule increment - Phoron

Post by Jroinc1 » 12 Oct 2016, 14:02

So, this round I was told by coroneljones that my firewall strat is not legit ACCORDING TO HIM VIA RULE ZERO.

This is subjective and depends on the admin. There are no other rules forbidding it that I cannot reasonably appeal.

I'm STILL gonna keep using it until this gets passed, as it's only a subjective judgement currently.
Please, actually pass this suggestion so we can patch the rules.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Rule increment - Phoron

Post by Aracino » 12 Oct 2016, 14:03

JPR wrote:So, this round I was told by coroneljones that my firewall strat is not legit ACCORDING TO HIM VIA RULE ZERO.

This is subjective and depends on the admin. There are no other rules forbidding it that I cannot reasonably appeal.

I'm STILL gonna keep using it until this gets passed, as it's only a subjective judgement currently.
Please, actually pass this suggestion so we can patch the rules.
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Re: Rule increment - Phoron

Post by Jroinc1 » 12 Oct 2016, 14:05

Yeah, because you;re a rav. Immune to fire.
DOES NO ONE GET THAT I SUPPORT THIS CHANGE?
But until it's actually accepted, the FIREWALL is rules-legit.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Rule increment - Phoron

Post by Aracino » 12 Oct 2016, 14:22

Well duh. I can't get to you otherwise.
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Re: Rule increment - Phoron

Post by Jroinc1 » 12 Oct 2016, 15:14

Aracino wrote:Well duh. I can't get to you otherwise.
You COULD go around..
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Rule increment - Phoron

Post by Snypehunter007 » 12 Oct 2016, 16:43

JPR, most of the staff watch out for things like this and we typically disapprove of it because flooding the bottom deck, or even just a section of it, is A.) Incredibly hard to clean up and B.) It is not able to be countered by the xeno team.

Because of these reasons we typically disapprove of players doing this and we do give out punishments for such things.
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Re: Rule increment - Phoron

Post by Jroinc1 » 12 Oct 2016, 17:03

Snypehunter007 wrote:JPR, most of the staff watch out for things like this and we typically disapprove of it because flooding the bottom deck, or even just a section of it, is A.) Incredibly hard to clean up and B.) It is not able to be countered by the xeno team.

Because of these reasons we typically disapprove of players doing this and we do give out punishments for such things.
Well, it's easy to clean up the way I use (I include a air scrubber, a FIXED one, with unlimited drain capacity if set up correctly), unless breached, which cannot be done accidentally.

As for giving out punishments, FINE. JUST ADD IT TO THE RULES. I've had ONE issue with staff over this, that's all. Every other time, I haven't even been talked to.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Aracino
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Re: Rule increment - Phoron

Post by Aracino » 13 Oct 2016, 10:07

Bump? We need this in before some MTs try doing a blowout sale of phoron firewalls.
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Re: Rule increment - Phoron

Post by Jroinc1 » 13 Oct 2016, 10:59

Aracino wrote:Bump? We need this in before some MTs try doing a blowout sale of phoron firewalls.
I don't think the admuns are listening.
Also, that last phoron flood of the HANGAR? Wasn't me, I have some class :D
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Jroinc1
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Re: Rule increment - Phoron

Post by Jroinc1 » 22 Oct 2016, 18:54

Added to new rules. Requesting lock/deletion.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Rule increment - Phoron

Post by Surrealistik » 22 Oct 2016, 19:17

Technically this doesn't ban hellgas so I'm okay with this.
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