CL with random objectives

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Alcatrazbrx
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CL with random objectives

Post by Alcatrazbrx » 09 Oct 2016, 23:17

Summary (a quick, 2-3 sentence summary):
At the start of the round, thr CL will receive a random mission.

Benefits (How this will benefit the server and game as a whole):
When you play as CL, if the ataff is busy or just don't want to send faxes, you basically sit at your office and plant some golden apples, or take the risk of ban by self antagging to have some fun. Giving a start mission to the CL would increase the RP/fun of being a W-Y civilian at a low pop round with one or two mods that doesn't answer your faxes.
Details (Description of how you think this would work, the benefits, etc):
Find a X item at the colony:
The CL must head down to the planetside, or ask to the marines, and gather a X item. It can be a disk, the corporate jet pod, anything.

Implant a X crew member and give him X orders:
You have a full box of implants, and it's hard to actually implant someone without self antagging. Giving a reason would increase the RP. The CL can bribe a doc to get a anesthesic auto injector. Fight with the X crew member, and implant him while uncounsious, there are a lot od ways to do that. After the crew member being implanted, you must order him to do a especific thing, like giving your a secret code, telling you some info, etc.

Bribe a X crew member to do a X thing:

You start with some dollars, and you need to use them to persuade a CO, for example, to don't retreat at any cost. almost the implant objective, without implants.

PS: Remember, you're not a traitor, so don't try to fuck with the entire OP, only to finish your mission.

2º PS: i know, the CL's objective is report everything about the OP, but the W-Y can actually hear the headset channels, so they always know what is happening. And it's boring for a staff member keep reading and responding the same faxes.

Implementation (Optional, if you have an idea how to implement it):
Just add some RNG to the fax respawn (same one to the security combination), and adapt this idea, or even add more objectives. Well, easy to implement
Pmc's squad called as CL: 3

crew members implanted: 12

Executions as CL: 2

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Nick123q23
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Re: CL with random objectives

Post by Nick123q23 » 09 Oct 2016, 23:50

I think the CL is fine aslong as they're given lee way to bribe and do whatever they want in the interests of the company.
Running around murdering marines is not in the interests of the company, because W-Y is funding the USCM and each dead marine/loss of equipment is more money they have to pour into the USCM.
Bribing the researchers to give W-Y the alien corpses and data regarding them exclusively is in the interests of the company, and so on.
Maybe give the role far more power and freedom, but give it a whitelist? As it is right now the Corporate Liaison is ignored 90% of the time.
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Alcatrazbrx
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Re: CL with random objectives

Post by Alcatrazbrx » 10 Oct 2016, 00:45

Well, i basically never am ignored as CL, i called the pmcs today, took thw bridge and executes the Xo, delayed the evac, killed the matines that tried to kill my pmcs. But it had a RP purpose, the CO betrayed W-Y, fucked up with my agreement, and tried to arrest me. This just happened because W-Y gave me the objective of Bribe the CO, everything else was consequence of RP. This is what i ask on my suggestion, with a simple objective, i took the bridge, but it has a LOT of possibilites, the CL just need this first kick start to be more active on the round, and provide more RP and fun.
Pmc's squad called as CL: 3

crew members implanted: 12

Executions as CL: 2

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Casany
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Re: CL with random objectives

Post by Casany » 10 Oct 2016, 08:50

Just to clear confusion, CL implants are NOT MINDSLAVE IMPLANTS. So remove that part
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Alcatrazbrx
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Re: CL with random objectives

Post by Alcatrazbrx » 10 Oct 2016, 15:42

Casany, i asked to warnipple how i can use the implants, and he said that is up to me, since i don't try to self antagg against W-Y, don't force the implanted to break rules, and give a RP reason to do that (in this case, the W-Y fax allowing me. By the way, i never had problems with the staff by using the implants like that, and i use it A LOT (with W-Y authorization or if i give RP reasons, such a MP trying to arrest me without reason, Xo trying to perma brig me, well, this sort of thing)
Pmc's squad called as CL: 3

crew members implanted: 12

Executions as CL: 2

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Casany
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Re: CL with random objectives

Post by Casany » 10 Oct 2016, 17:14

Alcatrazbrx wrote:Casany, i asked to warnipple how i can use the implants, and he said that is up to me, since i don't try to self antagg against W-Y, don't force the implanted to break rules, and give a RP reason to do that (in this case, the W-Y fax allowing me. By the way, i never had problems with the staff by using the implants like that, and i use it A LOT (with W-Y authorization or if i give RP reasons, such a MP trying to arrest me without reason, Xo trying to perma brig me, well, this sort of thing)
Apop has stated how implants work. I have no problem with you using them but they don't turn into your slaves. It makes them loyal to WY but they still have free will. You implant an MP chasing you, well he still has a right to arrest you but he might give you a lessoned sentence. It just annoys me how many people think the implant is a mindslave implant. It isn't. The victim has free will and you don't control them. They may feel inclined not to punish or hurt you as bad but they still can.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Alcatrazbrx
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Re: CL with random objectives

Post by Alcatrazbrx » 10 Oct 2016, 18:46

Uh, ok then, i will ask to apophis later
Pmc's squad called as CL: 3

crew members implanted: 12

Executions as CL: 2

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forwardslashN
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Re: CL with random objectives

Post by forwardslashN » 10 Oct 2016, 21:26

The implants are more like tracking devices, not mind control chips. You generally want to implant them in to people who are actually loyal to WY so that you can identify them. Or to put them into people that need to monitored closely. Regardless of that, self-antag objectives for the CL are unlikely to happen.
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