Crusher Stomp
- Biolock
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Crusher Stomp
Summary (a quick, 2-3 sentence summary):
So recently I've been playing with crushers a lot more, and I realized something that started to bother me a little bit. The crusher's stomp doesn't do any damage to someone trapped underneath them, and I find that to be a total misnomer. I suggest that the crusher stomp deliver significant damage to someone who's unfortunate enough to be trapped under the crusher's feet.
Benefits (How this will benefit the server and game as a whole):
It would further promote the massive power that the crusher should have, it's stomp crushing those below it. It is a freight train, it damages people it runs over, it should critically wound those it rears its front legs over and plows down on.
Details (Description of how you think this would work, the benefits, etc):
I think that the crusher stomp should give anywhere from 25-100 damage to anyone it is used on top of to a random part of the body. I personally think it should be on the higher end, since the crusher stomp would seldom be used on top of a marine, and it makes sense for it to be bone shattering. I think, obviously, the stomp's damage should scale with the age of the crusher.
Implementation (Optional, if you have an idea how to implement it):
Coooooodddinnnng
So recently I've been playing with crushers a lot more, and I realized something that started to bother me a little bit. The crusher's stomp doesn't do any damage to someone trapped underneath them, and I find that to be a total misnomer. I suggest that the crusher stomp deliver significant damage to someone who's unfortunate enough to be trapped under the crusher's feet.
Benefits (How this will benefit the server and game as a whole):
It would further promote the massive power that the crusher should have, it's stomp crushing those below it. It is a freight train, it damages people it runs over, it should critically wound those it rears its front legs over and plows down on.
Details (Description of how you think this would work, the benefits, etc):
I think that the crusher stomp should give anywhere from 25-100 damage to anyone it is used on top of to a random part of the body. I personally think it should be on the higher end, since the crusher stomp would seldom be used on top of a marine, and it makes sense for it to be bone shattering. I think, obviously, the stomp's damage should scale with the age of the crusher.
Implementation (Optional, if you have an idea how to implement it):
Coooooodddinnnng
Last edited by Biolock on 12 Oct 2016, 21:08, edited 1 time in total.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Aracino
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- YungCuz
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Re: Crusher Stomp
Inb4 Tackle and then stomp ontop of someone abuse
http://i.imgur.com/b9XSpih.png Ayyliums
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- InterroLouis
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Re: Crusher Stomp
inb4 Ancient Crusher stomp instagibbing.
- NoahKirchner
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Re: Crusher Stomp
-1 at least until frag grenade or any SADAR rocket which was thrown/fired at the same tile as xeno's actual location will instagib some or all t1 and t2 aluems.
- Biolock
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Re: Crusher Stomp
That's a strange criteria. What makes that the tipping point for you? It's not overly beneficial to the xenos, or the crusher in this case, just a little niche.qDan wrote:-1 at least until frag grenade or any SADAR rocket which was thrown/fired at the same tile as xeno's actual location will instagib some or all t1 and t2 aluems.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
-
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Re: Crusher Stomp
Absolutely not, aluems already strong enough and if you want to add some kind of aaayyyys buff, be kind to bring equal debuff or buff(s) to marines. Whole point already being stated by YungCuz, theres just to many ways to abuse this option, especially vs small squad w\o AP bullets, fire slugs or spec's weapons.Biolock wrote: That's a strange criteria. What makes that the tipping point for you? It's not overly beneficial to the xenos, or the crusher in this case, just a little niche.
One crusher already can move in and out of room full of both marines and sentries unharmed or at least not very harmed, and with more dangerous stomp, supported by few fast or ranged xenos he'll be able to rush into room and put in crit any hugged or stunned marine while killing any critted one with a huge chance. Nothing will prevent crusher(s) to abuse this feature by picking marines one by one, crippling\killing one each time and than return to safe spot for an ability recharge.
I can approve this idea only if crushers will receive some debuff as well, for example temp stun or heavy speed debuff after using ability or a 25\50% damage increase for all marines for a few seconds (pretending hes undefended body parts such as belly will be wide open for attacks).
- Jroinc1
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Re: Crusher Stomp
In order for a crusher to be on TOP of a marine, wouldn't he have to be stunned somehow already?
+1
+1
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Snypehunter007
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Re: Crusher Stomp
Duplicate kinda: viewtopic.php?f=59&t=6508
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- forwardslashN
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