Add Entrenching Tools for Combat Engineer

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Surrealistik
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Add Entrenching Tools for Combat Engineer

Post by Surrealistik » 16 Oct 2016, 01:29

Summary (a quick, 2-3 sentence summary):

Per the subject.

Benefits (How this will benefit the server and game as a whole):

Starts the Engineer off with entrenching tools for digging tunnels (per the pickaxe), clearing away snow, and making earthen walls/barricades; invaluable when setting up temporary bases/outposts across the river and bypassing/softening Alien defenses in the caves.

Such a tool could also be provided in the general armory vendor as standard issue, given that Engineers should be focused on their sentry and barricades/obstacles when not in transit.

Details (Description of how you think this would work, the benefits, etc):

Add telescoping entrenching tools to the Engineer vendor. These can fit in webbing and the toolbelt. Also Combat Engineers should totally have 5 slot rigging.

Implementation (Optional, if you have an idea how to implement it):

Minor object addition/spriting.
Last edited by Surrealistik on 16 Oct 2016, 15:43, edited 2 times in total.
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Re: Add Entrenching Tools for Combat Engineer

Post by mrturkeytoe » 16 Oct 2016, 04:13

+1 I like the idea of entrenching tools being standard heat, and maybe give squad engis the five slot webbing instead of three. Possibly add a modified form of webbing in the vendors that can only hold on of these collapsable/telescopic tools?

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Re: Add Entrenching Tools for Combat Engineer

Post by Boltersam » 16 Oct 2016, 05:37

+1. Aside from the tools already used, it would be nice to have earthen walls acting like snow barricades that could be made by engineers.

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Re: Add Entrenching Tools for Combat Engineer

Post by Bigchilly » 16 Oct 2016, 14:43

+1, we won a round due to flanking with pickaxes, but it took fucking 30 minutes due to only having like 2 pickaxes.
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Re: Add Entrenching Tools for Combat Engineer

Post by Toroic » 16 Oct 2016, 14:45

+1 from me.

I think it'd add some interesting play/counterplay, and is very lore friendly.
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Surrealistik
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Re: Add Entrenching Tools for Combat Engineer

Post by Surrealistik » 16 Oct 2016, 15:42

I honestly wouldn't mind if Standards get this too; Engineers should generally be babby-sitting their sentry and setting up temp blockaides, so they may not have time to dig.
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Re: Add Entrenching Tools for Combat Engineer

Post by qDan » 17 Oct 2016, 03:26

Awesome idea, strong +1. I think it will be great if entrenching tools will be available in different forms for standard marines and engis, so combat techs will be able to make stronger 'reinforced' dirt\wood walls and more advanced stuff.

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Re: Add Entrenching Tools for Combat Engineer

Post by Tristan63 » 17 Oct 2016, 20:57

Shovels also have a sharp end just like US marine ones.
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+1

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Re: Add Entrenching Tools for Combat Engineer

Post by Renomaki » 17 Oct 2016, 23:33

Shovels for trench digging should be standard issue for EVERY Standard marine. Then EVERYONE can get involved in base defense!

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Re: Add Entrenching Tools for Combat Engineer

Post by TopHatPenguin » 18 Oct 2016, 09:21

Renomaki wrote:Shovels for trench digging should be standard issue for EVERY Standard marine. Then EVERYONE can get involved in base defense!

1+
This would be great and would mean that standards no longer have to stand at a supposed Fob location waiting for defences from one engineer, instead they create their own. Plus 1
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Re: Add Entrenching Tools for Combat Engineer

Post by Surrealistik » 18 Oct 2016, 12:33

I added a note awhile ago to the OP that I would be in favour of Standards getting such tools.
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Re: Add Entrenching Tools for Combat Engineer

Post by Jroinc1 » 18 Oct 2016, 13:15

Eh. If you give it to standards, you're giving EVERY PLAYER the ability to create barriers that MUST be acided and cannot be broken any other way. Plus, I can already see a 10+ 'rineswarm chewing through rock and eating the ENTIRE caves area in like... 2 minutes.
+1 to engi's, -1 to standards (for balance reasons).
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Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
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Re: Add Entrenching Tools for Combat Engineer

Post by TopHatPenguin » 18 Oct 2016, 13:19

JPR wrote:Eh. If you give it to standards, you're giving EVERY PLAYER the ability to create barriers that MUST be acided and cannot be broken any other way. Plus, I can already see a 10+ 'rineswarm chewing through rock and eating the ENTIRE caves area in like... 2 minutes.
+1 to engi's, -1 to standards (for balance reasons).
Perhaps to counter the mass of standards 'Digging for victory' you could have engineers in each squad start off with 4 entrenching tool packs, 2 packs for each engineer and 2 to give away to standards in the squad which means that while the engineers setup power and the sentry, the standards can make some earthen walls outside.

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Surrealistik
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Re: Add Entrenching Tools for Combat Engineer

Post by Surrealistik » 18 Oct 2016, 13:23

Better yet, give Engineers a bunch of extras that they can hand out as needed, or that subsequent Engineers that join can pick up.
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Re: Add Entrenching Tools for Combat Engineer

Post by Jroinc1 » 18 Oct 2016, 13:25

I'd be fine with giving them extras. One for each engi, then one for a standard? I'm seeing these like flamers (situationally useful piece of equipment that a standard or two in the squad probably got) in that way.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Surrealistik
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Re: Add Entrenching Tools for Combat Engineer

Post by Surrealistik » 18 Oct 2016, 13:28

I'd say ~6 per vendor, because I want there to be entrenching tools for Engineers that subsequently join without having to beg the RO to order more which they won't in practice because they have better things to do/spend points on.
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Re: Add Entrenching Tools for Combat Engineer

Post by Jroinc1 » 18 Oct 2016, 17:45

I'd say 3, because 24 is 'RINESWARM levels, aand there are some free ones planetside, and the RSR can make INFINITE drills. Besides, if you latejoin, someone still has the ones they took planetside, right?
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Surrealistik
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Re: Add Entrenching Tools for Combat Engineer

Post by Surrealistik » 18 Oct 2016, 18:42

JPR wrote:I'd say 3, because 24 is 'RINESWARM levels, aand there are some free ones planetside, and the RSR can make INFINITE drills. Besides, if you latejoin, someone still has the ones they took planetside, right?
Probably not. Your odds of retrieving specialist gear from the battlefield are slightly less than being struck by lightning.

Also I very much doubt that Engineers are in practice going to loot and throw around all the spares in their vendors.
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Re: Add Entrenching Tools for Combat Engineer

Post by Jroinc1 » 18 Oct 2016, 19:01

It's not spec gear. It's a hellova lot less flashy to melt than a juicy SADAR lurking there, and if it's taken by 'rines, it'll still be in use.
As for not throwing around the spares... maybe not. But why take the chance. You got 12 tools to share among the server, plus 3+2+2=7 pickaxes planetside (plasma cutters get melted freq, but picks usually left), plus as many drills as the RSR's little heart can handle. That's a LOT.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Surrealistik
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Re: Add Entrenching Tools for Combat Engineer

Post by Surrealistik » 18 Oct 2016, 20:23

By 'specialist' gear I don't mean the actual role of specialist, I mean gear that is reserved for soldiers with specialties, like the Engineer, Medic, etc...

Also if Engineers don't toss around the other useful stuff they have in their vendors haphazardly, I just can't see them emptying it to distribute shovels to the rest of their squad.

Personally I don't think planetside stuff should be considered for the sake of determining the amount to stock the vendor with.
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Re: Add Entrenching Tools for Combat Engineer

Post by Neray » 19 Oct 2016, 05:47

+1, oh boy, we need those.
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Re: Add Entrenching Tools for Combat Engineer

Post by Helgraf » 19 Oct 2016, 06:08

+1 What everyone else said, maybe some spares for standards but not too much.
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Re: Add Entrenching Tools for Combat Engineer

Post by Snypehunter007 » 03 Jun 2017, 02:51

Old, lack of continued interest.

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