Flamethrower Infantry/CBRN Squads

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Easy-Ivan
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Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 29 Oct 2016, 17:06

Summary (a quick, 2-3 sentence summary):
The idea is to add additional class/role for Marines to be focused on flamethrowing with special equipment and designation (something like legalizing the firesuit+M240 setup),separate from the standard Marine roles and maybe squads.
Benefits (How this will benefit the server and game as a whole):
First off, it`ll give more diversity to marine assault tactics, especially in tight quarters (i.e. caves), which are usually a nightmare and end for all the marines assaulting.
Furthermore, CBRN squad or even a single marine could be an interesting opponent to xenos, like boiler for marines. Combined it`d give more work and maybe freedom to CO, as they`ll need to decide on which squad shall get a powerful CQC and area-denial unit (in case of separating CBRN to their very own squad) or to SL, who will need to decide on either where to put their flamer or on how to keep them kicking as they`ll be quite vulnerable.
And, last but not least, psycho-pyromaniacs RP!
Details (Description of how you think this would work, the benefits, etc):
The core idea is to combine some pieces of precious special equipment (which already nearly exist in the game) and make them an official part of the squad.
The equipment is:
-Either a NBC hazard suit (picrelated) or fire-protected overcoat to protect the user from Fire and, maybe, chemical hazards such as acid or gas clouds (which will be slowing user and giving low protection from either melee or projectiles). Also the suit`s storage shall be able to keep either a M240 or a Fire-axe (if added to the loadout)
-Gas mask, which shall be protecting face from fires in trade of making the selected marine mumble and tightening his field of view (the mubmling is optional though better for RP and it`ll also be fun to make other Gas-Masked persons to understand the mumble)
-An M240
-Some standard fuel tanks or the fancy backpack-tank, which shall also be returning M240 to the suit slot (as the tube prevent the M240 from being far to the marine)
-Maybe some incendiary grenades and a fire-axe (same as mumbling, optional)
-In case of squad implementation CBRN is not obliged to carry flamables as his super-hot comrades will need fire support not to be overthrown (but this better serves as a tip for good CBRN gaming which is ...eh, not implemented).
Implementation (Optional, if you have an idea how to implement it):
Well, as I said before: the first and the main aspect is to add an additional role of the flamethrowing marine and give him a personal ID-locked locker with his very own suit and all the stuff. If it`s implemented as a separate squad there shall maybe be a personal room for flammarines (there shouldn`t be more than 4 of flamethrowing marines though, I think) and a personal vendor.
However, the first type (single marine moving with the main squad) is better as people are rarely fond of flamethrowers and the gameplay on such a restricting type with both many throwbacks and some special benefits.
Also, it shall work well with the "Incendiary overhaul" ideas, which are quite popular as I think.
Don`t think it`ll become of highly-unbalanced or OP kind as for the last week I`m usually playing the ghetto-version of flammarine with a firesuit which lacks immersion but in terms of gameplay is quite similar.
Also, there was a suggestion on Flame Specialist before.
The main difference between the latter and my suggestion is that Specialists are rarely seen carrying anything other than their bread-and-butter loadouts and they are usually needed with other equipment which gives not special, common drawbacks.
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Sargeantmuffinman
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Re: Flamethrower Infantry/CBRN Squads

Post by Sargeantmuffinman » 29 Oct 2016, 17:17

Please check accepted suggestions.

viewtopic.php?f=130&t=4814
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 29 Oct 2016, 17:19

Sargeantmuffinman wrote:Please check accepted suggestions.

viewtopic.php?f=130&t=4814
But sir, the three last lines of me suggestion are dedicated to the stated suggestion and why i decided to put this up.
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Re: Flamethrower Infantry/CBRN Squads

Post by Sargeantmuffinman » 29 Oct 2016, 17:23

I know man. Well now I do, but it's similar in the main idea. Dedicated flametrooper.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 29 Oct 2016, 17:27

Sargeantmuffinman wrote:I know man. Well now I do, but it's similar in the main idea. Dedicated flametrooper.
Yep, but IMO if this is added to Spec loadout it`d be abandoned as there are SADARS/Smartguns/Snipers or whatever, the things Spec lives for.
If this is added as a separate role it both won`t take an important role out and will be a good and, I hope, common addition to the game.
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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 29 Oct 2016, 17:47

One of the mods has just prevented me from carrying a firesuit on the planet >_<
And that`s why I think dedicated CBRN is needed, to allow troopers LEGALLY carry a firesuit/hazardsuit planetside and mumble in radio.
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Re: Flamethrower Infantry/CBRN Squads

Post by Snypehunter007 » 29 Oct 2016, 19:36

Like Muffin said this is a duplicate: viewtopic.php?f=130&t=4814

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Re: Flamethrower Infantry/CBRN Squads

Post by Jumes » 29 Oct 2016, 19:59

Hey that's pretty cool.

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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 29 Oct 2016, 20:22

Snypehunter007 wrote:Like Muffin said this is a duplicate: viewtopic.php?f=130&t=4814

Asking this to be locked.
But... there`s a difference...
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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 29 Oct 2016, 20:38

Just realized I am able to write in the accepted suggestion thread.
If so, this thread really shall be deleted as the differences between the stated thread and me suggestion are not big so i`d rather write in the already-existant one.
Sorry for putting this thread up, thought i`m unable to write in the accepted suggestion sub-forum.
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Re: Flamethrower Infantry/CBRN Squads

Post by LordeKilly » 30 Oct 2016, 11:04

It's not a duplicate at all, you read the title and just fucked off at that point. If you actually read, you'd know this isn't a specialist upgrade, it's a new class of marine.
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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 30 Oct 2016, 11:17

LordeKilly wrote:It's not a duplicate at all, you read the title and just fucked off at that point. If you actually read, you'd know this isn't a specialist upgrade, it's a new class of marine.
Welp, yes, but it`s idea is nearly the same to the stated Specialist loadout so I understand why is this asked to be locked.
Maybe i shall move the key aspects from this thread to the accepted one.
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Re: Flamethrower Infantry/CBRN Squads

Post by Snypehunter007 » 31 Oct 2016, 18:18

LordeKilly wrote:If you actually read, you'd know this isn't a specialist upgrade, it's a new class of marine.
Killy, what exactly does the other topic speak of then? Because it looks to me like another specialist, who is SPECIFICALLY a flamethrower specialist.
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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 31 Oct 2016, 18:51

Snypehunter007 wrote:Killy, what exactly does the other topic speak of then? Because it looks to me like another specialist, who is SPECIFICALLY a flamethrower specialist.
flamethrower < SADAR/M56/M42/B18, so i think it`s a standart marine role rather then "Specialist" one.
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Re: Flamethrower Infantry/CBRN Squads

Post by LordeKilly » 31 Oct 2016, 21:52

Snypehunter007 wrote:Killy, what exactly does the other topic speak of then? Because it looks to me like another specialist, who is SPECIFICALLY a flamethrower specialist.
Specifically what i'm saying, is that you didn't read shit about this. It's preventing it from being a specialist thing, because its not on par with the SADAR or Smartgun, so it'll be unused. For a standard though, making it a dedicated role would actually mean it'll be used.
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Re: Flamethrower Infantry/CBRN Squads

Post by Snypehunter007 » 01 Nov 2016, 16:03

But it is also talked about making it as a standard role if you read later on.
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Re: Flamethrower Infantry/CBRN Squads

Post by Easy-Ivan » 02 Nov 2016, 18:47

Snypehunter007 wrote:But it is also talked about making it as a standard role if you read later on.
Yep, that`s right.
Sadly, somehow i didn`t mention this before (probably because it`s a one-year old discussion).
Now this thread is 100% sure to be locked no problem.
Anyways, hope this`ll be implemented anytime soon.
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Re: Flamethrower Infantry/CBRN Squads

Post by Snypehunter007 » 23 Nov 2016, 20:31

Snypehunter007 wrote:Like Muffin said this is a duplicate: viewtopic.php?f=130&t=4814

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Re: Flamethrower Infantry/CBRN Squads

Post by Snypehunter007 » 19 Jan 2017, 18:40

BUMPing.

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Re: Flamethrower Infantry/CBRN Squads

Post by forwardslashN » 20 Jan 2017, 18:57

Duplicate.
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