These are ideas and complaints that I've heard from several others and come up with on my own.
And while I doubt any, or at least much of this will be acknowledged even, I hope it will make the server fresher and more involved for the playerbase
Either way, here they are:
-Entrenchment tool. Collapsable, three modes, shovel, pick and improv weapon, accessory holding pouch. 5 in regular vendors, 1 in engineer vendors. could take most of it's functionalities from telebatons and pre-existing mining/excavation tools.
-Sniper buff, .5% increase in firerate, 25%-50% increase in damage roughly, NV scope. Make tarp mimic the tile it's on. Remove scout sniper set.
-NV Scope and goggle crate, four pairs of goggles, two scopes. Scopes act the same as a regular railscope with NV. Maybe give them green filters?
-B18 +2 hugger resistance, slightly decrease speed debuff.
-Grenade launcher buff/rework unique ammo types, HE, Homing, Incendiary, mine and EMP. Add firing mode that determines whether the grenade will be timed/on contact or act as a mine? Or have timed/contact and mine version of each drum? homing would ignore the firing mode and always act as mines that chase xenos, perhaps triggered by two tiles distance? and give it it's own ammo drums and crate for them in cargo. See grenade launcher in AVP2.
-Remove loud beeping and flashing for hand grenades and OBs. Perhaps give the tube grenades a quiet click and beep then that's it until they explode and give the pineapple grenades a kchlink, clack then they're silent until they explode.
-Make underbarrel grenade launchers and shotguns reloadable. Make underbarrel grenades explode on contact and have a blast radius between that of the tube and pineapple grenade.
-Go open source, port goon chem, update baymed, port crawling and stamina from hippie and science from /tg/, make xeno tackles do stamina damage. It would benefit the relatively small dev team spend more time on unique content.
-Rebalance things ingeneral so that attacks do more damage and people/xenos are more squishy, make xenos faster.
-Make the sullaco signifigantly bigger and ingeneral less cramped and otherwise un-intuitive. Bring back old maps.
-Make researcher more fully fleshed out, add xenoborgs, add xeno holding frames.
General suggestions and complaints.
- mrturkeytoe
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- Joined: 23 Aug 2016, 17:57
- Location: The Yiffpit
- Renomaki
- Registered user
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- Joined: 22 Jul 2016, 18:26
Re: General suggestions and complaints.
You have to read the instructions and use the preset list.
It'll improve your chances of getting something improved, otherwise this should be in general.
It'll improve your chances of getting something improved, otherwise this should be in general.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Snypehunter007
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Re: General suggestions and complaints.
Don't make massive superposts like this. Make individual ones.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: General suggestions and complaints.
As others have pointed out, you need to suggest things individually, or comment in other suggestions. I am going to lock this.
The ambivalent giant white baldie in a jungle near you.