General suggestions and complaints.

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mrturkeytoe
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General suggestions and complaints.

Post by mrturkeytoe » 31 Oct 2016, 03:33

These are ideas and complaints that I've heard from several others and come up with on my own.

And while I doubt any, or at least much of this will be acknowledged even, I hope it will make the server fresher and more involved for the playerbase

Either way, here they are:

-Entrenchment tool. Collapsable, three modes, shovel, pick and improv weapon, accessory holding pouch. 5 in regular vendors, 1 in engineer vendors. could take most of it's functionalities from telebatons and pre-existing mining/excavation tools.

-Sniper buff, .5% increase in firerate, 25%-50% increase in damage roughly, NV scope. Make tarp mimic the tile it's on. Remove scout sniper set.

-NV Scope and goggle crate, four pairs of goggles, two scopes. Scopes act the same as a regular railscope with NV. Maybe give them green filters?

-B18 +2 hugger resistance, slightly decrease speed debuff.

-Grenade launcher buff/rework unique ammo types, HE, Homing, Incendiary, mine and EMP. Add firing mode that determines whether the grenade will be timed/on contact or act as a mine? Or have timed/contact and mine version of each drum? homing would ignore the firing mode and always act as mines that chase xenos, perhaps triggered by two tiles distance? and give it it's own ammo drums and crate for them in cargo. See grenade launcher in AVP2.

-Remove loud beeping and flashing for hand grenades and OBs. Perhaps give the tube grenades a quiet click and beep then that's it until they explode and give the pineapple grenades a kchlink, clack then they're silent until they explode.

-Make underbarrel grenade launchers and shotguns reloadable. Make underbarrel grenades explode on contact and have a blast radius between that of the tube and pineapple grenade.

-Go open source, port goon chem, update baymed, port crawling and stamina from hippie and science from /tg/, make xeno tackles do stamina damage. It would benefit the relatively small dev team spend more time on unique content.

-Rebalance things ingeneral so that attacks do more damage and people/xenos are more squishy, make xenos faster.

-Make the sullaco signifigantly bigger and ingeneral less cramped and otherwise un-intuitive. Bring back old maps.

-Make researcher more fully fleshed out, add xenoborgs, add xeno holding frames.

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Renomaki
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Re: General suggestions and complaints.

Post by Renomaki » 31 Oct 2016, 10:17

You have to read the instructions and use the preset list.

It'll improve your chances of getting something improved, otherwise this should be in general.
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Snypehunter007
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Re: General suggestions and complaints.

Post by Snypehunter007 » 31 Oct 2016, 18:13

Don't make massive superposts like this. Make individual ones.
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forwardslashN
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Re: General suggestions and complaints.

Post by forwardslashN » 31 Oct 2016, 20:36

As others have pointed out, you need to suggest things individually, or comment in other suggestions. I am going to lock this.
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