Make larger aliens easier to hit.

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golfer45
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Make larger aliens easier to hit.

Post by golfer45 » 04 Nov 2016, 11:41

Summary (a quick, 2-3 sentence summary):Make bullets less likely to miss larger aliens(as in "the shotgun slug misses chrusher(508)"

Benefits (How this will benefit the server and game as a whole):It makes sense, and it makes heavily armed and larger xenos easier to hit

Details (Description of how you think this would work, the benefits, etc):Projectiles would be less likely to miss larger aliens like chrushers or queens.

Implementation (Optional, if you have an idea how to implement it):

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slc97
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Re: Make larger aliens easier to hit.

Post by slc97 » 04 Nov 2016, 11:48

I'm pretty fairly for this one. It makes sense a larger xeno would be an easier target than say a runner, and it seems like a simple vars edit (but I'm not a coder, so I don't know)

+1, yeah.

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Feweh
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Re: Make larger aliens easier to hit.

Post by Feweh » 04 Nov 2016, 12:01

Uhh they actually are easier to hit from a mechanical stand point.
Clicking in them is far easier as they take up entire tiles.

Plus if we did this, we'd then buff their armor/health and players would complain more that their too strong

So -1 as this is already basically in place.

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Biolock
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Re: Make larger aliens easier to hit.

Post by Biolock » 04 Nov 2016, 12:14

I'm with Feweh, bigger spirit= Easier to hit as it is.

However, there are instances where a giant ravager is hiding behind a flood light or something to that effect which would be almost chuckle worthy if it wasn't an actual problem. I think that something like that SHOULD be implemented, but in a different way.

Perhaps T3 could take up more tile space, but the system would need to be COMPLETELY rebalanced. As for this suggestion, I'm gonna give it a -1 because it doesn't address the core problem of targetting bigger xenos.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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SagaSword
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Re: Make larger aliens easier to hit.

Post by SagaSword » 04 Nov 2016, 14:57

I agree with Biolock and Feweh too, this would be a pain if they get armor buff.

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forwardslashN
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Re: Make larger aliens easier to hit.

Post by forwardslashN » 04 Nov 2016, 15:06

They are actually easier to hit already, both sprite-wise and code-wise. Resolved, I guess.
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